Sharp Slash
Changed - Description (전방에 있는 다수의 적을 단검으로 빠르게 벤다. --> 전방에 있는 다수의 적을 칼날을 교차하여 빠르게 벤다.)
New - Animation (effect)
Flash Jump (Dual Blade)
Changed - Description (점프 중 사용하면 진행 방향으로 한번 더 점프한다. 스킬레벨이 상승할수록 점프 거리가 증가한다. 점프 키로도 사용할 수 있다. --> 점프 중 사용하면 진행 방향으로 연속 두 번 점프한다. 스킬레벨이 상승할수록 점프 거리가 증가한다. 점프 키로도 사용할 수 있다.)
Hermit
Shade Split
Changed - Level readout (MP #mpCon 소비, 표창 #bulletCount개 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #bulletCount번 공격 --> MP #mpCon 소비, 표창 #bulletConsume개 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #bulletCount번 공격
New - bulletConsume (3) (3)
Dualer (30-44)
Karma
Changed - Level readout (MP #mpCon 소비, #time초간 물리 공격력 #pad 증가 --> MP #mpCon 소비, #time초간 물리 공격력 #indiePad 증가
New - indiePad (30) (level+roundDown(level/2))
Removed - pad
Dual Master (45-59)
Flashbang
Changed - Description (섬광탄을 던져 일정시간동안 적 다수의 시야를 차단한다. 대상의 명중치를 감소시킬 수 있으며 보스 몬스터에게도 적용된다. 단, 보스 몬스터에게는 지속시간이 절반으로 감소한다. --> 섬광탄을 던져 일정시간동안 적 다수의 시야를 차단한다. 대상의 명중치를 감소시킬 수 있으며 해당 적에게 추가 데미지를 입힐 수 있다.보스 몬스터에게도 적용되지만 지속시간이 평소의 절반으로 감소한다.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지, #prop% 확률로 #time초간 명중치 #x% 감소, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, #damage% 데미지, #prop% 확률로 #time초간 명중치 #x% 감소, 해당 적에게 모든 스킬 10% 추가 데미지. 재사용 대기시간 #cooltime초
Changed - Hardcore readout (MP #mpCon 소비, #damage% 데미지, #prop% 확률로 #hcTime초간 명중치 #x% 감소, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, #damage% 데미지, #prop% 확률로 #time초간 명중치 #x% 감소, 해당 적에게 모든 스킬 10% 추가 데미지. 재사용 대기시간 #cooltime초
New - y (10) (2*level)
New - z (10) (10)
Slasher (60-100)
블레이드 어센션 New Skill
New - Name (블레이드 어센션
New - Description (비화원 승천의 비기로 공중으로 솟구쳐 오르며 전방의 적들을 베어낸다.\n효과 : 10레벨 이상의 플라잉 어썰터와 연속기로 사용 가능
New - Level readout (마나#mpCon 소모, #damage%로 전방 #mobCount명의 적을 #attackCount회 공격하며 공중으로 떠오른다.)
New - Max level (20)
New - Delay (DBbladeAscension - 750 ms)
New - Hitbox (267%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (41) (21+level)
New - damage (175) (115+3*level)
New - attackCount (3) (3)
New - mobCount (6) (6)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bloody Storm
Changed - Description (슬래시 스톰의 어드밴스드 버전. 더욱 화려한 모션으로 전방 다수의 적을 빠르게 공격한다. 추가로 토네이도 스핀과 플라잉 어썰터의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n10레벨 효과 : 10레벨 플라잉 어썰터와 연속기로 사용 가능\n필요 스킬 : #c슬래시 스톰 20레벨 이상# --> 비화원 난무의 비기로 화려한 모션을 사용해 전방 다수의 적을 빠르게 공격한다. 추가로 토네이도 스핀과 플라잉 어썰터의 데미지를 영구적으로 증가시키는 패시브 효과가 있다.\n10레벨 효과 : 10레벨 플라잉 어썰터와 연속기로 사용 가능\n필요 스킬 : #c슬래시 스톰 20레벨 이상#)
Changed - Delay (bloodyStorm - 870 ms --> bloodyStorm - 1440 ms)
New - time (700) (700)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
Dual Blader (100+)
Sudden Raid
Changed - Level readout (MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초 --> MP #mpCon 소비, 최대 15명의 적에게 #damage% 데미지로 #attackCount회 공격, #dotTime초간 #dotInterval초당 #dot%의 도트 피해, 재사용 대기시간 #cooltime초
New - attackCount (3) (3)
Hidden Blade
Changed - Description (환상 속에 존재하는 숨겨진 검을 소환하여 자신의 모든 공격에 추가타를 입힌다. --> 비화원의 비급 속에 존재하는 비검을 소환하여 자신의 모든 공격에 강력한 추가타를 입힌다. 추가로 자신의 모든 공격력이 10% 상승한다.)
Changed - Level readout (MP #mpCon 소비, #time초간 #prop% 확률로 모든 공격에 #damage%의 추가타 발생. \n재사용 대기시간 #cooltime초 --> MP #mpCon 소비, #time초간 #prop% 확률로 모든 공격에 #damage%의 추가타 발생. 총 데미지 10% 상승 \n재사용 대기시간 #cooltime초
Removed - Delay
New - indieDamR (10) (10)
Phantom Blow
Changed - Description (전방의 적 하나에게 치명적인 연속공격을 가한다. 몬스터의 방어율을 일정수준 무시할 수 있다. --> 비화원 격노의 비기로 전방의 적 하나에게 치명적인 연속공격을 가한다. 몬스터의 방어율을 일정수준 무시할 수 있다.)
Changed - Hitbox (195% --> 278%)
New - Animation (effect)
New - Animation (hit.0)
Blade Fury
Changed - Description (제자리에서 빠르게 회전하며 주변의 적들을 동시에 공격한다. 몬스터의 방어율을 일정수준 무시할 수 있다.\n#c11레벨 이상 : 마스터리 북 필요# --> 비화원의 선풍의 비기로 양손의 검을 이용해 빠르게 회전하며 주변의 적들을 동시에 베어낸다. 몬스터의 방어율을 일정수준 무시할 수 있다.\n#c11레벨 이상 : 마스터리 북 필요#)
Changed - Delay (bladeFury - 810 ms --> bladeFury - 720 ms)
Changed - Hitbox (150% --> 200%)
New - Animation (effect)
New - Animation (hit.0)
Changed - Image (iconDisabled --> iconDisabled)
Mirrored Target
Changed - Description (영구적으로 듀얼 블레이더의 방어력과 회피 확률을 증가시킨다. 또한 스킬 사용 시 미러 이미징으로 소환된 자신의 분신을 분리시켜 더미로 만든다. 더미는 적들의 공격을 집중시키고 피해의 일부를 흡수하여 나를 적의 공격으로부터 지켜주는 역할을 한다. 미러 이미징 스킬 사용 중에만 쓸 수 있다.\n#c11레벨 이상 : 마스터리 북 필요#\n필요 스킬 : #c미러 이미징 20레벨 이상# --> 미러 이미징으로 소환된 자신의 그림자를 분리시킨다. 분신은 적들의 공격을 집중시켜 나를 적의 공격으로부터 지켜주는 역할을 하며, 파괴 되는 순간 섀도우 이베이젼이 발동한다. 미러 이미징 스킬 사용 중에만 쓸 수 있다. 또한 영구적으로 듀얼 블레이더의 방어력과 회피 확률을 증가시킨다. \n#c11레벨 이상 : 마스터리 북 필요#\n필요 스킬 : #c미러 이미징 20레벨 이상#)
Changed - Level readout (액티브 효과 : MP #mpCon 소비, #time초간 HP #x인 더미 소환, 소환된 더미는 데미지의 #y% 흡수\n[패시브 효과 : #er% 확률로 적의 공격을 회피, 물리 방어력 #pddR% 증가, 마법 방어력 #mddR% 증가] --> 액티브 효과 : MP #mpCon 소비, #time초간 HP #x인 그림자 소환, 파괴 될 시 섀도우 이베이젼 발동 \n[패시브 효과 : #er% 확률로 적의 공격을 회피, 물리 방어력 #pddR% 증가, 마법 방어력 #mddR% 증가])
Changed - Hardcore readout (액티브 효과 : MP #mpCon 소비, #time초간 HP #hcSummonHp인 더미 소환, 소환된 더미는 데미지의 #y% 흡수\n[패시브 효과 : #er% 확률로 적의 공격을 회피, 물리 방어력 #pddR% 증가, 마법 방어력 #mddR% 증가] --> 액티브 효과 : MP #mpCon 소비, #time초간 HP #x인 그림자 소환, 파괴 될 시 섀도우 이베이젼 발동 \n[패시브 효과 : #er% 확률로 적의 공격을 회피, 물리 방어력 #pddR% 증가, 마법 방어력 #mddR% 증가])
Removed - Delay
Changed - x (20000 --> 19000) (2000+600*level --> 1000+600*level)
블레이드 퓨리- 리인포스 New Skill
New - Name (블레이드 퓨리- 리인포스
New - Description (블레이드 퓨리의 데미지를 증가시킨다.)
New - Level readout (데미지 #damR% 증가
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
블레이드 퓨리 -엑스트라 타겟 New Skill
New - Name (블레이드 퓨리 -엑스트라 타겟
New - Description (블레이드 퓨리로 공격하는 몬스터 수를 증가시킨다.)
New - Level readout (몬스터 수 #targetPlus 증가
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
블레이드 퓨리 -이그노어 가드 New Skill
New - Name (블레이드 퓨리 -이그노어 가드
New - Description (블레이드 퓨리의 방어력 무시를 증가시킨다.)
New - Level readout (방어력 무시 #ignoreMobpdpR% 증가
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - ignoreMobpdpR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
몽키푸시 New Skill
New - Name (몽키푸시
New - Description (점프 중 사용하면 진행 방향으로 한번 더 점프한다. 스킬레벨이 상승할수록 점프 거리가 증가한다. #c점프 키#로도 사용할 수 있다.)
New - Level readout (MP #mpCon 소비, 일정거리 점프
New - Max level (5)
New - Delay (Jump - 0 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (20-2*level)
New - x (750) (350+80*level)
New - y (500) (250+50*level)
New - Animation (effect)
New - Animation (effect1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Cannon Shooter (II)
Scatter Shot
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Cannon Shooter (III)
몽키 퓨리어스 New Skill
New - Name (몽키 퓨리어스
New - Description (전방에 특수 제작된 고탄성 포탄을 발사하여 부딫히는 모든 적에게 화약을 묻혀 일정시간동안 데미지를 주며 캐논슈터 공격의 효과를 크게 강화시킨다. \n필요 스킬 : #c몽키 러쉬붐 20레벨#)
New - Level readout (MP #mpCon 소비, #damage% 데미지로 #mobCount명의 적을 #attackCount회 공격, #prop% 확률로 #dotTime초간 초당#dot%데미지, 해당 적에게 캐논슈터의 모든 데미지 #z% 상승, 재사용 대기시간 #cooltime초
New - Hardcore readout (MP #mpCon 소비, #damage% 데미지로 #mobCount명의 적을 #attackCount회 공격, #prop% 확률로 #dotTime초간 초당#dot%데미지, 해당 적에게 캐논슈터의 모든 데미지 #z% 상승, 재사용 대기시간 #cooltime초
New - Max level (20)
New - Delay (CSmonkeyFurious - 930 ms)
New - Pre-requisite (Level 20 Barrel Bomb)
New - Hitbox (196%)
New - Info (type = 2, pushTarget = 1, areaAttack = 1)
New - mpCon (62) (30+8*roundUp(level/5))
New - damage (180) (140+2*level)
New - mobCount (10) (10)
New - attackCount (3) (3)
New - prop (100) (100)
New - cooltime (10) (10)
New - dot (200) (100+5*level)
New - dotInterval (1) (1)
New - dotTime (20) (10+roundDown(level/2))
New - s (7) (7)
New - v (9) (9)
New - z (20) (20)
New - time (5000) (5000)
New - x (120) (120)
New - y (40) (40)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special)
Cannon Spike
Changed - Description (적 다수를 관통할 수 있는 날카로운 캐논 포탄을 발사한다. --> 고출력 포탄을 탑재한 캐논을 소환하여 적 다수를 돌파할 수 있는 고속 캐논 포탄을 발사한다.)
Changed - Delay (cannonSpike - 960 ms --> cannonSpike - 1020 ms)
Changed - Hitbox (450% --> 550%)
Changed - damage (220 --> 240) (180+2*level --> 200+2*level)
New - bulletSpeed (160) (160)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
Cannon Jump
Changed - Description (지면을 향해 캐논을 발사하여 반동으로 높이 뛰어오른다. 뛰어오르는 순간 주변의 적에게 데미지를 줄 수 있다. --> 지면을 향해 캐논을 발사하여 반동으로 높이 뛰어오른다. 뛰어오르는 순간 주변의 적에게 데미지를 줄 수 있다. 공중에서 키보드 ↑+점프키로도 사용할 수 있다.)
Changed - y (1175 --> 1125) (950+45*level --> 975+30*level)
New - Animation (effect)
New - Animation (hit.0)
Monkey Madness Removed Skill
Cannon Shooter (IV)
Cannon Barrage
Changed - Description (전방의 적 하나를 집중 포격 한다. 추가 크리티컬 확률이 적용된다. --> 한번에 여러발의 포탄을 장전한 고연사 캐논으로 전방의 적 하나를 집중 포격 한다. 추가 크리티컬 확률과 방어 무시가 적용된다.)
Changed - Level readout (MP #mpCon소비, #damage% 데미지로 #bulletCount번 공격, 추가 크리티컬 확률 #cr% --> MP #mpCon소비, #damage% 데미지로 #bulletCount번 공격, 추가 크리티컬 확률 #cr%, 적 방어력 무시 #ignoreMobpdpR%)
Changed - Delay (immolation - 810 ms --> immolation - 1200 ms)
Changed - damage (415 --> 600) (265+5*level --> 450+5*level)
Changed - range (450 --> 540) (450 --> 540)
Changed - ballDelay (60 --> 120) (60 --> 120)
Changed - ballDelay1 (60 --> 120) (60 --> 120)
Changed - ballDelay2 (60 --> 120) (60 --> 120)
New - ignoreMobpdpR (20) (5+roundDown(level/2))
New - bulletSpeed (140) (140)
New - Animation (effect)
New - Animation (hit.0)
Maple Warrior
New - Animation (affected)
New - Animation (effect)
Cannon Bazooka
Changed - Description (전방을 향해 강력한 캐논포를 발사하여 다수의 적을 동시에 공격한다. --> 한계까지 화약을 압축시킨 포탄을 탑재한 강력한 캐논을 발사하여 전방의 적들을 초토화 시킨다.)
New - Animation (effect)
Rolling Cannon Rainbow
Changed - Description (조력자들의 힘을 모아 무지개색 섬광을 내뿜는 세 개의 캐논을 소환한다. --> 캐논슈터의 든든한 조력자들에게 명령을 내려 세 개의 캐논포를 소환하여 전방에 무자비한 화력을 집중시킨다.)
