2013-09-08, 05:15 AM
Lisak Wrote:I don't get this. Are you not locking in Magic Arrows with Advanced Quiver for 1v1? Why? It should not be a DPM detriment but a Plus. Is there a reason for your method? Also, I thought mobbing should be cycled with Poison and Magic Arrows or Posion Arrows should be used only; not sure.
On the Hurricane tables are you using the Installation at all? Primarily this is for 1v1 as I am not aware of a scenario where Installation can't hit a boss as they are too big; at least in all the videos I have seen.
I have read in multiple places including from Max on these forums that on his BM the Installation of Blaster gets all the passive boosts and other things just like the original Blaster. What I mean is that the installation is activating Poision/Drain Arrows, stacking Concentrate, and activating Armor Piercing. The installation does not use up any Arrowheads even though it uses the quiver attributes.
To date, I have not seen any proof that the Installation activates AFA or Magic Arrows but I think your calcs may not be including the BMs Armor Piercing damage from Installation.
To add on, if you are locking in Magic Arrows, simply cylcing through the Arrow Heads (i.e. pressing the arrow switch button rapidly 3 times) should grant a 3 stacked poison due to the Installation being able to poison. Afterwards the BM would go back to locked Magic Arrows for 8seconds. Isn't that optimal 1v1 dpm or is this actually a detriment as well?
In your description you stated for Wind Archers: Pinpoint Pierce is used on a single target in each case and it lasts forever..
^I don't get this. Pinpoint Pierce only boosts itself. It has no implications on other skills.
I did a great deal of testing on this myself and the answer is very complicated.
I can answer 1 part categorically. Blaster installed will NOT activate magic arrows and I strongly suspect it does not activate AFA, but I haven't conclusively tested. Blaster does activate drain and poison.
Armor Piercing is the most complicated bit. It appears to me that Blaster installed may only activate Armor Piercing once until you attack with an active skill. This means that if you attack several times then install Blaster without continuing to attack, it can activate AP once and once only. It will not activate again until you attack with an active skill. I am speculating that Blaster installed does not contribute to the stack count, but this does not entirely explain things because there is supposed to be a 10% base activation rate.
I haven't done the testing yet, but I believe (?) Pinpoint Pierce in fact boosts other skills. I'll do the math and check it later this week because I know several other people that are confused.

