2013-07-25, 03:05 AM
valhala556 Wrote:I got Monster Hunter for the 3DS just recently. Have about 13~14hrs in and still trying out weapons. I like the bow but dam is it expensive to maintain. So im pretty much gonna hold off on it till money is easier. (I dont like to sell things)
So anyway I was wondering if the Sword +sheild are viable or is it mostly a beginner type weapon?(even though I am a beginner.) I like how It has both blunt and slash attacks.
Once you get semi-decently far into the game you won't worry about how much Coatings cost anymore. Early on they can be expensive but once you're at 4 or 5*, you shouldn't have any problems with how much they cost anymore.
As for SnS: I've always found SnS to be a very enjoyable weapon. The reason it's considered a beginners weapon is because some guy made formulas for the melee weapons in Tri and determined that it had the lowest multipliers and lowest DPS of any other weapon. People are so focused on how much damage you do and not focused on having fun, which is what really matters, and the end result is that SnS was shunned regardless of the fact that it was an extremely versatile and mobile weapon, regardless of its low damage. I personally find SnS to be one of the easiest weapons to learn how to dodge properly with, because you can do it at almost any moment, in any part of any combo, except for the overhead swing at the end of the base X combo (which is also the weakest attack in its moveset, so I suggest just never using it and cancelling it with Y combos).
Ever since P3rd, EVERY weapon was massively revamped in terms of formulas. Bow used to be, by far, the weakest weapon in the entire game. It had the shittiest damage multiplier and by far the strictest rules for its damage output (you had to be EXACTLY the correct distance or your damage plummeted). Since, Bow and SnS have received major backend overhauls in their damage formulas, which results in them being far better than they used to be. No one has done straight damage formulas that are easy to understand like there was for Tri, so as a result everyone just jumps to the Tri numbers which are massively outdated and old, but people cling to them even so.
You can check out this link for direct damage multipliers by clicking the green Menu button, then hitting the Damage tab. A simple (and kind of off, but works regardless) way to explain how damage works is that when you hit an enemy, the type of attack that hits has an elemental and raw multiplier. The area of the monster you hit also has both a raw multiplier, and an elemental multiplier. All of these things are considered when you do damage. So, for example, when you hit with the Jumping Slash (the X+Y/Unsheathe Attack), you do .17x your damage, so basically 17%. You then multiply that with the defense on the monster part. So for example, Rathalos' head has a multiplier of .75, or 75%. So you do (Raw * .17 * .75). Elemental has its own multipliers, which are missing from this site for each weapon however monster elemental weaknesses are available, which helps.
It's a tad confusing, I know. Basically, if your SnS has a Raw of 400, you do 400 * .17 * .75 = 51 damage per hit to the head with the Jumping Slash. It seems low, but monsters in MH don't have that much health in actuality (You should use an HP hack on a PSP version to see how low it actually is, it's not very high). Even for SnS it seems pretty low, but consider how often you hit, and also elemental damage.
TL;DR version: SnS doesn't suck. It's not a beginners weapon. People are just petty and stupid. Also formulas.