Changed - Level readout (키다운 스킬. MP #mpCon 소비, 범위 내 #mobCount명의 적에게 1타 당 #damage% 데미지로 #time초간 공격\n재사용 대기시간 : #cooltime초 --> 설치형 스킬. MP #mpCon 소비, 범위 내 #mobCount명의 적에게 1타 당 #damage% 데미지로 #time초간 공격\n재사용 대기시간 : #cooltime초
Removed - Hitbox
Changed - Info (type = 1, areaAttack = 1 --> type = 33, areaAttack = 1)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Item
Consume
황금연휴 드롭율 1.2배 쿠폰
#c더블클릭#해서 사용하면 #c1시간 # 동안 드롭율이 #c1.2배 # 상승한다. 단, 보스 속성의 몬스터에게는 효과가 적용되지 않는다. Items per slot: 1 Time: 3,600,000
Tradeblock
Cannot resell to merchants
Time Limited
황금연휴 드롭율 1.5배 쿠폰
#c더블클릭#해서 사용하면 #c1시간 # 동안 드롭율이 #c1.5배 # 상승한다. 단, 보스 속성의 몬스터에게는 효과가 적용되지 않는다. Items per slot: 1 Time: 3,600,000
Tradeblock
Cannot resell to merchants
Time Limited
황금연휴 드롭율 1.8배 쿠폰
#c더블클릭#해서 사용하면 #c1시간 # 동안 드롭율이 #c1.8배 # 상승한다. 단, 보스 속성의 몬스터에게는 효과가 적용되지 않는다. Items per slot: 1 Time: 3,600,000
Tradeblock
Cannot resell to merchants
Time Limited
황금연휴 드롭율 2배 쿠폰
#c더블클릭#해서 사용하면 #c1시간 # 동안 드롭율이 #c2배 # 상승한다. 단, 보스 속성의 몬스터에게는 효과가 적용되지 않는다. Items per slot: 1 Time: 3,600,000
Tradeblock
Cannot resell to merchants
Time Limited
보양식 버프 Lv.3
복날을 위한 스테미너 음식 장어구이!\r\n#c지속시간 30분\r\n체력,방어력,이동속도,점프력이 크게 증가한다 Time: 1,800,000
Tradeblock
Time Limited
보양식 버프 Lv.2
복날을 위한 스테미너 음식 삼계탕!\r\n#c지속시간 30분\r\n체력,방어력,이동속도,점프력이 크게 증가한다 Time: 1,800,000
Tradeblock
Time Limited
보양식 버프 Lv.1
복날을 위한 스테미너 음식 닭다리!\r\n#c지속시간 30분\r\n체력,방어력,이동속도,점프력이 증가한다 Time: 1,800,000
Tradeblock
Time Limited
보양식 버프 Lv.3
복날을 위한 스테미너 음식 장어구이!\r\n#c지속시간 30분\r\n스탯,방어력,이동속도,점프력이 크게 증가한다 STR: 3 DEX: 3 LUK: 4 Time: 1,800,000
Tradeblock
Time Limited
보양식 버프 Lv.2
복날을 위한 스테미너 음식 삼계탕!\r\n#c지속시간 30분\r\n스탯,방어력,이동속도,점프력이 크게 증가한다 STR: 2 DEX: 2 LUK: 3 Time: 1,800,000
Tradeblock
Time Limited
보양식 버프 Lv.1
복날을 위한 스테미너 음식 닭다리!\r\n#c지속시간 30분\r\n스탯,방어력,이동속도,점프력이 증가한다 STR: 1 DEX: 2 LUK: 2 Time: 1,800,000
Tradeblock
Time Limited
메이플 박물왕 Lv.1
메이플 박물왕에 참여해서 획득한 버프다. 당일 자정까지 반복 사용 가능하며 공격력과 마력을 올려준다.\n#c지속시간 30분\n물리공격력 +7#\n#마법공격력 +7# Weapon Attack: 7 Magic Attack: 7 Time: 1,800,000
Tradeblock
Time Limited
메이플 박물왕 Lv.2
메이플 박물왕에 참여해서 획득한 버프다. 당일 자정까지 반복 사용 가능하며 공격력과 마력을 올려준다.\n#c지속시간 30분\n물리공격력 +15#\n#마법공격력 +15# Weapon Attack: 15 Magic Attack: 15 Time: 1,800,000
Tradeblock
Time Limited
메이플 박물왕 Lv.3
메이플 박물왕에 참여해서 획득한 버프다. 당일 자정까지 반복 사용 가능하며 공격력과 마력을 올려준다.\n#c지속시간 30분\n물리공격력 +20\n마법공격력 +20\n이동속도 +10\n점프력 +10# Weapon Attack: 20 Magic Attack: 20 Time: 1,800,000
Tradeblock
Time Limited
카산드라의 축복 버프
카산드라로부터 받은 신비로운 버프다. 20분 동안 올스텟 +10, 점프력 +10 , 이동속도 +10 이 상승한다. 다른 버프와는 중첩되지만 같은 종류의 버프와는 중첩되지 않는다. STR: 10 DEX: 10 INT: 10 LUK: 10 Speed: 10 Jump: 10 Time: 1,200,000
Quest item
RED 악세서리 강화 주문서 50%
악세서리에 물리공격력과 마법공격력 옵션을 추가한다. Weapon Attack: 1 Magic Attack: 1 Items per slot: 1 Success rate%: 50
Tradeblock
Time Limited
특급 악세서리 강화 주문서80%
악세서리를 강화한다. STR: 4 DEX: 4 INT: 4 LUK: 4 HP: 100 Items per slot: 1 Success rate%: 80
Tradeblock
Time Limited
일급 악세서리 강화 주문서60%
악세서리를 강화한다. STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 75 Items per slot: 1 Success rate%: 60
Tradeblock
Time Limited
상급 악세서리 강화 주문서40%
악세서리를 강화한다. STR: 2 DEX: 2 INT: 2 LUK: 2 HP: 50 Items per slot: 1 Success rate%: 40
Tradeblock
Time Limited
특급 두손무기 공격력 주문서80%
두손무기에 물리공격력 향상 옵션을 추가한다. Weapon Attack: 8 Items per slot: 1 Success rate%: 80
Tradeblock
Time Limited
특급 방어구 강화 주문서80%
방어구를 강화한다. STR: 5 DEX: 5 INT: 5 LUK: 5 HP: 125 Items per slot: 1 Success rate%: 80
Tradeblock
Time Limited
일급 방어구 강화 주문서60%
방어구를 강화한다. STR: 4 DEX: 4 INT: 4 LUK: 4 HP: 100 Items per slot: 1 Success rate%: 60
Tradeblock
Time Limited
상급 방어구 강화 주문서40%
방어구를 강화한다. STR: 3 DEX: 3 INT: 3 LUK: 3 HP: 75 Items per slot: 1 Success rate%: 40
Tradeblock
Time Limited
특급 펫장비 공격력 주문서50%
펫장비에 공격력 향상 옵션을 추가한다. Weapon Attack: 2 Items per slot: 1 Success rate%: 50
Tradeblock
Cannot resell to merchants
Time Limited
특급 펫장비 마력 주문서50%
펫장비에 마력 향상 옵션을 추가한다. Magic Attack: 2 Items per slot: 1 Success rate%: 50
Tradeblock
Cannot resell to merchants
Time Limited
특급 펫장비 강화 주문서50%
펫장비를 강화시킨다. STR: 2 DEX: 2 INT: 2 LUK: 2 Items per slot: 1 Success rate%: 50
Tradeblock
Cannot resell to merchants
Time Limited
혼돈의 주문서 100%
장비의 현재 옵션을 더 좋거나 나쁘게 조정한다. 일부 옵션은 영향을 받지 않는다. 캐시아이템에는 사용 할 수 없다. Items per slot: 1 Success rate%: 100
Tradeblock
Cannot resell to merchants
Time Limited
마스터 몬스터 소환 보따리
마스터 몬스터가 소환된다. 어떠한 몬스터가 소환될지는 모르지만, 정말 위험한 몬스터가 튀어나올 수 있으므로 항상 주의를 기울이도록 하자. Items per slot: 1
Tradeblock
Time Limited
핫타임 선물 상자
카산드라가 준비한 핫타임 선물 상자다.\n#c더블 클릭하면 내용물을 확인할 수 있다.#\n#c프리미엄 PC방#에서 사용하면 보너스로 RED 코인 30개, PC방 코인 10개를 더 얻을 수 있습니다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
핫타임 선물 상자
카산드라가 준비한 핫타임 선물 상자다.\n#c더블 클릭하면 내용물을 확인할 수 있다.#\n#c프리미엄 PC방#에서 사용하면 보너스로 RED 코인 30개, PC방 코인 10개를 더 얻을 수 있습니다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
30레벨 장비상자
30레벨 유저에게 지급된 장비 상자다. Items per slot: 1
Tradeblock
Cannot resell to merchants
60레벨 장비상자
60레벨 유저에게 지급된 장비 상자다. Items per slot: 1
Tradeblock
Cannot resell to merchants
메이플 박물왕 Lv.1
메이플 박물왕에 참여해서 획득한 버프다. 당일 자정까지 반복 사용 가능하며 공격력과 마력을 올려준다.\n#c지속시간 30분\n물리공격력 +7#\n#마법공격력 +7# Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
메이플 박물왕 Lv.2
메이플 박물왕에 참여해서 획득한 버프다. 당일 자정까지 반복 사용 가능하며 공격력과 마력을 올려준다.\n#c지속시간 30분\n물리공격력 +15#\n#마법공격력 +15# Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
메이플 박물왕 Lv.3
메이플 박물왕에 참여해서 획득한 버프다. 당일 자정까지 반복 사용 가능하며 공격력과 마력을 올려준다.\n#c지속시간 30분\n물리공격력 +20\n마법공격력 +20\n이동속도 +10\n점프력 +10# Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
황금거위알<하품>
거위농장주인이 판매하는 황금거위알이다. 얼룩덜룩한 뭔가가 묻어있어서 그리 좋은 상태는 아니다. #c하루에 한번 더블 클릭해서 사용#하면 특별한 보물을 얻을 수 있다고 한다.\n#c<획득가능한 아이템>\n- 상급 장비 주문서40% 5종\n- 금빛 각인의 인장\n- 금빛 에디셔널 각인의 인장\n- 은빛 각인의 인장\n- 팬텀 라이딩 이용권\n- 아리아 라이딩 이용권\n- 스타첼의 약초 주머니\n- 노붐의 광석 주머니\n- 변신물약 2종\n- 고급 성향 아이템5종\n- 파워 엘릭서 Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
황금거위알<중품>
거위농장주인이 판매하는 황금거위알이다. 얼룩이 조금 묻어있지만 눈에 띌 정도는 아니다. #c하루에 한번 더블 클릭해서 사용#하면 특별한 보물을 얻을 수 있다고 한다.\n#c<획득가능한 아이템>\n- 일급 장비 주문서60% 5종\n- 상급 장비 주문서40% 5종\n- 금빛 각인의 인장\n- 금빛 에디셔널 각인의 인장\n- 은빛 각인의 인장\n- 장비강화 주문서\n- 럭키데이 주문서\n- 잠재능력 부여 주문서\n- 마스터 몬스터 소환보따리\n- 골드 크리티컬\n- 자이언트 비약# Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
황금거위알<상품>
거위농장주인이 판매하는 황금거위알이다. 얼룩하나 없이 깨끗하게 황금빛으로 빛나고 있다. #c하루에 한번 더블 클릭해서 사용#하면 특별한 보물을 얻을 수 있다고 한다.\n#c<획득가능한 아이템>\n- 특급 장비 주문서80% 5종\n- 일급 장비 주문서60% 5종\n- 퍼펙트 각인의 인장\n- 스페셜 에디셔널 각인의 인장\n- 장비강화 주문서\n- 럭키데이 주문서\n- 잠재능력 부여 주문서\n- 펫장비 주문서50% 3종\n- 마스터 몬스터 소환보따리# Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
레드 스탬프
드림 자쿰이 가지고 있는 레드 스탬프이다.
Quest item
블루 스탬프
마스터 몬스터들이 가지고 있는 블루 스탬프이다.
Quest item
헬리시움 부츠 교환권
\n#c더블 클릭#하면 아이템을 사용하는 직업이 착용 가능한 헬리시움 부츠로 교환할 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
타일런트 클록 교환권
\n#c더블 클릭#하면 아이템을 사용하는 직업이 착용 가능한 타일런트 클록으로 교환할 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
박물왕의 보물상자
대 박물의 시대. 박물왕이 남긴 값비싼 보물 상자이다.\r\n#c더블클릭 하여 사용하면 특별한 선물을 받을 수 있다. Items per slot: 100
Tradeblock
Cannot resell to merchants
RED 보물상자
RED 이벤트 참여를 기념하는 희귀한 보물상자.\r\n#c하루에 한 번 더블 클릭해서 사용하면 희귀한 물건을 얻을 수 있다. Items per slot: 1
Tradeblock
Time Limited
골드 크리티컬
#c더블클릭#해서 사용하면 크리티컬 확률이 10% 증가한다.\n지속시간 : 30분# Items per slot: 1
Tradeblock
Time Limited
레드 무기 공격력/마력 주문서 90% 교환권
#c더블클릭#해서 사용하면 자신의 직업에 맞는 레드 무기 공격력/마력 주문서 90% 가 소비창에 획득됩니다. Items per slot: 1
Tradeblock
Time Limited
레볼루션 무기 교환권
#c더블클릭#해서 사용하면 자신의 직업에 맞는 레볼루션 무기가 소비창에 획득됩니다. Items per slot: 1
Tradeblock
Time Limited
타일런트 부츠 교환권
\n#c더블 클릭#하면 아이템을 사용하는 직업이 착용 가능한 타일런트 부츠로 교환할 수 있다. Items per slot: 1
Tradeblock
Cannot resell to merchants
Time Limited
특급 한손무기 공격력 주문서80%
한손무기에 공격력 향상 옵션을 추가한다. Weapon Attack: 8 Items per slot: 1 Success rate%: 80
Tradeblock
Time Limited
특급 한손무기 마력 주문서80%
한손무기에 마력 향상 옵션을 추가한다. Magic Attack: 8 Items per slot: 1 Success rate%: 80
Tradeblock
Time Limited
마법사 특제 별사탕
오로라 마법사들이 만든 특제 별사탕. 성장기 어린아이의 영양 보충에 좋다.
Tradeblock
Quest item
사랑하는 딸의 사진
광석 이터가 훔쳐간 빅대디의 사랑하는 딸의 사진이다.
Tradeblock
Cannot resell to merchants
Quest item
보안 메모리 칩
잠겨진 문을 열기 위해 반드시 필요한 64bit 메모리 칩이다.
Tradeblock
Cannot resell to merchants
Quest item
우회 가동 장치
잠겨진 문을 열기 위해 반드시 필요한 우회 가동 장치이다.
Tradeblock
Cannot resell to merchants
Quest item
펫 안내서 : 쁘띠군단장 편
쁘띠 군단장에게 할 수 있는 명령어가 적혀 있는 안내서다. \n#c아이템을 더블클릭 하면 책을 펼칠 수 있다.# Items per slot: 1
농장 은화
거위농장에서만 사용할 수 있는 은화다. 거위농장에서 특별한 물건을 구입할 때 사용할 수 있다. 농장주인을 찾아가 보자. Items per slot: 1000
Tradeblock
Cannot resell to merchants
Cash
셉템버 로얄 헤어쿠폰
#c헤네시스 헤어샵의 빅 헤드워드# 에게 가져가면, 1회에 한하여 셉템버 로얄 헤어 중 #c임의#의 한가지로 변한다. 캐시샵에서 판매 중인 쿠폰을 더블클릭하면 캐릭터 #c미리보기#를 해볼 수 있다.
타일런트 부츠 상자 교환권
#c더블클릭#해서 사용하면 타일런트 부츠 1종을 얻을 수 있는 상자 교환권이 소비창에 획득됩니다.
Reward
1 x 타일런트 부츠 교환권 - 100.0%
10주년 블랙 펜던트 교환권
#c더블클릭#해서 사용하면 장비창에 10주년 블랙 펜던트를 획득할 수 있습니다.
Reward
1 x 10주년 블랙 펜던트 - 100.0%
10주년 블랙 케이프 교환권
#c더블클릭#해서 사용하면 장비창에 10주년 블랙 케이프를 획득할 수 있습니다.
Reward
1 x 10주년 블랙 케이프 - 100.0%
140레벨 무기상자 교환권
#c더블클릭#해서 사용하면 140레벨 무기 1종을 얻을 수 있는 상자 교환권이 소비창에 획득됩니다.
Reward
1 x 140 레벨 무기 상자 - 100.0%
레볼루션 무기상자 교환권
#c더블클릭#해서 사용하면 자기 직업에 맞는 레볼루션 무기 1종을 얻을 수 있는 상자가 소비창에 획득됩니다.
Reward
1 x 레볼루션 무기 교환권 - 100.0%
레드 무기 공격력/마력 주문서 90% 교환권
#c더블클릭#해서 사용하면 레드 무기 공격력 혹은 마력 주문서 90%를 얻을 수 있는 주문서 교환권이 소비창에 획득됩니다.
Reward
1 x 레드 무기 공격력/마력 주문서 90% 교환권 - 100.0%
프로텍트 주문서 교환권
#c더블클릭#해서 사용하면 프로텍트 주문서가 소비창에 획득됩니다.
Reward
1 x 프로텍트 주문서 - 100.0%
장인의 큐브 3개 교환권
#c더블클릭#해서 사용하면 장인의 큐브 3개가 소비창에 획득됩니다.
Reward
3 x 장인의 큐브 - 100.0%
5성 강화 주문서 교환권
#c더블클릭#해서 사용하면 5성 강화 주문서가 소비창에 획득됩니다.
Reward
1 x 5성 장비강화 주문서 - 100.0%
퍼펙트 이노센트 주문서 50% 교환권
#c더블클릭#해서 사용하면 퍼펙트 이노센트 주문서 50% 가 소비창에 획득됩니다.
