2013-07-03, 08:11 PM
Aggravate Wrote:It looks like they scrapped the increase in delay for QT, but nothing else really changed. Shade Split is either using the attackCount = 1 or bulletCount = 3 for the hits...
I could wish so much for that, but only thing I'm seeing there is "Changed - ballDelay2 (180 --> 90)" but not the overall skill delay, I'm bad at maths so am I missing something here? because I think we are still screwed with a slow delayed QT...

