2013-03-06, 12:25 AM
raizoo Wrote:People just tell me that the HH has more sustained damage now and Hammer is bursty. Not sure about exhaust/KO values though.
I feel that the only difficult part of HH is remembering the songs of each weapon. I think you should clarify that HH being "combo oriented" is more toward working your song notes into a combo. I rarely find myself going into the 2nd part of recital mode unless we're still prepping.
Tried out SA and I'm actually liking it. I just need to remember which buttons do what now. .__.;
Even without the notes HH is very combo oriented because depending on what your last action was, X and Y do different things. Most other weapons always do the same thing regardless of situation with some small exceptions, but not nearly at the extent that HH is now. SA has a similar situation too. It's a good point though, and can be added to the information.
You should always try to replay buffs every 30-40 seconds, because they only last a minute for most. Also some buffs have extra effects for being stacked. A good example of this is the base WW/PP note combo, when done twice it adds a movement bonus to only you, but also rebuffs everyone with the original buff as well. In P3rd, you could open the information for your HH to find the available note combinations. I don't think you can do that in the demo due to you not being able to access your equipment menu though.