Reward
1 x 퍼펙트 이노센트 주문서 50% - 100.0%
백의 주문서 20% 교환권
#c더블클릭#해서 사용하면 백의 주문서 20% 가 소비창에 획득됩니다.
Reward
1 x 백의 주문서 20% - 100.0%
놀라운 긍정의 혼돈 주문서 교환권
#c더블클릭#해서 사용하면 놀라운 긍정의 혼돈 주문서가 소비창에 획득됩니다.
Reward
1 x 놀라운 긍정의 혼돈 주문서 - 100.0%
영원한 환생의 불꽃 교환권
#c더블클릭#해서 사용하면 영원한 환생의 불꽃이 소비창에 획득됩니다.
Reward
1 x 영원한 환생의 불꽃 - 100.0%
파워엘릭서 15개 교환권
#c더블클릭#해서 사용하면 파워엘릭서 15개가 소비창에 획득됩니다.
Reward
15 x 파워 엘릭서 - 100.0%
Pet
쁘띠 힐라
섹시해지고 싶은 쁘띠 힐라 펫이다. \n쁘띠 군단장 펫을 장착하면 #c쁘띠 군단장 스킬#을 얻게 되며, 장착한 쁘띠 군단장 펫의 종류가 많을수록 해당 스킬은 강화된다. \n#c스킬: 자동 버프발동, 메소 줍기, 아이템 줍기 #
Preview
Install
졸려요 새 의자
경계심이 없는 아기새들 사이에 끼어서 함께 졸아보자. 10초마다 HP가 50, MP가 50씩 회복된다. Items per slot: 1 Recovery HP: 50 Recovery MP: 50
Tradeblock
Cannot resell to merchants
Time Limited
[spoiler="Events (메이플 8월 이벤트"]박물왕 시즌3 Start Date: Tuesday, August 13, 2013 End Date: Wednesday, September 11, 2013 Rewards: 박물왕의 보물상자, 메이플 박물왕 Lv.1, 메이플 박물왕 Lv.2, 메이플 박물왕 Lv.3
썸머 타임 이벤트 Start Date: Tuesday, August 13, 2013 End Date: Wednesday, August 28, 2013 Rewards: RED 코인, 2성 장비강화 주문서, 보양식 버프 Lv.3, 보양식 버프 Lv.2, 보양식 버프 Lv.1
RED 핫타임 이벤트 Start Date: Saturday, August 10, 2013 End Date: Saturday, August 10, 2013 Start Time: 02:30 End Time: 02:30 Rewards: 레볼루션 벨트, RED 두손무기 공격력 주문서 80%, 성향 성장의 비약, 레볼루션 벨트 전용 주문서 30%, 금빛 각인의 인장
Hot Time
황금연휴 이벤트 Start Date: Thursday, August 15, 2013 End Date: Sunday, August 18, 2013 Rewards: 황금연휴 드롭율 1.2배 쿠폰, 황금연휴 드롭율 1.5배 쿠폰, 황금연휴 드롭율 1.8배 쿠폰, 황금연휴 드롭율 2배 쿠폰
RED 레볼루션 업적:시즌4 Start Date: Thursday, August 15, 2013 End Date: Wednesday, August 28, 2013 Rewards: 붉은 여름을 기억하는, 부엉이와 원숭이의 시간, 시작! 보스 아레나, 뜨거운 여름의 선물, 아이스 동동동
도전! 출석체크 Start Date: Sunday, September 01, 2013 End Date: Saturday, September 28, 2013 Rewards: 이노센트 주문서 50%, 놀라운 혼돈의 주문서 60%, 황금 망치 50%, 2성 장비강화 주문서, 스페셜 잠재능력 부여 주문서
듀얼 블레이드,캐논슈터 개편 축하 Start Date: Tuesday, August 13, 2013 End Date: Wednesday, September 11, 2013 Rewards: 예전의 내가 아니야, 래티나 아슈켈론, 래티나 유성도, 래티나 봄버드 림파이어, 래티나 봄버드 센터파이어
황금거위알 Start Date: Thursday, August 22, 2013 End Date: Wednesday, September 11, 2013 Rewards: 황금거위알<하품>, 황금거위알<중품>, 황금거위알<상품>
별별 이벤트 : 시원한 여름 만들기 Start Date: Tuesday, August 13, 2013 End Date: Monday, August 26, 2013 Rewards: 카산드라의 축복 버프
RED 감사 이벤트 Start Date: Tuesday, August 13, 2013 End Date: Monday, August 19, 2013 Rewards: R.E.D, 이노센트 주문서 50%, 백의 주문서 10%, 금빛 각인의 인장, 고급 장비강화 주문서
[/spoiler]
붉은 여름을 기억하는
Medal - All Req Level: 10 STR: 7 DEX: 7 INT: 7 LUK: 7 HP: 175 MP: 175
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
예전의 내가 아니야
Medal - All Description: 새롭게 태어났다. 더 이상 예전의 내가 아닌 듀얼 블레이드와 캐논슈터들만의 훈장. Req Level: 13
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Tornado Spin Description: Quickly dashes forward with a spinning attack to deal damage to multiple enemies. Level 15 Effect: Links to Flying Assaulter Lv. 10. Info: type = 1, casterMove = 1, areaAttack = 1, pushTarget = 1 Info2: type = 1, casterMove = 1, areaAttack = 1, pushTarget = 1 Delays: tornadoRush - 960 ms Range:320% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 15
1
MP Cost: 24, Damage: 310%, Max Enemies Hit: 3
2
MP Cost: 24, Damage: 315%, Max Enemies Hit: 3
3
MP Cost: 24, Damage: 320%, Max Enemies Hit: 3
4
MP Cost: 27, Damage: 325%, Max Enemies Hit: 3
5
MP Cost: 27, Damage: 330%, Max Enemies Hit: 4
6
MP Cost: 27, Damage: 335%, Max Enemies Hit: 4
7
MP Cost: 30, Damage: 340%, Max Enemies Hit: 4
8
MP Cost: 30, Damage: 345%, Max Enemies Hit: 4
9
MP Cost: 30, Damage: 350%, Max Enemies Hit: 4
10
MP Cost: 33, Damage: 355%, Max Enemies Hit: 5
11
MP Cost: 33, Damage: 360%, Max Enemies Hit: 5
12
MP Cost: 33, Damage: 365%, Max Enemies Hit: 5
13
MP Cost: 36, Damage: 370%, Max Enemies Hit: 5
14
MP Cost: 36, Damage: 375%, Max Enemies Hit: 5
15
MP Cost: 36, Damage: 380%, Max Enemies Hit: 6
Katara Mastery Description: Increases the weapon mastery and accuracy of daggers and kataras. Info: type = 50 Info2: type = 50 Maximum Level: 10
1
Dagger and Katara Mastery: +14%, Accuracy: +12
2
Dagger and Katara Mastery: +18%, Accuracy: +24
3
Dagger and Katara Mastery: +22%, Accuracy: +36
4
Dagger and Katara Mastery: +26%, Accuracy: +48
5
Dagger and Katara Mastery: +30%, Accuracy: +60
6
Dagger and Katara Mastery: +34%, Accuracy: +72
7
Dagger and Katara Mastery: +38%, Accuracy: +84
8
Dagger and Katara Mastery: +42%, Accuracy: +96
9
Dagger and Katara Mastery: +46%, Accuracy: +108
10
Dagger and Katara Mastery: +50%, Accuracy: +120
Self Haste Description: Temporarily improve your own Speed, Jump, and permanently increase your own Maximum Speed. Info: type = 10 Info2: type = 10 Delays: alert2 - 600 ms Animations:effect Maximum Level: 10
Katara Booster Description: Increases the attack speed of your weapon. Must have a Dagger and Katara equipped. Info: type = 10 Info2: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Katara Mastery Animations:effect Maximum Level: 10
1
MP Cost: 30, Duration: 20 sec
2
MP Cost: 28, Duration: 40 sec
3
MP Cost: 26, Duration: 60 sec
4
MP Cost: 24, Duration: 80 sec
5
MP Cost: 22, Duration: 100 sec
6
MP Cost: 20, Duration: 120 sec
7
MP Cost: 18, Duration: 140 sec
8
MP Cost: 16, Duration: 160 sec
9
MP Cost: 14, Duration: 180 sec
10
MP Cost: 12, Duration: 200 sec
Fatal Blow Description: Deals very quick consecutive attacks to a monster. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: fatalBlow - 1582 ms Range:142% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 10
1
MP Cost: 21, Damage: 76%, Number of Hits: 8
2
MP Cost: 22, Damage: 78%, Number of Hits: 8
3
MP Cost: 23, Damage: 80%, Number of Hits: 8
4
MP Cost: 24, Damage: 82%, Number of Hits: 8
5
MP Cost: 25, Damage: 84%, Number of Hits: 8
6
MP Cost: 26, Damage: 86%, Number of Hits: 8
7
MP Cost: 27, Damage: 88%, Number of Hits: 8
8
MP Cost: 28, Damage: 90%, Number of Hits: 8
9
MP Cost: 29, Damage: 92%, Number of Hits: 8
10
MP Cost: 30, Damage: 94%, Number of Hits: 8
Slash Storm Description: Moves you forward while attacking multiple enemies. [Lv.20 effect: III+ Can learn Bloody Storm.] Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Info2: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: slashStorm1 - 600 ms Range:205% Final Attack: Dagger Animations:effect, effect0, hit.0, CharLevel.11.effect Maximum Level: 20
1
MP Cost: 12, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 3
2
MP Cost: 12, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 3
3
MP Cost: 14, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 3
4
MP Cost: 14, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 3
5
MP Cost: 14, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 3
6
MP Cost: 16, Damage: 162%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 16, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 16, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 174%, Number of Hits: 3, Max Enemies Hit: 5
13
MP Cost: 20, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 5
14
MP Cost: 20, Damage: 178%, Number of Hits: 3, Max Enemies Hit: 5
15
MP Cost: 22, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 5
16
MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 5
17
MP Cost: 22, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 5
18
MP Cost: 24, Damage: 186%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 24, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 24, Damage: 190%, Number of Hits: 3, Max Enemies Hit: 6
Karma Description: Temporarily increase your weapon attack. Note: Karma¡¯s bonus will not stack with other buffs like weapon attack potions and Rage Info: type = 10, magicSteal = 1 Info2: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 15, Duration: 66 sec, Weapon ATT: +1
2
MP Cost: 15, Duration: 72 sec, Weapon ATT: +3
3
MP Cost: 15, Duration: 78 sec, Weapon ATT: +4
4
MP Cost: 15, Duration: 84 sec, Weapon ATT: +6
5
MP Cost: 15, Duration: 90 sec, Weapon ATT: +7
6
MP Cost: 15, Duration: 96 sec, Weapon ATT: +9
7
MP Cost: 15, Duration: 102 sec, Weapon ATT: +10
8
MP Cost: 15, Duration: 108 sec, Weapon ATT: +12
9
MP Cost: 15, Duration: 114 sec, Weapon ATT: +13
10
MP Cost: 15, Duration: 120 sec, Weapon ATT: +15
11
MP Cost: 22, Duration: 126 sec, Weapon ATT: +16
12
MP Cost: 22, Duration: 132 sec, Weapon ATT: +18
13
MP Cost: 22, Duration: 138 sec, Weapon ATT: +19
14
MP Cost: 22, Duration: 144 sec, Weapon ATT: +21
15
MP Cost: 22, Duration: 150 sec, Weapon ATT: +22
16
MP Cost: 22, Duration: 156 sec, Weapon ATT: +24
17
MP Cost: 22, Duration: 162 sec, Weapon ATT: +25
18
MP Cost: 22, Duration: 168 sec, Weapon ATT: +27
19
MP Cost: 22, Duration: 174 sec, Weapon ATT: +28
20
MP Cost: 22, Duration: 180 sec, Weapon ATT: +30
Physical Training Description: Permanently increases Luck and Dexterity Info: type = 50 Info2: type = 50 Maximum Level: 5
1
Luck: +6, Dexterity: +6
2
Luck: +12, Dexterity: +12
3
Luck: +18, Dexterity: +18
4
Luck: +24, Dexterity: +24
5
Luck: +30, Dexterity: +30
Dual Master (45-59)
Flying Assaulter Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. Lv.10 effect: Lv.15 Tornado Spin can be used with Lv.10 Bloody Storm. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1, mes = stun Info2: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1, mes = stun Delays: flyingAssaulter - 1380 ms Range:320% Final Attack: Dagger Animations:effect, effect0, mob, special, hit.0 Maximum Level: 20
Flashbang Description: Throws a flash bang to temporarily blind multiple monsters, with a chance to decrease the enemy's hit rate. Monsters blinded will take extra damage. The duration against boss monsters is halved. Info: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Info2: type = 2, mes = darkness, splash = 1, rectBasedOnTarget = 1, massSpell = 1 Delays: flashBang - 510 ms Range:220% Animations:ball, hit, special, mob, CharLevel.11.special Maximum Level: 5
Venom Description: Add a strong poison to your weapon. The poison is applied to the enemy at a fixed rate to deal damage over time. The damage cannot be stacked, and does not bring an enemy's HP below 1. Info: type = 51, dot = 1, condition = attack, dotType = invenom Info2: type = 51, dot = 1, condition = attack, dotType = invenom Animations:mob Maximum Level: 20
1
Activation Rate: 11%, Damage Over Time: 52%, every 1 for 3 second
2
Activation Rate: 12%, Damage Over Time: 54%, every 1 for 3 second
3
Activation Rate: 13%, Damage Over Time: 56%, every 1 for 3 second
4
Activation Rate: 14%, Damage Over Time: 58%, every 1 for 3 second
5
Activation Rate: 15%, Damage Over Time: 60%, every 1 for 3 second
6
Activation Rate: 16%, Damage Over Time: 62%, every 1 for 4 second
7
Activation Rate: 17%, Damage Over Time: 64%, every 1 for 4 second
8
Activation Rate: 18%, Damage Over Time: 66%, every 1 for 4 second
9
Activation Rate: 19%, Damage Over Time: 68%, every 1 for 4 second
10
Activation Rate: 20%, Damage Over Time: 70%, every 1 for 4 second
11
Activation Rate: 21%, Damage Over Time: 72%, every 1 for 4 second
12
Activation Rate: 22%, Damage Over Time: 74%, every 1 for 5 second
13
Activation Rate: 23%, Damage Over Time: 76%, every 1 for 5 second
14
Activation Rate: 24%, Damage Over Time: 78%, every 1 for 5 second
15
Activation Rate: 25%, Damage Over Time: 80%, every 1 for 5 second
16
Activation Rate: 26%, Damage Over Time: 82%, every 1 for 5 second
17
Activation Rate: 27%, Damage Over Time: 84%, every 1 for 5 second
18
Activation Rate: 28%, Damage Over Time: 86%, every 1 for 6 second
19
Activation Rate: 29%, Damage Over Time: 88%, every 1 for 6 second
20
Activation Rate: 30%, Damage Over Time: 90%, every 1 for 6 second
Upper Stab Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, upperAttack = 1 Info2: type = 1, areaAttack = 1, upperAttack = 1 Delays: upperStab - 480 ms Range:181% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 10
Blade Ascension Description: A secret technique that launches you into the air as you cut up enemies in front of you. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: DBbladeAscension - 750 ms Range:267% Chains To: Flying Assaulter Chained Delay: 390 ms Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 22, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 6
2
MP Cost: 23, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6
3
MP Cost: 24, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 6
4
MP Cost: 25, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6
5
MP Cost: 26, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 6
6
MP Cost: 27, Damage: 133%, Number of Hits: 3, Max Enemies Hit: 6
7
MP Cost: 28, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6
8
MP Cost: 29, Damage: 139%, Number of Hits: 3, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 6
10
MP Cost: 31, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 6
11
MP Cost: 32, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 6
12
MP Cost: 33, Damage: 151%, Number of Hits: 3, Max Enemies Hit: 6
13
MP Cost: 34, Damage: 154%, Number of Hits: 3, Max Enemies Hit: 6
14
MP Cost: 35, Damage: 157%, Number of Hits: 3, Max Enemies Hit: 6
15
MP Cost: 36, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 6
16
MP Cost: 37, Damage: 163%, Number of Hits: 3, Max Enemies Hit: 6
17
MP Cost: 38, Damage: 166%, Number of Hits: 3, Max Enemies Hit: 6
18
MP Cost: 39, Damage: 169%, Number of Hits: 3, Max Enemies Hit: 6
19
MP Cost: 40, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 6
20
MP Cost: 41, Damage: 175%, Number of Hits: 3, Max Enemies Hit: 6
Radical Darkness Description: Through fellowship with the darkness, permanently increase your maximum HP, status effect resistance, and elemental resistance. Info: type = 10 Info2: type = 10 Maximum Level: 10
1
Max HP: +2%, Status Effect Resistance: +6%, Elemental Resistance: +6%
2
Max HP: +4%, Status Effect Resistance: +8%, Elemental Resistance: +8%
3
Max HP: +6%, Status Effect Resistance: +10%, Elemental Resistance: +10%
4
Max HP: +8%, Status Effect Resistance: +14%, Elemental Resistance: +14%
5
Max HP: +10%, Status Effect Resistance: +16%, Elemental Resistance: +16%
6
Max HP: +12%, Status Effect Resistance: +18%, Elemental Resistance: +18%
7
Max HP: +14%, Status Effect Resistance: +22%, Elemental Resistance: +22%
8
Max HP: +16%, Status Effect Resistance: +24%, Elemental Resistance: +24%
9
Max HP: +18%, Status Effect Resistance: +26%, Elemental Resistance: +26%
10
Max HP: +20%, Status Effect Resistance: +30%, Elemental Resistance: +30%
Shadow Evasion Description: Improves your chances to dodge enemy attacks. When you succeed, your attacks for the next 1 second will be Critical Hits and you will gain an attack boost. Note: Evasion Rate is the rate at which a character avoids damage by its Avoidability stat, i.e. 50% chance to Avoid from stat with 20% Evasion Rate = 50 * 1.2 = 60% chance to Avoid Info: type = 51, nextAttackisCritical = 1, condition = afterDodge Info2: type = 51, nextAttackisCritical = 1, condition = afterDodge Maximum Level: 20
1
Evasion Rate: +11%, Avoid success, all attacks for 7 sec will be Critical Hits with +5 Weapon Attack
2
Evasion Rate: +12%, Avoid success, all attacks for 7 sec will be Critical Hits with +6 Weapon Attack
3
Evasion Rate: +13%, Avoid success, all attacks for 7 sec will be Critical Hits with +6 Weapon Attack
4
Evasion Rate: +14%, Avoid success, all attacks for 7 sec will be Critical Hits with +7 Weapon Attack
5
Evasion Rate: +15%, Avoid success, all attacks for 7 sec will be Critical Hits with +7 Weapon Attack
6
Evasion Rate: +16%, Avoid success, all attacks for 7 sec will be Critical Hits with +8 Weapon Attack
7
