KMST 1.2.487 Dual Blade and Cannon Shooter changes
#84
Mazz Wrote:Well holy shi't

[video=youtube;FAtERUO4GMs]http://www.youtube.com/watch?v=FAtERUO4GMs[/video

[MENTION=618]Takebacker[/MENTION];

I knew this would happen lol. Shouldn't corsairs be able to do something similar? Though i don't think you can use wings in the air.

Cannoneers were the fastest class in the game on release though...

Edit: This isn't so much that cannon jump is too good, it's that monkey push -> blast back is REALLY GOOD. Cannon jump just allows him to perpetuate the string. You can see that after the first jump cannon jump loses like 90% of it's vertical push until you hit the ground, but it lifts you up just a little bit so you can do monkey push -> blast back again.

Overall, cannon jump -> MP -> BB isn't very good unless you're on maps with randomish vertical segments like towns (leafre, singapore, magatia) so that you have more chance of hitting the ground on a higher platform from where you were before to give you more mobility when you cannon jump again. On purely horizontal maps or purely vertical maps, their mobility is just as good as anyone with triple jump and/or vertical jump respectively.

I'm so glad MP -> BB is as good as it is though because there's literally no way to deal with vellums huge fireball attack if i'm on the complete other side of the map when he does it.
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KMST 1.2.487 Dual Blade and Cannon Shooter changes - by Takebacker - 2013-08-07, 03:46 PM

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