2013-02-23, 06:39 PM
Lozmaster Wrote:... Did you just claim a game about , literally, "monster hunting" is realistic in any way or form?
Yes, I just did . When you are hunting you could lose sight of the thing you are hunting (In my case is usually bunnies, I don't eat them but I just help my dad), so losing the objective for a moment isn't that bad if you know it's pattern. And It's only that aspect that I claim as real, everything else is imaginary, or do we see Wyverns flying on the city?
Quote:Besides that, look at how many people, even in this thread, from people who appear to be MH fans are claiming to have problems with camera controls. If the people who love monster hunter can't stand the controller setup, how are you expecting the people who aren't yet interested to react?
I would GREATLY appreciate it, among a few other things, being an option, so I can at least try and react to the monster, and feel like any mistakes I make are a result of my actions, and not the game screwing me on purpose. (That was the key difference between making a game infuriating and challenging, incase you missed it!).
For instance: Dark souls has a "lock on" system in combat. Did that make it an easy game? (Hint: No)
I rarely have a problem with the Camera (MHTri), neither some of the people I know. For me an auto lock system kill some aspects of the game like for example following rathalos while it's flying on circles, etc. And don't worry they are introducing in on MH4.
Quote:It's like you don't understand why people aren't interested in/happy with the game. No, no-one wants to be able to ohko the monsters, anyone can easily see they're supposed to be a serious amount of work/strategy going in to beating them. More feedback on how you're doing in any given fight would be great though. Yeah, I got that the bosses start limping or whatever when they're severely damaged, but that didn't seem like enough to me. Would including an option to display a health bar for each (major?) monsters really be so terrible?
And HP bar would be the most terrible thing to add to MH, because this isn't like pokemon where you need and HP bar to not kill the pokemon. When you are capturing a monster like Lagiacrus for example, you usually killed it first a good amount of time before, You will learn it's pattern when it's tired/dying and It's the "hunting" aspect of the game, I know a lot of people hate the capturing missions a lot more than the killing ones because they require quite more knowledge about the monster's patterns but that's the core of the game. And you get process feedback when breaking some parts of the monster like Lagiacrus' chest or horns.
Quote:Yes, people hate challenging games. That's why Dark/Demon Souls, Super Meat boy,Ninja Gaiden, Rhythm Heaven, Any Bullet Hell game, and plenty more, are universally reviled.
If the Wii version of Tri, and this demo are representative of the entire series, I totally understand why it isn't popular. Yeah, I can see why people would enjoy fighting what is essentially a game made up of tough boss fights, but the UI is missing some options that they could easily add that would make the game so much more palatable to get started with
They are making the game a bit more "new friendly" in MH4 and some friends (and polantaris) say that they are making the same since the firsts games. For example the auto lock system in MH4.