Evasion Rate: +17%, Avoid success, all attacks for 7 sec will be Critical Hits with +8 Weapon Attack
8
Evasion Rate: +18%, Avoid success, all attacks for 7 sec will be Critical Hits with +9 Weapon Attack
9
Evasion Rate: +19%, Avoid success, all attacks for 7 sec will be Critical Hits with +9 Weapon Attack
10
Evasion Rate: +20%, Avoid success, all attacks for 7 sec will be Critical Hits with +10 Weapon Attack
11
Evasion Rate: +21%, Avoid success, all attacks for 7 sec will be Critical Hits with +10 Weapon Attack
12
Evasion Rate: +22%, Avoid success, all attacks for 7 sec will be Critical Hits with +11 Weapon Attack
13
Evasion Rate: +23%, Avoid success, all attacks for 7 sec will be Critical Hits with +11 Weapon Attack
14
Evasion Rate: +24%, Avoid success, all attacks for 7 sec will be Critical Hits with +12 Weapon Attack
15
Evasion Rate: +25%, Avoid success, all attacks for 7 sec will be Critical Hits with +12 Weapon Attack
16
Evasion Rate: +26%, Avoid success, all attacks for 7 sec will be Critical Hits with +13 Weapon Attack
17
Evasion Rate: +27%, Avoid success, all attacks for 7 sec will be Critical Hits with +13 Weapon Attack
18
Evasion Rate: +28%, Avoid success, all attacks for 7 sec will be Critical Hits with +14 Weapon Attack
19
Evasion Rate: +29%, Avoid success, all attacks for 7 sec will be Critical Hits with +14 Weapon Attack
20
Evasion Rate: +30%, Avoid success, all attacks for 7 sec will be Critical Hits with +15 Weapon Attack
Chains of Hell Description: Pull an enemy close to deal 10 consecutive critical hits with a chance to stun. Stationary monsters must be in range of the attack. Info: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1 Info2: type = 1, areaAttack = 1, pullTarget = 1, invincible = 1 Delays: chainAttack - 1740 ms Range:140% Final Attack: Dagger Animations:effect, hit.0, ball.0, ball.1, ball.2, mob Maximum Level: 20
1
MP Cost: 50, Damage: 67%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec
2
MP Cost: 50, Damage: 69%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 1%, Stun Duration: 1 sec
3
MP Cost: 50, Damage: 71%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec
4
MP Cost: 55, Damage: 73%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 2%, Stun Duration: 1 sec
5
MP Cost: 55, Damage: 75%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 1 sec
6
MP Cost: 55, Damage: 77%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 3%, Stun Duration: 2 sec
7
MP Cost: 55, Damage: 79%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec
8
MP Cost: 60, Damage: 81%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 4%, Stun Duration: 2 sec
9
MP Cost: 60, Damage: 83%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec
10
MP Cost: 60, Damage: 85%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 5%, Stun Duration: 2 sec
11
MP Cost: 60, Damage: 87%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec
12
MP Cost: 65, Damage: 89%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 6%, Stun Duration: 3 sec
13
MP Cost: 65, Damage: 91%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec
14
MP Cost: 65, Damage: 93%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 7%, Stun Duration: 3 sec
15
MP Cost: 65, Damage: 95%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 3 sec
16
MP Cost: 70, Damage: 97%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 8%, Stun Duration: 4 sec
17
MP Cost: 70, Damage: 99%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec
18
MP Cost: 70, Damage: 101%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 9%, Stun Duration: 4 sec
19
MP Cost: 70, Damage: 103%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
20
MP Cost: 75, Damage: 105%, Number of Hits: 10, Critical Hit Rate: +100%, Stun Rate: 10%, Stun Duration: 4 sec
Bloody Storm Description: A secret technique that dances your blades through enemies at a very high speed with elaborate movements. Passively increases the damage of Tornado Spin and Flying Assaulter[Lv.10 effect: Can be used with Lv.10 Flying Assaulter] Info: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Info2: type = 1, areaAttack = 1, casterMove = 1, delay = 2000 Delays: bloodyStorm - 1440 ms Range:300% Pre-requisite: Level 20 Slash Storm Final Attack: Dagger Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 35, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11%
2
MP Cost: 35, Damage: 229%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +11%
3
MP Cost: 35, Damage: 231%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12%
4
MP Cost: 35, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +12%
5
MP Cost: 35, Damage: 235%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13%
6
MP Cost: 40, Damage: 237%, Number of Hits: 3, Max Enemies Hit: 6, Passive Effect - Tornado Spin and Flying Assaulter Damage: +13%
7
MP Cost: 40, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14%
8
MP Cost: 40, Damage: 241%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +14%
9
MP Cost: 40, Damage: 243%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15%
10
MP Cost: 40, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +15%
11
MP Cost: 45, Damage: 247%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16%
12
MP Cost: 45, Damage: 249%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +16%
13
MP Cost: 45, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 7, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17%
14
MP Cost: 45, Damage: 253%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +17%
15
MP Cost: 45, Damage: 255%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18%
16
MP Cost: 50, Damage: 257%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +18%
17
MP Cost: 50, Damage: 259%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19%
18
MP Cost: 50, Damage: 261%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +19%
19
MP Cost: 50, Damage: 263%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
20
MP Cost: 50, Damage: 265%, Number of Hits: 3, Max Enemies Hit: 8, Passive Effect - Tornado Spin and Flying Assaulter Damage: +20%
Advanced Dark Sight Description: Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight when attacked, and attacking in Dark Sight will increase damage. Info: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Info2: type = 51, autoHiding = 1, addDamInHiding = 1, condition = damaged, affectedSkill = 4001003 Pre-requisite: Level 10 Dark Sight Maximum Level: 5
1
Maintain Dark Sight Chance: 17%, Dark Sight Trigger Chance: 4%, Damage Bonus while in Dark Sight: 4%
2
Maintain Dark Sight Chance: 25%, Dark Sight Trigger Chance: 8%, Damage Bonus while in Dark Sight: 8%
3
Maintain Dark Sight Chance: 33%, Dark Sight Trigger Chance: 12%, Damage Bonus while in Dark Sight: 12%
4
Maintain Dark Sight Chance: 41%, Dark Sight Trigger Chance: 16%, Damage Bonus while in Dark Sight: 16%
5
Maintain Dark Sight Chance: 49%, Dark Sight Trigger Chance: 20%, Damage Bonus while in Dark Sight: 20%
Mirror Image Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Info: type = 10 Info2: type = 10 Delays: alert - 1500 ms Animations:effect Maximum Level: 20
1
MP Cost: 40, Duration: 80 sec, Damage: 13%
2
MP Cost: 40, Duration: 80 sec, Damage: 16%
3
MP Cost: 43, Duration: 80 sec, Damage: 19%
4
MP Cost: 43, Duration: 80 sec, Damage: 22%
5
MP Cost: 46, Duration: 110 sec, Damage: 25%
6
MP Cost: 46, Duration: 110 sec, Damage: 28%
7
MP Cost: 49, Duration: 110 sec, Damage: 31%
8
MP Cost: 49, Duration: 110 sec, Damage: 34%
9
MP Cost: 52, Duration: 110 sec, Damage: 37%
10
MP Cost: 52, Duration: 140 sec, Damage: 40%
11
MP Cost: 55, Duration: 140 sec, Damage: 43%
12
MP Cost: 55, Duration: 140 sec, Damage: 46%
13
MP Cost: 58, Duration: 140 sec, Damage: 49%
14
MP Cost: 58, Duration: 140 sec, Damage: 52%
15
MP Cost: 61, Duration: 170 sec, Damage: 55%
16
MP Cost: 61, Duration: 170 sec, Damage: 58%
17
MP Cost: 64, Duration: 170 sec, Damage: 61%
18
MP Cost: 64, Duration: 170 sec, Damage: 64%
19
MP Cost: 67, Duration: 170 sec, Damage: 67%
20
MP Cost: 67, Duration: 200 sec, Damage: 70%
Vital Steal Description: Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP. Info: type = 51, hpDrain = 1, condition = attack Info2: type = 51, hpDrain = 1, condition = attack Maximum Level: 5
1
Activation Rate: 2%, Recovers 2% damage as HP
2
Activation Rate: 4%, Recovers 4% damage as HP
3
Activation Rate: 6%, Recovers 6% damage as HP
4
Activation Rate: 8%, Recovers 8% damage as HP
5
Activation Rate: 10%, Recovers 10% damage as HP
Dual Blader (100+)
Sharpness Description: Increases your Critical Hit Rate and minimum Critical Damage. Info: type = 50 Info2: type = 50 Maximum Level: 10
1
Critical Hit Rate: +7%, Minimum Critical Damage: +7%
2
Critical Hit Rate: +9%, Minimum Critical Damage: +9%
3
Critical Hit Rate: +11%, Minimum Critical Damage: +11%
4
Critical Hit Rate: +13%, Minimum Critical Damage: +13%
5
Critical Hit Rate: +15%, Minimum Critical Damage: +15%
6
Critical Hit Rate: +17%, Minimum Critical Damage: +17%
7
Critical Hit Rate: +19%, Minimum Critical Damage: +19%
8
Critical Hit Rate: +21%, Minimum Critical Damage: +21%
9
Critical Hit Rate: +23%, Minimum Critical Damage: +23%
10
Critical Hit Rate: +25%, Minimum Critical Damage: +25%
11
Critical Hit Rate: +27%, Minimum Critical Damage: +27%
12
Critical Hit Rate: +29%, Minimum Critical Damage: +29%
13
Critical Hit Rate: +31%, Minimum Critical Damage: +31%
Katara Expert Description: Increases Katara mastery, Weapon Attack, accuracy, and avoidability. Info: type = 50 Info2: type = 50 Pre-requisite: Level 10 Katara Mastery Maximum Level: 30
Fatal Venom Description: Improve Venom's application chance, damage, and allow stacking of damage. Info: type = 51, dot = 1, condition = attack, dotType = invenom Info2: type = 51, dot = 1, condition = attack, dotType = invenom Pre-requisite: Level 20 Venom Animations:mob Maximum Level: 10
1
Activation Rate: 32%, Damage Over Time: 115%, every 1 for 5 seconds, stack up to 2 times
2
Activation Rate: 34%, Damage Over Time: 120%, every 1 for 5 seconds, stack up to 2 times
3
Activation Rate: 36%, Damage Over Time: 125%, every 1 for 6 seconds, stack up to 2 times
4
Activation Rate: 38%, Damage Over Time: 130%, every 1 for 6 seconds, stack up to 2 times
5
Activation Rate: 40%, Damage Over Time: 135%, every 1 for 6 seconds, stack up to 2 times
6
Activation Rate: 42%, Damage Over Time: 140%, every 1 for 7 seconds, stack up to 3 times
7
Activation Rate: 44%, Damage Over Time: 145%, every 1 for 7 seconds, stack up to 3 times
8
Activation Rate: 46%, Damage Over Time: 150%, every 1 for 7 seconds, stack up to 3 times
9
Activation Rate: 48%, Damage Over Time: 155%, every 1 for 8 seconds, stack up to 3 times
10
Activation Rate: 50%, Damage Over Time: 160%, every 1 for 8 seconds, stack up to 3 times
11
Activation Rate: 52%, Damage Over Time: 165%, every 1 for 8 seconds, stack up to 3 times
12
Activation Rate: 54%, Damage Over Time: 170%, every 1 for 9 seconds, stack up to 4 times
13
Activation Rate: 56%, Damage Over Time: 175%, every 1 for 9 seconds, stack up to 4 times
Sudden Raid Description: Call forth a band of hidden allies to drown your enemies in a sea of flames. Info: type = 1, areaAttack = 1, dot = 1, dotType = burn Info2: type = 1, areaAttack = 1, dot = 1, dotType = burn Delays: suddenRaid - 3150 ms Range:400% Final Attack: Dagger Animations:effect, hit.0, tile.0, tile.1, tile.2, tile.3, tile.4, tile.5, tile.6, tile.7, tile.8, tile.9 Maximum Level: 30
1
MP Cost: 290, Damage: 715%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 94% damage every 1 seconds for 5 seconds, Cooldown Time: 60 sec
2
MP Cost: 290, Damage: 730%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 98% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
3
MP Cost: 290, Damage: 745%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 102% damage every 1 seconds for 5 seconds, Cooldown Time: 58 sec
4
MP Cost: 290, Damage: 760%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 106% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
5
MP Cost: 290, Damage: 775%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 110% damage every 1 seconds for 5 seconds, Cooldown Time: 56 sec
6
MP Cost: 290, Damage: 790%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 114% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
7
MP Cost: 290, Damage: 805%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 118% damage every 1 seconds for 6 seconds, Cooldown Time: 54 sec
8
MP Cost: 290, Damage: 820%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 122% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
9
MP Cost: 290, Damage: 835%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 126% damage every 1 seconds for 6 seconds, Cooldown Time: 52 sec
10
MP Cost: 290, Damage: 850%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 130% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
11
MP Cost: 290, Damage: 865%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 134% damage every 1 seconds for 6 seconds, Cooldown Time: 50 sec
12
MP Cost: 290, Damage: 880%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 138% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
13
MP Cost: 290, Damage: 895%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 142% damage every 1 seconds for 7 seconds, Cooldown Time: 48 sec
14
MP Cost: 290, Damage: 910%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 146% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
15
MP Cost: 290, Damage: 925%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 150% damage every 1 seconds for 7 seconds, Cooldown Time: 46 sec
16
MP Cost: 290, Damage: 940%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 154% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
17
MP Cost: 290, Damage: 955%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 158% damage every 1 seconds for 7 seconds, Cooldown Time: 44 sec
18
MP Cost: 290, Damage: 970%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 162% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
19
MP Cost: 290, Damage: 985%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 166% damage every 1 seconds for 8 seconds, Cooldown Time: 42 sec
20
MP Cost: 290, Damage: 1000%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 170% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
21
MP Cost: 290, Damage: 1015%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 174% damage every 1 seconds for 8 seconds, Cooldown Time: 40 sec
22
MP Cost: 290, Damage: 1030%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 178% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
23
MP Cost: 290, Damage: 1045%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 182% damage every 1 seconds for 8 seconds, Cooldown Time: 38 sec
24
MP Cost: 290, Damage: 1060%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 186% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
25
MP Cost: 290, Damage: 1075%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 190% damage every 1 seconds for 9 seconds, Cooldown Time: 36 sec
26
MP Cost: 290, Damage: 1090%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 194% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
27
MP Cost: 290, Damage: 1105%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 198% damage every 1 seconds for 9 seconds, Cooldown Time: 34 sec
28
