2013-02-23, 01:14 PM
Chicocl Wrote:They hate the lack of auto lock in monster hunter (Something I love for the realism of the game)... Did you just claim a game about , literally, "monster hunting" is realistic in any way or form?
Besides that, look at how many people, even in this thread, from people who appear to be MH fans are claiming to have problems with camera controls. If the people who love monster hunter can't stand the controller setup, how are you expecting the people who aren't yet interested to react?
I would GREATLY appreciate it, among a few other things, being an option, so I can at least try and react to the monster, and feel like any mistakes I make are a result of my actions, and not the game screwing me on purpose. (That was the key difference between making a game infuriating and challenging, incase you missed it!).
For instance: Dark souls has a "lock on" system in combat. Did that make it an easy game? (Hint: No)
Quote: they hate the lack of an exp bar with improved skills so they can just fail a mission like 100 times till their skills just one hit KO the large monster.It's like you don't understand why people aren't interested in/happy with the game. No, no-one wants to be able to ohko the monsters, anyone can easily see they're supposed to be a serious amount of work/strategy going in to beating them. More feedback on how you're doing in any given fight would be great though. Yeah, I got that the bosses start limping or whatever when they're severely damaged, but that didn't seem like enough to me. Would including an option to display a health bar for each (major?) monsters really be so terrible?
Quote:I'm really worried about the game industry right now, they can't really accept a game that rewards skills and effort, they just want another generic shooter, an easy auto lock game or a grinding exp game where losing is being rewarded.
Yes, people hate challenging games. That's why Dark/Demon Souls, Super Meat boy,Ninja Gaiden, Rhythm Heaven, Any Bullet Hell game, and plenty more, are universally reviled.
If the Wii version of Tri, and this demo are representative of the entire series, I totally understand why it isn't popular. Yeah, I can see why people would enjoy fighting what is essentially a game made up of tough boss fights, but the UI is missing some options that they could easily add that would make the game so much more palatable to get started with

