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The Official Monster Hunter 3 Ultimate Topic
Polantaris Wrote:Evasion +2 is not really necessary unless you intend to learn every monster's moveset down to exact timing completely. The majority of attacks can be avoided with Evasion+1, and the invulnerability time added with +2 is significantly less than +1's. Most roars and probably 90% of attacks are avoidable with Evasion+1.

FYI, even with Evasion+2, you cannot dodge Diablos' roar. You can't even panic dive it.

Marathon Runner is a very good skill for both Duals and Bow, provided you don't intend to use Dash Juice. If you have a lot of Extract or Juice sitting around, Marathon Runner becomes a pointless skill. You also have Stamina Recovery Up on the other set, which is close to the same effect. Instead of reducing how fast your Stamina decreases, it increases how fast it increases. It requires you to play slightly differently but overall it's the same advantage provided you play smart.

With those two thoughts taken into consideration, I would probably go with the first set, however I would honestly have tried for a different skill instead of Earplugs considering you can dodge roars with Evasion+1.

I tried a number of other things besides Earplugs, but I just couldn't find another skill that was even worth getting in its place. The only reason I could see is because I just didn't have the Charms to do it, or my Charm Table just didn't give the Charms necessary TO do it. Honestly it's not too bad, cause even with this not being my first game in the MH series, and probably having killed all the monsters in the game at least 10-15 times each, I've only perfected dodge rolling through roars on about half of them. On the other half I'll only roll through about half the time, if at all, so I figured I'd just use Earplugs to at least guarantee me a free 5-6 seconds of attacks on monsters with Earplug-level roars.
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The Official Monster Hunter 3 Ultimate Topic - by SuperNerd - 2013-08-11, 01:04 PM

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