MP Cost: 290, Damage: 1120%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 202% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
29
MP Cost: 290, Damage: 1135%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 206% damage every 1 seconds for 9 seconds, Cooldown Time: 32 sec
30
MP Cost: 290, Damage: 1150%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 210% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
31
MP Cost: 290, Damage: 1165%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 214% damage every 1 seconds for 10 seconds, Cooldown Time: 30 sec
32
MP Cost: 290, Damage: 1180%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 218% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
33
MP Cost: 290, Damage: 1195%, Number of Hits: 3, Max Enemies Hit: 15, Damage Over Time: 222% damage every 1 seconds for 10 seconds, Cooldown Time: 28 sec
Phantom Blow Description: A legendary secret technique that deals a flurry of fatal attacks against one enemy. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: phantomBlow - 810 ms Range:278% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 30, Damage: 142%, Number of Hits: 6, Defense Ignored: 1%
2
MP Cost: 30, Damage: 144%, Number of Hits: 6, Defense Ignored: 2%
3
MP Cost: 30, Damage: 146%, Number of Hits: 6, Defense Ignored: 3%
4
MP Cost: 30, Damage: 148%, Number of Hits: 6, Defense Ignored: 4%
5
MP Cost: 32, Damage: 150%, Number of Hits: 6, Defense Ignored: 5%
6
MP Cost: 32, Damage: 152%, Number of Hits: 6, Defense Ignored: 6%
7
MP Cost: 32, Damage: 154%, Number of Hits: 6, Defense Ignored: 7%
8
MP Cost: 32, Damage: 156%, Number of Hits: 6, Defense Ignored: 8%
9
MP Cost: 32, Damage: 158%, Number of Hits: 6, Defense Ignored: 9%
10
MP Cost: 34, Damage: 160%, Number of Hits: 6, Defense Ignored: 10%
11
MP Cost: 34, Damage: 162%, Number of Hits: 6, Defense Ignored: 11%
12
MP Cost: 34, Damage: 164%, Number of Hits: 6, Defense Ignored: 12%
13
MP Cost: 34, Damage: 166%, Number of Hits: 6, Defense Ignored: 13%
14
MP Cost: 34, Damage: 168%, Number of Hits: 6, Defense Ignored: 14%
15
MP Cost: 36, Damage: 170%, Number of Hits: 6, Defense Ignored: 15%
16
MP Cost: 36, Damage: 172%, Number of Hits: 6, Defense Ignored: 16%
17
MP Cost: 36, Damage: 174%, Number of Hits: 6, Defense Ignored: 17%
18
MP Cost: 36, Damage: 176%, Number of Hits: 6, Defense Ignored: 18%
19
MP Cost: 36, Damage: 178%, Number of Hits: 6, Defense Ignored: 19%
20
MP Cost: 38, Damage: 180%, Number of Hits: 6, Defense Ignored: 20%
21
MP Cost: 38, Damage: 182%, Number of Hits: 6, Defense Ignored: 21%
22
MP Cost: 38, Damage: 184%, Number of Hits: 6, Defense Ignored: 22%
23
MP Cost: 38, Damage: 186%, Number of Hits: 6, Defense Ignored: 23%
24
MP Cost: 38, Damage: 188%, Number of Hits: 6, Defense Ignored: 24%
25
MP Cost: 40, Damage: 190%, Number of Hits: 6, Defense Ignored: 25%
26
MP Cost: 40, Damage: 192%, Number of Hits: 6, Defense Ignored: 26%
27
MP Cost: 40, Damage: 194%, Number of Hits: 6, Defense Ignored: 27%
28
MP Cost: 40, Damage: 196%, Number of Hits: 6, Defense Ignored: 28%
29
MP Cost: 40, Damage: 198%, Number of Hits: 6, Defense Ignored: 29%
30
MP Cost: 42, Damage: 200%, Number of Hits: 6, Defense Ignored: 30%
31
MP Cost: 42, Damage: 202%, Number of Hits: 6, Defense Ignored: 31%
32
MP Cost: 42, Damage: 204%, Number of Hits: 6, Defense Ignored: 32%
33
MP Cost: 42, Damage: 206%, Number of Hits: 6, Defense Ignored: 33%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Info2: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Info2: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Final Cut Description: Sacrifices a significant amount of HP to deal powerful damage to multiple enemies. Has a small chance of causing instant death, and increases damage for a short time. Info: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Info2: type = 1, areaAttack = 1, casterMove = 1, suddenDeath = 1, chargingSkill = 1 Delays: finalCut - 960 ms Range:650% Final Attack: Dagger Animations:effect, keydown, repeat, hit.0 Maximum Level: 30
1
MP Cost: 150, HP Cost: 30%, Damage: 1420%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +16%, Duration: 15 sec, Invulnerability for 1 sec after use, Cooldown Time: 148 sec
2
MP Cost: 150, HP Cost: 30%, Damage: 1440%, Max Enemies Hit: 8, Instant Death Chance: 1%, Damage Increase: +18%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 146 sec
3
MP Cost: 150, HP Cost: 30%, Damage: 1460%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +19%, Duration: 18 sec, Invulnerability for 1 sec after use, Cooldown Time: 144 sec
4
MP Cost: 150, HP Cost: 30%, Damage: 1480%, Max Enemies Hit: 8, Instant Death Chance: 2%, Damage Increase: +21%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 142 sec
5
MP Cost: 150, HP Cost: 30%, Damage: 1500%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +22%, Duration: 21 sec, Invulnerability for 1 sec after use, Cooldown Time: 140 sec
6
MP Cost: 200, HP Cost: 26%, Damage: 1520%, Max Enemies Hit: 8, Instant Death Chance: 3%, Damage Increase: +24%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 138 sec
7
MP Cost: 200, HP Cost: 26%, Damage: 1540%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +25%, Duration: 24 sec, Invulnerability for 1 sec after use, Cooldown Time: 136 sec
8
MP Cost: 200, HP Cost: 26%, Damage: 1560%, Max Enemies Hit: 8, Instant Death Chance: 4%, Damage Increase: +27%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 134 sec
9
MP Cost: 200, HP Cost: 26%, Damage: 1580%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +28%, Duration: 27 sec, Invulnerability for 1 sec after use, Cooldown Time: 132 sec
10
MP Cost: 200, HP Cost: 26%, Damage: 1600%, Max Enemies Hit: 8, Instant Death Chance: 5%, Damage Increase: +30%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 130 sec
11
MP Cost: 200, HP Cost: 26%, Damage: 1620%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +31%, Duration: 30 sec, Invulnerability for 1 sec after use, Cooldown Time: 128 sec
12
MP Cost: 250, HP Cost: 22%, Damage: 1640%, Max Enemies Hit: 8, Instant Death Chance: 6%, Damage Increase: +33%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 126 sec
13
MP Cost: 250, HP Cost: 22%, Damage: 1660%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +34%, Duration: 33 sec, Invulnerability for 1 sec after use, Cooldown Time: 124 sec
14
MP Cost: 250, HP Cost: 22%, Damage: 1680%, Max Enemies Hit: 8, Instant Death Chance: 7%, Damage Increase: +36%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 122 sec
15
MP Cost: 250, HP Cost: 22%, Damage: 1700%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +37%, Duration: 36 sec, Invulnerability for 1 sec after use, Cooldown Time: 120 sec
16
MP Cost: 250, HP Cost: 22%, Damage: 1720%, Max Enemies Hit: 8, Instant Death Chance: 8%, Damage Increase: +39%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 118 sec
17
MP Cost: 250, HP Cost: 22%, Damage: 1740%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +40%, Duration: 39 sec, Invulnerability for 1 sec after use, Cooldown Time: 116 sec
18
MP Cost: 300, HP Cost: 18%, Damage: 1760%, Max Enemies Hit: 8, Instant Death Chance: 9%, Damage Increase: +42%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 114 sec
19
MP Cost: 300, HP Cost: 18%, Damage: 1780%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +43%, Duration: 42 sec, Invulnerability for 1 sec after use, Cooldown Time: 112 sec
20
MP Cost: 300, HP Cost: 18%, Damage: 1800%, Max Enemies Hit: 8, Instant Death Chance: 10%, Damage Increase: +45%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 110 sec
21
MP Cost: 300, HP Cost: 18%, Damage: 1820%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +46%, Duration: 45 sec, Invulnerability for 1 sec after use, Cooldown Time: 108 sec
22
MP Cost: 300, HP Cost: 18%, Damage: 1840%, Max Enemies Hit: 8, Instant Death Chance: 11%, Damage Increase: +48%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 106 sec
23
MP Cost: 300, HP Cost: 18%, Damage: 1860%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +49%, Duration: 48 sec, Invulnerability for 1 sec after use, Cooldown Time: 104 sec
24
MP Cost: 350, HP Cost: 14%, Damage: 1880%, Max Enemies Hit: 8, Instant Death Chance: 12%, Damage Increase: +51%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 102 sec
25
MP Cost: 350, HP Cost: 14%, Damage: 1900%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +52%, Duration: 51 sec, Invulnerability for 1 sec after use, Cooldown Time: 100 sec
26
MP Cost: 350, HP Cost: 14%, Damage: 1920%, Max Enemies Hit: 8, Instant Death Chance: 13%, Damage Increase: +54%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 98 sec
27
MP Cost: 350, HP Cost: 14%, Damage: 1940%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +55%, Duration: 54 sec, Invulnerability for 1 sec after use, Cooldown Time: 96 sec
28
MP Cost: 350, HP Cost: 14%, Damage: 1960%, Max Enemies Hit: 8, Instant Death Chance: 14%, Damage Increase: +57%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 94 sec
29
MP Cost: 350, HP Cost: 14%, Damage: 1980%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +58%, Duration: 57 sec, Invulnerability for 1 sec after use, Cooldown Time: 92 sec
30
MP Cost: 400, HP Cost: 10%, Damage: 2000%, Max Enemies Hit: 8, Instant Death Chance: 15%, Damage Increase: +60%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 90 sec
31
MP Cost: 400, HP Cost: 10%, Damage: 2020%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +61%, Duration: 60 sec, Invulnerability for 1 sec after use, Cooldown Time: 88 sec
32
MP Cost: 400, HP Cost: 10%, Damage: 2040%, Max Enemies Hit: 8, Instant Death Chance: 16%, Damage Increase: +63%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 86 sec
33
MP Cost: 400, HP Cost: 10%, Damage: 2060%, Max Enemies Hit: 8, Instant Death Chance: 17%, Damage Increase: +64%, Duration: 63 sec, Invulnerability for 1 sec after use, Cooldown Time: 84 sec
Blade Fury Description: A secret technique that creates a whirlwind using both your blades, cutting down enemies around you. A portion of an enemy's defense will be ignored. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: bladeFury - 720 ms Range:200% Final Attack: Dagger Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 40, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6%
2
MP Cost: 40, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 6%
3
MP Cost: 40, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7%
4
MP Cost: 40, Damage: 139%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 7%
5
MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8%
6
MP Cost: 45, Damage: 141%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 8%
7
MP Cost: 45, Damage: 142%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9%
8
MP Cost: 45, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 9%
9
MP Cost: 45, Damage: 144%, Number of Hits: 4, Max Enemies Hit: 5, Defense Ignored: 10%
10
MP Cost: 45, Damage: 145%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 10%
11
MP Cost: 45, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11%
12
MP Cost: 50, Damage: 147%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 11%
13
MP Cost: 50, Damage: 148%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12%
14
MP Cost: 50, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 12%
15
MP Cost: 50, Damage: 150%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13%
16
MP Cost: 50, Damage: 151%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 13%
17
MP Cost: 50, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14%
18
MP Cost: 55, Damage: 153%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 14%
19
MP Cost: 55, Damage: 154%, Number of Hits: 4, Max Enemies Hit: 6, Defense Ignored: 15%
20
MP Cost: 55, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 15%
21
MP Cost: 55, Damage: 156%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16%
22
MP Cost: 55, Damage: 157%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 16%
23
MP Cost: 55, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17%
24
MP Cost: 60, Damage: 159%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 17%
25
MP Cost: 60, Damage: 160%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18%
26
MP Cost: 60, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 18%
27
MP Cost: 60, Damage: 162%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19%
28
MP Cost: 60, Damage: 163%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 19%
29
MP Cost: 60, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 7, Defense Ignored: 20%
30
MP Cost: 65, Damage: 165%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 20%
31
MP Cost: 65, Damage: 166%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
32
MP Cost: 65, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 21%
33
MP Cost: 65, Damage: 168%, Number of Hits: 4, Max Enemies Hit: 8, Defense Ignored: 22%
Thorns Description: Increases your attack for a fixed period of time and allows you to resist knock-back effects when struck. Note: Thorn¡¯s weapon attack buff stacks with other weapon attack buffes Info: type = 10, magicSteal = 1 Info2: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 30
Mirrored Target Description: Separate from your Mirror Image, creating a shadow of yourself. This shadow will draw enemy fire and protect you from their attacks. Once it expires, Shadow Evasion is activated immediately. This skill can only be used when Mirror Image is active. Info: type = 33, minionAbility = taunt Info2: type = 33, minionAbility = taunt Pre-requisite: Level 20 Mirror Image Animations:summon.effect0, summon.effect, summon.repeat, summon.repeat0 Maximum Level: 30
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Asura Description: Create a high speed storm of blades that annihilates everything in its path. Movement is possible while attacking. Info: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1 Info2: type = 11, magicDamage = 1, rectBasedOnTarget = 1, bodyAttack = 1, movingAttack = 1, invincible = 1 Delays: HY434asura_pre - 0 ms Range:160% Final Attack: Dagger Animations:prepare, keydown, keydownend, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 300, Duration: 10 sec, Defense Reduction: 100%, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 10, Attack Rate: 300 ms - Cooldown Time: 90 sec
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Info2: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Cannon Blaster Description: Shoots a fireball out, hitting up to three enemies. Info: type = 2, splash = 1, rectBasedOnTarget = 1 Info2: type = 2, splash = 1, rectBasedOnTarget = 1 Delays: flamesplash - 810 ms Range:170% Animations:effect, effect0, hit.0, mob Maximum Level: 20
1
MP Cost: 7, Damage: 208%, Max Enemies Hit: 6
2
MP Cost: 7, Damage: 211%, Max Enemies Hit: 6
3
MP Cost: 7, Damage: 214%, Max Enemies Hit: 6
4
MP Cost: 7, Damage: 217%, Max Enemies Hit: 6
5
MP Cost: 8, Damage: 220%, Max Enemies Hit: 6
6
MP Cost: 8, Damage: 223%, Max Enemies Hit: 6
7
MP Cost: 8, Damage: 226%, Max Enemies Hit: 6
8
MP Cost: 8, Damage: 229%, Max Enemies Hit: 6
9
MP Cost: 9, Damage: 232%, Max Enemies Hit: 6
10
MP Cost: 9, Damage: 235%, Max Enemies Hit: 6
11
MP Cost: 9, Damage: 238%, Max Enemies Hit: 6
12
MP Cost: 9, Damage: 241%, Max Enemies Hit: 6
13
MP Cost: 10, Damage: 244%, Max Enemies Hit: 6
14
MP Cost: 10, Damage: 247%, Max Enemies Hit: 6
15
