2013-12-01, 02:04 AM
FoolsLove Wrote:This is the Trick Room team I've been running the past few days on Showdown (pre-bank OU), and I have about a 60% win rate with it. It's odd how effective it is at times. Still no where near what I'd like it to be as far as win rate, but it's better than my first team where I lost my first 10 battles with it by a landslide.
Trick room just has very high maintenance on always trying to keep it up so it's not very practical in singles, but it's more viable in double/triple battles because stuff can benefit from it right away as well as teammates to draw fire. 5 turns is also usually enough time to pull off what you need to do. Matches don't last too long in double/triples either. Anyway, trick room has a priority of -7, so it'll always go last every time in a turn while trying to set it up, even with prankster (it just gives trick room -6 for priority). Fake outs/taunts/trick will probably screw or stall it over. You can try putting stuff to sleep or do something that gives you the chance to set it up without much trouble.
I'd recommend using trick room where a few can benefit from 5 turns, and not dedicate most of your team into keeping it up. Mix in stuff that can use priority attacks (such as breloom, talonflame, mawile with sucker punch, etc) so you won't get entirely messed up when trick room wears off or against other things that has priority attacks.
You can probably replace Slowking for something else. Dusclops with an eviolite has better bulk, but mostly used for support and stalling with will-o-wisp/trick room/pain split/destiny bond/disable/night shade. Volcarona is good enough that it can setup and sweep on its own without trick room. Choice items with status/buffing moves is really a bad idea. I'd go with this set:
Volcarona @ Life Orb / Leftovers
Ability: Flame Body / Swarm
EVs: 4 HP / 252 SAtk / 252 Speed
Modest / Timid Nature
- Bug Buzz
- Fiery Dance / Flamethrower /Fire blast
- Quiver Dance
- Roost / Hidden power Ground/Grass/Water / Giga drain (if you want to use the PokeBank)
Swarm can work pretty well powering up bug buzz a little more when its HP gets a little low.
Hurricane isn't reliable without rain so I'd replace it with roost to keep it healthy from stealth rock or something. Hidden power for more coverage. Fiery dance / flamethrower /fire blast are all good, either for more immediate power or reliability. Quiver dance adds more power, special bulk, and speed. Adding in speed is a little counter productive in a trick room team. But even with a hindering and uninvested speed, it's still pretty fast. The same applies to Espeon, where the opponent can take advantage of your own trick room. It's pretty common to see something like a Tyranitar where most don't put much into speed either.