MP Cost: 10, Damage: 250%, Max Enemies Hit: 6
16
MP Cost: 10, Damage: 253%, Max Enemies Hit: 6
17
MP Cost: 11, Damage: 256%, Max Enemies Hit: 6
18
MP Cost: 11, Damage: 259%, Max Enemies Hit: 6
19
MP Cost: 11, Damage: 262%, Max Enemies Hit: 6
20
MP Cost: 11, Damage: 265%, Max Enemies Hit: 6
Cannon Strike Description: Fire a cannon punch at a single enemy. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: cannonSmash - 900 ms Range:250% Animations:effect, effect0, hit.0 Maximum Level: 20
1
MP Cost: 7, Damage; 76%, Number of Hits: 4
2
MP Cost: 7, Damage; 77%, Number of Hits: 4
3
MP Cost: 7, Damage; 78%, Number of Hits: 4
4
MP Cost: 7, Damage; 79%, Number of Hits: 4
5
MP Cost: 7, Damage; 80%, Number of Hits: 4
6
MP Cost: 7, Damage; 81%, Number of Hits: 4
7
MP Cost: 7, Damage; 82%, Number of Hits: 4
8
MP Cost: 7, Damage; 83%, Number of Hits: 4
9
MP Cost: 7, Damage; 84%, Number of Hits: 4
10
MP Cost: 7, Damage; 85%, Number of Hits: 4
11
MP Cost: 9, Damage; 86%, Number of Hits: 4
12
MP Cost: 9, Damage; 87%, Number of Hits: 4
13
MP Cost: 9, Damage; 88%, Number of Hits: 4
14
MP Cost: 9, Damage; 89%, Number of Hits: 4
15
MP Cost: 9, Damage; 90%, Number of Hits: 4
16
MP Cost: 9, Damage; 91%, Number of Hits: 4
17
MP Cost: 9, Damage; 92%, Number of Hits: 4
18
MP Cost: 9, Damage; 93%, Number of Hits: 4
19
MP Cost: 9, Damage; 94%, Number of Hits: 4
20
MP Cost: 9, Damage; 95%, Number of Hits: 4
Blast Back Description: An emergency escape measure using cannonfire that can reduce enemy movement speeds. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Info2: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, casterMove = 1, delay = 1200, mes = slow Delays: giganticBackstep - 300 ms Range:150% Animations:mob, ball, hit.0 Maximum Level: 10
Monkey Push Description: Jump once more in the same direction. The higher the skill level, the further you jump. Push the Jump Key to activate. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Info2: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: Jump - 0 ms Animations:effect, effect1 Maximum Level: 5
1
MP Cost: 18, jumps a certain distance
2
MP Cost: 16, jumps a certain distance
3
MP Cost: 14, jumps a certain distance
4
MP Cost: 12, jumps a certain distance
5
MP Cost: 10, jumps a certain distance
Cannon Boost Description: An improvement to the Cannon that permanently increases Weapon Attack and Defense. Info: type = 50 Info2: type = 50 Maximum Level: 10
Scatter Shot Description: Shoot many small shells forward Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Info2: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: swiftShot - 840 ms Range:100% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 16, Damage: 128%, Number of Hits: 3, Max Enemies Hit: 4
2
MP Cost: 16, Damage: 131%, Number of Hits: 3, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 134%, Number of Hits: 3, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 137%, Number of Hits: 3, Max Enemies Hit: 4
5
MP Cost: 18, Damage: 140%, Number of Hits: 3, Max Enemies Hit: 4
6
MP Cost: 18, Damage: 143%, Number of Hits: 3, Max Enemies Hit: 4
7
MP Cost: 18, Damage: 146%, Number of Hits: 3, Max Enemies Hit: 4
8
MP Cost: 18, Damage: 149%, Number of Hits: 3, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 4
10
MP Cost: 20, Damage: 155%, Number of Hits: 3, Max Enemies Hit: 4
11
MP Cost: 20, Damage: 158%, Number of Hits: 3, Max Enemies Hit: 4
12
MP Cost: 20, Damage: 161%, Number of Hits: 3, Max Enemies Hit: 4
13
MP Cost: 20, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 4
14
MP Cost: 20, Damage: 167%, Number of Hits: 3, Max Enemies Hit: 4
15
MP Cost: 22, Damage: 170%, Number of Hits: 3, Max Enemies Hit: 4
16
MP Cost: 22, Damage: 173%, Number of Hits: 3, Max Enemies Hit: 4
17
MP Cost: 22, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 4
18
MP Cost: 22, Damage: 179%, Number of Hits: 3, Max Enemies Hit: 4
19
MP Cost: 22, Damage: 182%, Number of Hits: 3, Max Enemies Hit: 4
20
MP Cost: 24, Damage: 185%, Number of Hits: 3, Max Enemies Hit: 4
Barrel Bomb Description: Throw forward an oak barrel filled with explosives. The barrel will roll a certain distance, pushing enemies with it before exploding. Note: The barrel is restricted by physical rules, causing it to go up hills slower, go off edges at angles depending on its launch speed, and requires a certain amount of ground in front of you before being able to be used. Info: type = 2, pushTarget = 1, areaAttack = 1 Info2: type = 2, pushTarget = 1, areaAttack = 1 Delays: rushBoom - 930 ms Range:45% Animations:effect, ball, hit.0 Maximum Level: 20
1
MP Cost: 20, Damage; 32%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 50%, Explosion Damage: 275%
2
MP Cost: 20, Damage; 34%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 280%
3
MP Cost: 20, Damage; 36%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 55%, Explosion Damage: 285%
4
MP Cost: 20, Damage; 38%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 290%
5
MP Cost: 22, Damage; 40%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 60%, Explosion Damage: 295%
6
MP Cost: 22, Damage; 42%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 300%
7
MP Cost: 22, Damage; 44%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 65%, Explosion Damage: 305%
8
MP Cost: 22, Damage; 46%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 310%
9
MP Cost: 22, Damage; 48%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 70%, Explosion Damage: 315%
10
MP Cost: 24, Damage; 50%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 320%
11
MP Cost: 24, Damage; 52%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 75%, Explosion Damage: 325%
12
MP Cost: 24, Damage; 54%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 330%
13
MP Cost: 24, Damage; 56%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 80%, Explosion Damage: 335%
14
MP Cost: 24, Damage; 58%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 340%
15
MP Cost: 26, Damage; 60%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 85%, Explosion Damage: 345%
16
MP Cost: 26, Damage; 62%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 350%
17
MP Cost: 26, Damage; 64%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 90%, Explosion Damage: 355%
18
MP Cost: 26, Damage; 66%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 360%
19
MP Cost: 26, Damage; 68%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 95%, Explosion Damage: 365%
20
MP Cost: 28, Damage; 70%, Number of Hits: 3, Max Enemies Hit: 8, Knock-back Rate: 100%, Explosion Damage: 370%
Cannon Booster Description: Increases the attack speed of your weapon. Must have a Cannon equipped. Info: type = 10 Info2: type = 10 Delays: cannonBooster - 600 ms Pre-requisite: Level 5 Cannon Mastery Animations:effect Maximum Level: 10
1
MP Cost: 29, Duration: 20 sec
2
MP Cost: 27, Duration: 40 sec
3
MP Cost: 25, Duration: 60 sec
4
MP Cost: 23, Duration: 80 sec
5
MP Cost: 21, Duration: 100 sec
6
MP Cost: 19, Duration: 120 sec
7
MP Cost: 17, Duration: 140 sec
8
MP Cost: 15, Duration: 160 sec
9
MP Cost: 13, Duration: 180 sec
10
MP Cost: 11, Duration: 200 sec
Monkey Magic Description: Monkey magic that temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Info2: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Animations:effect, effect0, affected Maximum Level: 20
1
MP Cost: 30, Duration: 15 sec, Max HP: +20, Max MP: +20, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +8, Avoidability: +8
2
MP Cost: 30, Duration: 30 sec, Max HP: +40, Max MP: +40, All Stats: +3, Speed: +1%, Jump: +1%, Accuracy: +16, Avoidability: +16
3
MP Cost: 30, Duration: 45 sec, Max HP: +60, Max MP: +60, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +24, Avoidability: +24
4
MP Cost: 35, Duration: 60 sec, Max HP: +80, Max MP: +80, All Stats: +6, Speed: +2%, Jump: +1%, Accuracy: +32, Avoidability: +32
5
MP Cost: 35, Duration: 75 sec, Max HP: +100, Max MP: +100, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +40, Avoidability: +40
6
MP Cost: 35, Duration: 90 sec, Max HP: +120, Max MP: +120, All Stats: +9, Speed: +3%, Jump: +2%, Accuracy: +48, Avoidability: +48
7
MP Cost: 35, Duration: 105 sec, Max HP: +140, Max MP: +140, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +56, Avoidability: +56
8
MP Cost: 40, Duration: 120 sec, Max HP: +160, Max MP: +160, All Stats: +12, Speed: +4%, Jump: +2%, Accuracy: +64, Avoidability: +64
9
MP Cost: 40, Duration: 135 sec, Max HP: +180, Max MP: +180, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +72, Avoidability: +72
10
MP Cost: 40, Duration: 150 sec, Max HP: +200, Max MP: +200, All Stats: +15, Speed: +5%, Jump: +3%, Accuracy: +80, Avoidability: +80
11
MP Cost: 40, Duration: 165 sec, Max HP: +220, Max MP: +220, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +88, Avoidability: +88
12
MP Cost: 45, Duration: 180 sec, Max HP: +240, Max MP: +240, All Stats: +18, Speed: +6%, Jump: +3%, Accuracy: +96, Avoidability: +96
13
MP Cost: 45, Duration: 195 sec, Max HP: +260, Max MP: +260, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +104, Avoidability: +104
14
MP Cost: 45, Duration: 210 sec, Max HP: +280, Max MP: +280, All Stats: +21, Speed: +7%, Jump: +4%, Accuracy: +112, Avoidability: +112
15
MP Cost: 45, Duration: 225 sec, Max HP: +300, Max MP: +300, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +120, Avoidability: +120
16
MP Cost: 50, Duration: 240 sec, Max HP: +320, Max MP: +320, All Stats: +24, Speed: +8%, Jump: +4%, Accuracy: +128, Avoidability: +128
17
MP Cost: 50, Duration: 255 sec, Max HP: +340, Max MP: +340, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +136, Avoidability: +136
18
MP Cost: 50, Duration: 270 sec, Max HP: +360, Max MP: +360, All Stats: +27, Speed: +9%, Jump: +5%, Accuracy: +144, Avoidability: +144
19
MP Cost: 50, Duration: 285 sec, Max HP: +380, Max MP: +380, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +152, Avoidability: +152
20
MP Cost: 55, Duration: 300 sec, Max HP: +400, Max MP: +400, All Stats: +30, Speed: +10%, Jump: +5%, Accuracy: +160, Avoidability: +160
Cannon Mastery Description: Increases the weapon mastery and accuracy of Cannons. Info: type = 50 Info2: type = 50 Maximum Level: 10
1
Cannon Mastery: +14%, Accuracy: +12
2
Cannon Mastery: +18%, Accuracy: +24
3
Cannon Mastery: +22%, Accuracy: +36
4
Cannon Mastery: +26%, Accuracy: +48
5
Cannon Mastery: +30%, Accuracy: +60
6
Cannon Mastery: +34%, Accuracy: +72
7
Cannon Mastery: +38%, Accuracy: +84
8
Cannon Mastery: +42%, Accuracy: +96
9
Cannon Mastery: +46%, Accuracy: +108
10
Cannon Mastery: +50%, Accuracy: +120
Critical Fire Description: Passively improve your critical hit rate and minimum critical damage. Info: type = 50 Info2: type = 50 Maximum Level: 10
1
Critical Hit Rate: +8%, Minimum Critical Damage: +5%
2
Critical Hit Rate: +8%, Minimum Critical Damage: +6%
3
Critical Hit Rate: +11%, Minimum Critical Damage: +6%
4
Critical Hit Rate: +11%, Minimum Critical Damage: +7%
5
Critical Hit Rate: +14%, Minimum Critical Damage: +7%
6
Critical Hit Rate: +14%, Minimum Critical Damage: +8%
7
Critical Hit Rate: +17%, Minimum Critical Damage: +8%
8
Critical Hit Rate: +17%, Minimum Critical Damage: +9%
9
Critical Hit Rate: +20%, Minimum Critical Damage: +9%
10
Critical Hit Rate: +20%, Minimum Critical Damage: +10%
Pirate Training Description: Permanently increases Strength and Dexterity Info: type = 50 Info2: type = 50 Maximum Level: 5
1
Strength: +6, Dexterity: +6
2
Strength: +12, Dexterity: +12
3
Strength: +18, Dexterity: +18
4
Strength: +24, Dexterity: +24
5
Strength: +30, Dexterity: +30
Cannon Shooter (III)
Reinforced Cannon Description: Permanently enhance your cannon, improving weapon attack and attack speed. Info: type = 50 Info2: type = 50 Maximum Level: 10
1
Weapon ATT: +3, Weapon Speed: -1
2
Weapon ATT: +6, Weapon Speed: -1
3
Weapon ATT: +9, Weapon Speed: -1
4
Weapon ATT: +12, Weapon Speed: -1
5
Weapon ATT: +15, Weapon Speed: -1
6
Weapon ATT: +18, Weapon Speed: -1
7
Weapon ATT: +21, Weapon Speed: -1
8
Weapon ATT: +24, Weapon Speed: -1
9
Weapon ATT: +27, Weapon Speed: -1
10
Weapon ATT: +30, Weapon Speed: -1
Pirate Rush Description: Permanently improve your stamina, defense, and resistance to status effects. Info: type = 50 Info2: type = 50 Maximum Level: 10
1
Max HP: +2%, Weapon DEF: +14%, Status Effect Resistance: +2%
2
Max HP: +4%, Weapon DEF: +18%, Status Effect Resistance: +4%
3
Max HP: +6%, Weapon DEF: +22%, Status Effect Resistance: +6%
4
Max HP: +8%, Weapon DEF: +26%, Status Effect Resistance: +8%
5
Max HP: +10%, Weapon DEF: +30%, Status Effect Resistance: +10%
6
Max HP: +12%, Weapon DEF: +34%, Status Effect Resistance: +12%
7
Max HP: +14%, Weapon DEF: +38%, Status Effect Resistance: +14%
8
Max HP: +16%, Weapon DEF: +42%, Status Effect Resistance: +16%
9
Max HP: +18%, Weapon DEF: +46%, Status Effect Resistance: +18%
10
Max HP: +20%, Weapon DEF: +50%, Status Effect Resistance: +20%
Luck of the Dice Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. Note: 1: Nothing, 2: +30%, Defense 3: +20% HP & MP, 4: +15% Critical Hit Rate, 5: +20% Damage, 6: +30% EXP Info: type = 10 Info2: type = 10 Delays: alert3 - 1500 ms Animations:affected.1, affected.2, affected.3, affected.4, affected.5, affected.6 Maximum Level: 20
Barrel Roulette Description: Explode an oak barrel to receive a random buff from inside. This buff will give you the chance to inflict status effects on enemies. Note: Oak Roulette does not affect bosses. Info: type = 10 Info2: type = 10 Delays: monkeyBoomboom - 2400 ms Animations:effect, affected.1, affected.2, affected.3, affected.4, mob2, mob3, mob4 Maximum Level: 10
1
MP Cost: 35, Duration: 186, Randomly acquire 3% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +1% - Cooldown Time: 57 sec
2
MP Cost: 40, Duration: 192, Randomly acquire 6% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +2% - Cooldown Time: 54 sec
3
MP Cost: 40, Duration: 198, Randomly acquire 9% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +3% - Cooldown Time: 51 sec
4
MP Cost: 45, Duration: 204, Randomly acquire 12% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +4% - Cooldown Time: 48 sec
5
MP Cost: 45, Duration: 210, Randomly acquire 15% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +5% - Cooldown Time: 45 sec
6
MP Cost: 50, Duration: 216, Randomly acquire 18% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +6% - Cooldown Time: 42 sec
7
MP Cost: 50, Duration: 222, Randomly acquire 21% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +7% - Cooldown Time: 39 sec
8
MP Cost: 55, Duration: 228, Randomly acquire 24% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +8% - Cooldown Time: 36 sec
9
MP Cost: 55, Duration: 234, Randomly acquire 27% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +9% - Cooldown Time: 33 sec
10
MP Cost: 60, Duration: 240, Randomly acquire 30% chance to inflict Darkness, Stun, Freeze, or Slow on each attack - Passive Effect - Damage +10% - Cooldown Time: 30 sec
몽키 퓨리어스 Description: 전방에 특수 제작된 고탄성 포탄을 발사하여 부딫히는 모든 적에게 화약을 묻혀 일정시간동안 데미지를 주며 캐논슈터 공격의 효과를 크게 강화시킨다. \n필요 스킬 : #c몽키 러쉬붐 20레벨# Info: type = 2, pushTarget = 1, areaAttack = 1 Info2: type = 2, pushTarget = 1, areaAttack = 1 Delays: CSmonkeyFurious - 930 ms Range:196% Pre-requisite: Level 20 Barrel Bomb Animations:effect, ball, hit.0, mob, special Maximum Level: 20
MP #mpCon 소비, #damage% 데미지로 #mobCount명의 적을 #attackCount회 공격, #prop% 확률로 #dotTime초간 초당#dot%데미지, 해당 적에게 캐논슈터의 모든 데미지 #z% 상승, 재사용 대기시간 #cooltime초
1
MP 38 소비, 142% 데미지로 10명의 적을 3회 공격, 100% 확률로 10초간 초당105%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
2
MP 38 소비, 144% 데미지로 10명의 적을 3회 공격, 100% 확률로 11초간 초당110%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
3
MP 38 소비, 146% 데미지로 10명의 적을 3회 공격, 100% 확률로 11초간 초당115%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
4
MP 38 소비, 148% 데미지로 10명의 적을 3회 공격, 100% 확률로 12초간 초당120%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
5
MP 38 소비, 150% 데미지로 10명의 적을 3회 공격, 100% 확률로 12초간 초당125%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
6
MP 46 소비, 152% 데미지로 10명의 적을 3회 공격, 100% 확률로 13초간 초당130%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
7
MP 46 소비, 154% 데미지로 10명의 적을 3회 공격, 100% 확률로 13초간 초당135%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
8
MP 46 소비, 156% 데미지로 10명의 적을 3회 공격, 100% 확률로 14초간 초당140%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
9
MP 46 소비, 158% 데미지로 10명의 적을 3회 공격, 100% 확률로 14초간 초당145%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
10
MP 46 소비, 160% 데미지로 10명의 적을 3회 공격, 100% 확률로 15초간 초당150%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
11
MP 54 소비, 162% 데미지로 10명의 적을 3회 공격, 100% 확률로 15초간 초당155%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
12
MP 54 소비, 164% 데미지로 10명의 적을 3회 공격, 100% 확률로 16초간 초당160%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
13
MP 54 소비, 166% 데미지로 10명의 적을 3회 공격, 100% 확률로 16초간 초당165%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
14
MP 54 소비, 168% 데미지로 10명의 적을 3회 공격, 100% 확률로 17초간 초당170%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
15
MP 54 소비, 170% 데미지로 10명의 적을 3회 공격, 100% 확률로 17초간 초당175%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
16
MP 62 소비, 172% 데미지로 10명의 적을 3회 공격, 100% 확률로 18초간 초당180%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
17
MP 62 소비, 174% 데미지로 10명의 적을 3회 공격, 100% 확률로 18초간 초당185%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
18
MP 62 소비, 176% 데미지로 10명의 적을 3회 공격, 100% 확률로 19초간 초당190%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
19
MP 62 소비, 178% 데미지로 10명의 적을 3회 공격, 100% 확률로 19초간 초당195%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
20
MP 62 소비, 180% 데미지로 10명의 적을 3회 공격, 100% 확률로 20초간 초당200%데미지, 해당 적에게 캐논슈터의 모든 데미지 20% 상승, 재사용 대기시간 10초
Counter Crush Description: When attacked, you have a chance to Counter, receiving no damage and dealing back some of your own Note: If you are not attacking when Cannon Counter activates, you will enter the Cannon Counter animation, and execute counterCannon delay. If you are attacking when Cannon Counter activates, you will deal damage without entering any delays or animations. Info: type = 51, condition = damaged, counter = damaged Info2: type = 51, condition = damaged, counter = damaged Maximum Level: 10
1
Activation Rate: 8%, Damage: 110%
2
Activation Rate: 8%, Damage: 120%
3
Activation Rate: 11%, Damage: 130%
4
Activation Rate: 11%, Damage: 140%
5
Activation Rate: 14%, Damage: 150%
6
Activation Rate: 14%, Damage: 160%
7
Activation Rate: 17%, Damage: 170%
8
Activation Rate: 17%, Damage: 180%
9
Activation Rate: 20%, Damage: 190%
10
Activation Rate: 20%, Damage: 200%
Cannon Spike Description: Fire a high powered shell from a summoned cannon that can pierce through several enemies. Info: type = 2, piercing = 1 Info2: type = 2, piercing = 1 Delays: cannonSpike - 1020 ms Range:550% Animations:ball, effect, hit.0 Maximum Level: 20
1
MP Cost: 28, Damage: 202%, Number of Hits: 4, Max Enemies Hit: 6
2
MP Cost: 28, Damage: 204%, Number of Hits: 4, Max Enemies Hit: 6
3
MP Cost: 28, Damage: 206%, Number of Hits: 4, Max Enemies Hit: 6
4
MP Cost: 28, Damage: 208%, Number of Hits: 4, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 210%, Number of Hits: 4, Max Enemies Hit: 6
6
MP Cost: 30, Damage: 212%, Number of Hits: 4, Max Enemies Hit: 6
7
MP Cost: 30, Damage: 214%, Number of Hits: 4, Max Enemies Hit: 6
8
MP Cost: 30, Damage: 216%, Number of Hits: 4, Max Enemies Hit: 6
9
MP Cost: 30, Damage: 218%, Number of Hits: 4, Max Enemies Hit: 6
10
MP Cost: 32, Damage: 220%, Number of Hits: 4, Max Enemies Hit: 6
11
MP Cost: 32, Damage: 222%, Number of Hits: 4, Max Enemies Hit: 6
12
MP Cost: 32, Damage: 224%, Number of Hits: 4, Max Enemies Hit: 6
13
MP Cost: 32, Damage: 226%, Number of Hits: 4, Max Enemies Hit: 6
14
MP Cost: 32, Damage: 228%, Number of Hits: 4, Max Enemies Hit: 6
15
MP Cost: 34, Damage: 230%, Number of Hits: 4, Max Enemies Hit: 6
16
MP Cost: 34, Damage: 232%, Number of Hits: 4, Max Enemies Hit: 6
17
MP Cost: 34, Damage: 234%, Number of Hits: 4, Max Enemies Hit: 6
18
MP Cost: 34, Damage: 236%, Number of Hits: 4, Max Enemies Hit: 6
19
MP Cost: 34, Damage: 238%, Number of Hits: 4, Max Enemies Hit: 6
20
MP Cost: 36, Damage: 240%, Number of Hits: 4, Max Enemies Hit: 6
Cannon Jump Description: Aim your cannon at the ground to use the recoil to jump into the air. Nearby enemies will take damage from the explosion. Press Up and Jump while in midair to activate. Note: The height jumped does improve with more points. Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Info2: type = 2, casterMove = 1, areaAttack = 1, pvp = 0 Delays: cannonJump - 480 ms Range:60% Animations:effect, special, hit.0 Maximum Level: 5
1
MP Cost: 55, Damage: 174%, Max Enemies Hit: 6
2
MP Cost: 50, Damage: 183%, Max Enemies Hit: 6
3
MP Cost: 45, Damage: 192%, Max Enemies Hit: 6
4
MP Cost: 40, Damage: 201%, Max Enemies Hit: 6
5
MP Cost: 35, Damage: 210%, Max Enemies Hit: 6
Monkey Wave Description: Unleash a sound wave to attack enemies. Charging this attack will let you do full damage. Whenever you hit a critical, there is a chance to bypass the charge requirement to do full damage. Note: Monkey Wave will display a buff over your head indicating it can be used without charging. This buff is activated at the displayed rate when you hit a critical. Info: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Info2: type = 1, chargingSkill = 1, areaAttack = 1, mes = stun, trembling = 1 Delays: noiseWave - 1080 ms Range:500% Animations:prepare, keydown, effect, hit.0, mob Maximum Level: 20
Pirate¡¯s Spirit Description: Permanently increases the rate at which Counter activates, and has a chance to enable a stance effect when struck. Info: type = 10, magicSteal = 1 Info2: type = 10, magicSteal = 1 Delays: pirateSpirit - 990 ms Animations:effect, special Maximum Level: 30
Cannon Barrage Description: Load up several shells at once and unload them consecutively in concentrated fire. Increased critical hit rate and defense ignore. Info: type = 2 Info2: type = 2 Delays: immolation - 1200 ms Animations:effect, ball, hit.0 Maximum Level: 30
1
MP Cost: 45, Damage: 455%, Number of Hits: 4, Critical Hit Rate: +1%, Defense Ignored: 5%
2
MP Cost: 45, Damage: 460%, Number of Hits: 4, Critical Hit Rate: +1%, Defense Ignored: 6%
3
MP Cost: 45, Damage: 465%, Number of Hits: 4, Critical Hit Rate: +2%, Defense Ignored: 6%
4
MP Cost: 45, Damage: 470%, Number of Hits: 4, Critical Hit Rate: +2%, Defense Ignored: 7%
5
MP Cost: 48, Damage: 475%, Number of Hits: 4, Critical Hit Rate: +3%, Defense Ignored: 7%
6
MP Cost: 48, Damage: 480%, Number of Hits: 4, Critical Hit Rate: +3%, Defense Ignored: 8%
7
MP Cost: 48, Damage: 485%, Number of Hits: 4, Critical Hit Rate: +4%, Defense Ignored: 8%
8
MP Cost: 48, Damage: 490%, Number of Hits: 4, Critical Hit Rate: +4%, Defense Ignored: 9%
9
MP Cost: 48, Damage: 495%, Number of Hits: 4, Critical Hit Rate: +5%, Defense Ignored: 9%
10
MP Cost: 51, Damage: 500%, Number of Hits: 4, Critical Hit Rate: +5%, Defense Ignored: 10%
11
MP Cost: 51, Damage: 505%, Number of Hits: 4, Critical Hit Rate: +6%, Defense Ignored: 10%
12
MP Cost: 51, Damage: 510%, Number of Hits: 4, Critical Hit Rate: +6%, Defense Ignored: 11%
13
MP Cost: 51, Damage: 515%, Number of Hits: 4, Critical Hit Rate: +7%, Defense Ignored: 11%
14
MP Cost: 51, Damage: 520%, Number of Hits: 4, Critical Hit Rate: +7%, Defense Ignored: 12%
15
MP Cost: 54, Damage: 525%, Number of Hits: 4, Critical Hit Rate: +8%, Defense Ignored: 12%
16
MP Cost: 54, Damage: 530%, Number of Hits: 4, Critical Hit Rate: +8%, Defense Ignored: 13%
17
MP Cost: 54, Damage: 535%, Number of Hits: 4, Critical Hit Rate: +9%, Defense Ignored: 13%
18
MP Cost: 54, Damage: 540%, Number of Hits: 4, Critical Hit Rate: +9%, Defense Ignored: 14%
19
MP Cost: 54, Damage: 545%, Number of Hits: 4, Critical Hit Rate: +10%, Defense Ignored: 14%
20
MP Cost: 57, Damage: 550%, Number of Hits: 4, Critical Hit Rate: +10%, Defense Ignored: 15%
21
MP Cost: 57, Damage: 555%, Number of Hits: 4, Critical Hit Rate: +11%, Defense Ignored: 15%
22
MP Cost: 57, Damage: 560%, Number of Hits: 4, Critical Hit Rate: +11%, Defense Ignored: 16%
23
MP Cost: 57, Damage: 565%, Number of Hits: 4, Critical Hit Rate: +12%, Defense Ignored: 16%
24
MP Cost: 57, Damage: 570%, Number of Hits: 4, Critical Hit Rate: +12%, Defense Ignored: 17%
25
MP Cost: 60, Damage: 575%, Number of Hits: 4, Critical Hit Rate: +13%, Defense Ignored: 17%
26
MP Cost: 60, Damage: 580%, Number of Hits: 4, Critical Hit Rate: +13%, Defense Ignored: 18%
27
MP Cost: 60, Damage: 585%, Number of Hits: 4, Critical Hit Rate: +14%, Defense Ignored: 18%
28
MP Cost: 60, Damage: 590%, Number of Hits: 4, Critical Hit Rate: +14%, Defense Ignored: 19%
29
MP Cost: 60, Damage: 595%, Number of Hits: 4, Critical Hit Rate: +15%, Defense Ignored: 19%
30
MP Cost: 63, Damage: 600%, Number of Hits: 4, Critical Hit Rate: +15%, Defense Ignored: 20%
31
MP Cost: 63, Damage: 605%, Number of Hits: 4, Critical Hit Rate: +16%, Defense Ignored: 20%
32
MP Cost: 63, Damage: 610%, Number of Hits: 4, Critical Hit Rate: +16%, Defense Ignored: 21%
33
MP Cost: 63, Damage: 615%, Number of Hits: 4, Critical Hit Rate: +17%, Defense Ignored: 21%
MP Cost: 60, Chance to roll two dice: 10%, Duration: 184 sec, Cooldown Time: 200 sec
2
MP Cost: 60, Chance to roll two dice: 20%, Duration: 188 sec, Cooldown Time: 200 sec
3
MP Cost: 60, Chance to roll two dice: 30%, Duration: 192 sec, Cooldown Time: 200 sec
4
MP Cost: 60, Chance to roll two dice: 40%, Duration: 196 sec, Cooldown Time: 200 sec
5
MP Cost: 60, Chance to roll two dice: 50%, Duration: 200 sec, Cooldown Time: 200 sec
6
MP Cost: 60, Chance to roll two dice: 60%, Duration: 204 sec, Cooldown Time: 200 sec
7
MP Cost: 60, Chance to roll two dice: 70%, Duration: 208 sec, Cooldown Time: 200 sec
8
MP Cost: 60, Chance to roll two dice: 80%, Duration: 212 sec, Cooldown Time: 200 sec
Cannon Overload Description: Raise your cannon's performance to its highest, permanently improving damage done, and allowing for attacks to ignore some defense. Info: type = 50 Info2: type = 50 Pre-requisite: Level 10 Cannon Mastery Maximum Level: 30
1
Mastery: 56%, Damage: +21%, Defense Ignored: +5%
2
Mastery: 56%, Damage: +22%, Defense Ignored: +6%
3
Mastery: 57%, Damage: +23%, Defense Ignored: +6%
4
Mastery: 57%, Damage: +24%, Defense Ignored: +7%
5
Mastery: 58%, Damage: +25%, Defense Ignored: +7%
6
Mastery: 58%, Damage: +26%, Defense Ignored: +8%
7
Mastery: 59%, Damage: +27%, Defense Ignored: +8%
8
Mastery: 59%, Damage: +28%, Defense Ignored: +9%
9
Mastery: 60%, Damage: +29%, Defense Ignored: +9%
10
Mastery: 60%, Damage: +30%, Defense Ignored: +10%
11
Mastery: 61%, Damage: +31%, Defense Ignored: +10%
12
Mastery: 61%, Damage: +32%, Defense Ignored: +11%
13
Mastery: 62%, Damage: +33%, Defense Ignored: +11%
14
Mastery: 62%, Damage: +34%, Defense Ignored: +12%
15
Mastery: 63%, Damage: +35%, Defense Ignored: +12%
16
Mastery: 63%, Damage: +36%, Defense Ignored: +13%
17
Mastery: 64%, Damage: +37%, Defense Ignored: +13%
18
Mastery: 64%, Damage: +38%, Defense Ignored: +14%
19
Mastery: 65%, Damage: +39%, Defense Ignored: +14%
20
Mastery: 65%, Damage: +40%, Defense Ignored: +15%
21
Mastery: 66%, Damage: +41%, Defense Ignored: +15%
22
Mastery: 66%, Damage: +42%, Defense Ignored: +16%
23
Mastery: 67%, Damage: +43%, Defense Ignored: +16%
24
Mastery: 67%, Damage: +44%, Defense Ignored: +17%
25
Mastery: 68%, Damage: +45%, Defense Ignored: +17%
26
Mastery: 68%, Damage: +46%, Defense Ignored: +18%
27
Mastery: 69%, Damage: +47%, Defense Ignored: +18%
28
Mastery: 69%, Damage: +48%, Defense Ignored: +19%
29
Mastery: 70%, Damage: +49%, Defense Ignored: +19%
30
Mastery: 70%, Damage: +50%, Defense Ignored: +20%
31
Mastery: 71%, Damage: +51%, Defense Ignored: +20%
32
Mastery: 71%, Damage: +52%, Defense Ignored: +21%
33
Mastery: 72%, Damage: +53%, Defense Ignored: +21%
Mega Monkey Magic Description: Improves the effectiveness of Monkey Magic. Temporarily improves party member's HP, MP, All Stats, Speed, Jump, Accuracy, and Avoidability. This buff can stack with any other buff. Info: type = 10, massSpell = 1, magicSteal = 1 Info2: type = 10, massSpell = 1, magicSteal = 1 Delays: piratebless - 1350 ms Range:512% Pre-requisite: Level 20 Monkey Magic Animations:effect, affected, effect0 Maximum Level: 30
1
MP Cost: 60, Duration: 300 sec, Max HP: +420, Max MP: +420, All Stats: +31, Speed: +11%, Jump: +6%, Accuracy: +163, Avoidability: +163
2
MP Cost: 60, Duration: 300 sec, Max HP: +440, Max MP: +440, All Stats: +32, Speed: +11%, Jump: +6%, Accuracy: +166, Avoidability: +166
3
MP Cost: 60, Duration: 300 sec, Max HP: +460, Max MP: +460, All Stats: +33, Speed: +11%, Jump: +6%, Accuracy: +169, Avoidability: +169
4
MP Cost: 60, Duration: 300 sec, Max HP: +480, Max MP: +480, All Stats: +34, Speed: +11%, Jump: +6%, Accuracy: +172, Avoidability: +172
5
MP Cost: 60, Duration: 300 sec, Max HP: +500, Max MP: +500, All Stats: +35, Speed: +11%, Jump: +6%, Accuracy: +175, Avoidability: +175
6
MP Cost: 60, Duration: 300 sec, Max HP: +520, Max MP: +520, All Stats: +36, Speed: +11%, Jump: +6%, Accuracy: +178, Avoidability: +178
7
MP Cost: 65, Duration: 300 sec, Max HP: +540, Max MP: +540, All Stats: +37, Speed: +12%, Jump: +7%, Accuracy: +181, Avoidability: +181
8
MP Cost: 65, Duration: 300 sec, Max HP: +560, Max MP: +560, All Stats: +38, Speed: +12%, Jump: +7%, Accuracy: +184, Avoidability: +184
9
MP Cost: 65, Duration: 300 sec, Max HP: +580, Max MP: +580, All Stats: +39, Speed: +12%, Jump: +7%, Accuracy: +187, Avoidability: +187
10
MP Cost: 65, Duration: 300 sec, Max HP: +600, Max MP: +600, All Stats: +40, Speed: +12%, Jump: +7%, Accuracy: +190, Avoidability: +190
11
MP Cost: 65, Duration: 300 sec, Max HP: +620, Max MP: +620, All Stats: +41, Speed: +12%, Jump: +7%, Accuracy: +193, Avoidability: +193
12
MP Cost: 65, Duration: 300 sec, Max HP: +640, Max MP: +640, All Stats: +42, Speed: +12%, Jump: +7%, Accuracy: +196, Avoidability: +196
13
MP Cost: 70, Duration: 300 sec, Max HP: +660, Max MP: +660, All Stats: +43, Speed: +13%, Jump: +8%, Accuracy: +199, Avoidability: +199
14
MP Cost: 70, Duration: 300 sec, Max HP: +680, Max MP: +680, All Stats: +44, Speed: +13%, Jump: +8%, Accuracy: +202, Avoidability: +202
15
MP Cost: 70, Duration: 300 sec, Max HP: +700, Max MP: +700, All Stats: +45, Speed: +13%, Jump: +8%, Accuracy: +205, Avoidability: +205
16
MP Cost: 70, Duration: 300 sec, Max HP: +720, Max MP: +720, All Stats: +46, Speed: +13%, Jump: +8%, Accuracy: +208, Avoidability: +208
17
MP Cost: 70, Duration: 300 sec, Max HP: +740, Max MP: +740, All Stats: +47, Speed: +13%, Jump: +8%, Accuracy: +211, Avoidability: +211
18
MP Cost: 70, Duration: 300 sec, Max HP: +760, Max MP: +760, All Stats: +48, Speed: +13%, Jump: +8%, Accuracy: +214, Avoidability: +214
19
MP Cost: 75, Duration: 300 sec, Max HP: +780, Max MP: +780, All Stats: +49, Speed: +14%, Jump: +9%, Accuracy: +217, Avoidability: +217
20
MP Cost: 75, Duration: 300 sec, Max HP: +800, Max MP: +800, All Stats: +50, Speed: +14%, Jump: +9%, Accuracy: +220, Avoidability: +220
21
MP Cost: 75, Duration: 300 sec, Max HP: +820, Max MP: +820, All Stats: +51, Speed: +14%, Jump: +9%, Accuracy: +223, Avoidability: +223
22
MP Cost: 75, Duration: 300 sec, Max HP: +840, Max MP: +840, All Stats: +52, Speed: +14%, Jump: +9%, Accuracy: +226, Avoidability: +226
23
MP Cost: 75, Duration: 300 sec, Max HP: +860, Max MP: +860, All Stats: +53, Speed: +14%, Jump: +9%, Accuracy: +229, Avoidability: +229
24
MP Cost: 75, Duration: 300 sec, Max HP: +880, Max MP: +880, All Stats: +54, Speed: +14%, Jump: +9%, Accuracy: +232, Avoidability: +232
25
MP Cost: 80, Duration: 300 sec, Max HP: +900, Max MP: +900, All Stats: +55, Speed: +15%, Jump: +10%, Accuracy: +235, Avoidability: +235
26
MP Cost: 80, Duration: 300 sec, Max HP: +920, Max MP: +920, All Stats: +56, Speed: +15%, Jump: +10%, Accuracy: +238, Avoidability: +238
27
MP Cost: 80, Duration: 300 sec, Max HP: +940, Max MP: +940, All Stats: +57, Speed: +15%, Jump: +10%, Accuracy: +241, Avoidability: +241
28
MP Cost: 80, Duration: 300 sec, Max HP: +960, Max MP: +960, All Stats: +58, Speed: +15%, Jump: +10%, Accuracy: +244, Avoidability: +244
29
MP Cost: 80, Duration: 300 sec, Max HP: +980, Max MP: +980, All Stats: +59, Speed: +15%, Jump: +10%, Accuracy: +247, Avoidability: +247
30
MP Cost: 80, Duration: 300 sec, Max HP: +1000, Max MP: +1000, All Stats: +60, Speed: +15%, Jump: +10%, Accuracy: +250, Avoidability: +250
31
MP Cost: 85, Duration: 300 sec, Max HP: +1020, Max MP: +1020, All Stats: +61, Speed: +16%, Jump: +11%, Accuracy: +253, Avoidability: +253
32
MP Cost: 85, Duration: 300 sec, Max HP: +1040, Max MP: +1040, All Stats: +62, Speed: +16%, Jump: +11%, Accuracy: +256, Avoidability: +256
33
MP Cost: 85, Duration: 300 sec, Max HP: +1060, Max MP: +1060, All Stats: +63, Speed: +16%, Jump: +11%, Accuracy: +259, Avoidability: +259
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Info2: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
8
MP Cost: 30, Cooldown Time: 180 sec
Monkey Militia Description: Summon a pair of elite monkey gunners to assist you in battle. Info: type = 33, minionAttack = normal Info2: type = 33, minionAttack = normal Summon Range: attack1 = 350% Animations:summon.summoned, summon.move, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 15
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Info2: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
33
MP Cost: 70, Duration: 990 sec, All Stats: +17%
Anchors Away Description: Summons forth a powerful magnetic anchor. The anchor pulls enemies towards itself, causing damage, and self-destructs when it expires, dealing more damage. Note: Immediately upon being used, Magnetic Anchor will perform one hit, and pull all monsters. Attacks at a rate of 1530ms. Info: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Info2: type = 33, minionAttack = stun, selfDestructMinion = 1, trembling = 1, mes = stun Delays: magneticCannon - 900 ms Range:350% Summon Range: attack1 = 350%, attack2 = 350%, die = 350% Summon Mob Count: attack1 = 8, attack2 = 8, die = 8 Animations:hit.0, hit.1, summon.summoned, summon.attack1, summon.attack2, summon.stand, summon.die, mob, effect Maximum Level: 15
Cannon Bazooka Description: Fire a shell that's been loaded with the maximum amount of gun powder, scorching through enemies in front of you. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: superCannon - 1110 ms Range:695% Animations:effect, hit.0 Maximum Level: 30
1
MP Cost: 50, Damage: 313%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 50, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 50, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 50, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 50, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 55, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 55, Damage: 361%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 55, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 55, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 55, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 55, Damage: 393%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 60, Damage: 401%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 60, Damage: 409%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 60, Damage: 417%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 60, Damage: 425%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 60, Damage: 433%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 60, Damage: 441%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 65, Damage: 449%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 65, Damage: 457%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 65, Damage: 465%, Number of Hits: 4, Max Enemies Hit: 8
21
MP Cost: 65, Damage: 473%, Number of Hits: 4, Max Enemies Hit: 8
22
MP Cost: 65, Damage: 481%, Number of Hits: 4, Max Enemies Hit: 8
23
MP Cost: 65, Damage: 489%, Number of Hits: 4, Max Enemies Hit: 8
24
MP Cost: 70, Damage: 497%, Number of Hits: 4, Max Enemies Hit: 8
25
MP Cost: 70, Damage: 505%, Number of Hits: 4, Max Enemies Hit: 8
26
MP Cost: 70, Damage: 513%, Number of Hits: 4, Max Enemies Hit: 8
27
MP Cost: 70, Damage: 521%, Number of Hits: 4, Max Enemies Hit: 8
28
MP Cost: 70, Damage: 529%, Number of Hits: 4, Max Enemies Hit: 8
29
MP Cost: 70, Damage: 537%, Number of Hits: 4, Max Enemies Hit: 8
30
MP Cost: 75, Damage: 545%, Number of Hits: 4, Max Enemies Hit: 8
31
MP Cost: 75, Damage: 553%, Number of Hits: 4, Max Enemies Hit: 8
32
MP Cost: 75, Damage: 561%, Number of Hits: 4, Max Enemies Hit: 8
33
MP Cost: 75, Damage: 569%, Number of Hits: 4, Max Enemies Hit: 8
Nautilus Strike Description: Sortie the Battleship Nautilus to rain ordnance on your foes. Info: type = 1, areaAttack = 1 Info2: type = 1, areaAttack = 1 Delays: bombExplosion - 3420 ms Range:400% Animations:effect, screen, special, hit.0 Maximum Level: 30
1
MP Cost: 350, Damage: 404%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 60 sec
2
MP Cost: 350, Damage: 408%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
3
MP Cost: 350, Damage: 412%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 58 sec
4
MP Cost: 350, Damage: 416%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
5
MP Cost: 350, Damage: 420%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 56 sec
6
MP Cost: 350, Damage: 424%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
7
MP Cost: 350, Damage: 428%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 54 sec
8
MP Cost: 350, Damage: 432%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
9
MP Cost: 350, Damage: 436%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 52 sec
10
MP Cost: 350, Damage: 440%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
11
MP Cost: 350, Damage: 444%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 50 sec
12
MP Cost: 350, Damage: 448%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
13
MP Cost: 350, Damage: 452%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 48 sec
14
MP Cost: 350, Damage: 456%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
15
MP Cost: 350, Damage: 460%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 46 sec
16
MP Cost: 350, Damage: 464%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
17
MP Cost: 350, Damage: 468%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 44 sec
18
MP Cost: 350, Damage: 472%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
19
MP Cost: 350, Damage: 476%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 42 sec
20
MP Cost: 350, Damage: 480%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
21
MP Cost: 350, Damage: 484%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 40 sec
22
MP Cost: 350, Damage: 488%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
23
MP Cost: 350, Damage: 492%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 38 sec
24
MP Cost: 350, Damage: 496%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
25
MP Cost: 350, Damage: 500%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 36 sec
26
MP Cost: 350, Damage: 504%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
27
MP Cost: 350, Damage: 508%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 34 sec
28
MP Cost: 350, Damage: 512%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
29
MP Cost: 350, Damage: 516%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 32 sec
30
MP Cost: 350, Damage: 520%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
31
MP Cost: 350, Damage: 524%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 30 sec
32
MP Cost: 350, Damage: 528%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
33
MP Cost: 350, Damage: 532%, Number of Hits: 3, Max Enemies Hit: 15, Cooldown Time: 28 sec
Hyper
Monkey Militia - Enhanced Description: Allows you to set up one more Monkey Militia Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 183
1
Available Summons: +1
Monkey Militia - Persist Description: Increases Monkey Militia's duration. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 162
1
Duration: +10 sec
Cannon Bazooka - Extra Target Description: Increases Cannon Bazooka's max enemies hit. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 168
1
Max Enemies Hit: +2
Cannon Bazooka - Reinforce Description: Increases Cannon Bazooka's damage. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 149
1
Damage: +20%
Hyper Speed Description: Permanently increases your Speed Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 152
1
Speed: +10%
Hyper Magical Guard Description: Permanently increases your Magic Defense. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 174
1
Magic DEF: +500
Monkey Militia - Split Damage Description: Decreases Monkey Militia's damage, but increases number of hits. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 143
1
Number of Hits: +1, Damage: 1/2
Hyper Jump Description: Permanently increases your Jump. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 146
1
Jump: +10%
Cannon Barrage - Reinforce Description: Increases Cannon Barrage's damage. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 155
1
Damage: +20%
Cannon Bazooka - Bonus Attack Description: Increases Cannon Bazooka's number of hits Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 189
1
Number of Hits: +1
Cannon Barrage - Critical Rate Description: Increases Cannon Barrage's critical hit rate. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 177
1
Critical Hit Rate: +15%
Cannon Barrage - Bonus Attack Description: Increases Cannon Barrage's number of hits. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 195
1
Number of Hits: +1
Hyper Critical Rate Description: Permanently increases your Critical Hit Rate. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 198
1
Critical Hit Rate: +10%
Hyper Accuracy Description: Permanently increases your Accuracy Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 158
1
Accuracy: +20%
Hyper Max Heart Points Description: Permanently increases Maximum HP. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 192
1
MaxHP: +15%
Hyper Max Magic Points Description: Permanently increases Maximum MP. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 186
1
MaxMP: +15%
Hyper Strength Description: Permanently increases your Strength Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Strength: +50
Hyper Dexterity Description: Permanently increases your Dexterity Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Dexterity: +50
Hyper Intelligence Description: Permanently increases your Intelligence Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Intelligence: +50
Hyper Luck Description: Permanently increases your Luck. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 140
1
Luck: +50
Hyper Max Demon Force Description: Permanently increases Maximum DF Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 180
1
Max Demon Force: +50
Hyper Physical Guard Description: Permanently increases your Weapon Defense. Info: type = 50 Info2: type = 50 Maximum Level: 1 Required Level: 165
1
Weapon DEF: +500
Buckshot Description: Use a special buckshot designed for cannon shooters. Info: type = 50 Info2: type = 50 Animations:effect Maximum Level: 1 Required Level: 150
1
MP Cost: 300, Duration: 180 sec, Damage Reduced to: 40%, Number of Hits: 3 times more
Epic Adventure Description: A power only available to Adventurers who have explored the Maple World that increases your damage and maximum damage. Info: type = 50 Info2: type = 50 Range:400% Animations:effect, attected Maximum Level: 1 Required Level: 200
Rolling Cannon Rainbow Description: Call for the aid of your allies, summoning three cannons that mow down enemies in front of you. Summon skill. Info: type = 33, areaAttack = 1 Info2: type = 33, areaAttack = 1 Delays: HY532rollingCannon - 480 ms Animations:summon.summoned, summon.die, summon.stand, hit.0 Maximum Level: 1 Required Level: 170
1
MP Cost: 30, Duration: 12 sec, Damage: 400%, Number of Hits: 2, Max Enemies Hit: 10, Attack Rate: 240 ms - Cooldown Time: 90 sec
No delay on Blade Clone is nice, and passive 10% damage is also a great boost. Not sure I like the new Phantom Blow as much as the current one (also not sure why it needed more range?) but the new Blade Fury looks awesome.
Interesting. Anyone else notice the significant amount of Erve-related NPCs in this extraction? Something tells me Nexon has forgotten what they'd set out to do. Nevermind, seems all of those added NPCs all pertain to the new theme dungeon that was added.
I'm pretty satisfied with the cs changes mainly on the Counter animation removal and the ability to use Back Blast after Cannon Jump. Kinda hope they change the Cannon Drum skill a bit though.
Rolling Rainbow being turret mode will most likely wont ignore DR like Arrow Platter, but its 12 sec only anyway.
No delay on Blade Clone is nice, and passive 10% damage is also a great boost. Not sure I like the new Phantom Blow as much as the current one (also not sure why it needed more range?) but the new Blade Fury looks awesome.
I always thought the range on Phantom Blow was too short myself.
Not sure what happened to Cannon Barrage. It's already weak enough (It feels like Bazooka outdamages it at times) and this doesn't exactly look like a buff of any kind. We'll see.
I like this patch. The DB skills look nice, and the Canoneers skills look much more realistic(?), better than lasers at least. Flashbang is now more useful, and the new rolling rainbow is excellent. Overall these changes seem for the better and balanced.
[MENTION=1368]Baklava[/MENTION]; LF> Black mage hair.
Fairy Queen Ephenia Function: Queen
"White Mage... has he forgotten our promise?"
"Greedy humans... I cannot stand them."
So basically... the White Mage had something to do with Ephenia, but then I assume he did the whole 'cast away his light and turn into the Black Mage' thing so he never followed up on that. And that lead Ephenia to think all humans are greedy and made her hate them, which made her side with the Black Mage so she could get rid of the humans in her forest. IT WAS ALL PLANNED.