2013-02-23, 04:30 AM
I've updated the OP with Wind Archers.
I've gotten a good look at Spiral Vortex now that I'm 100. It currently uses the shoot delay, which is the same as an Archer's basic attack, Double Shot, Arrow Blow, etc. which is 800ms, rounding to 810ms at Normal (6) and 600ms at Fastest (2). If they ever find out that they've completely forgotten to add a delay for Spiral Vortex, then we may see a nerf, but knowing Nexon, this could be dozens of patches down the line.
When you hit a monster with Spiral Vortex, and you don't miss all five hits, it will do its splash damage. Any nearby monster will also be hit by this splash damage; however, in most, if not all cases, nearby monsters are hit with Spiral Vortex's main attack. This means if you hit seven monsters, the max amount, each monster will take the primary hit, and then deal splash damage to itself and every other nearby monster. As such, a single shot of maxed Spiral Vortex to seven monsters will do 380% x 5 x 7 + 230% x 2 x 7 x 7 = 35 840%. It's very similar to Angelic Buster's skill with splash. The splash only occurs once per monster, and there is no duration anymore (well, there is still a time variable in the data, but the splash only hits once). I'm currently still assuming that Spiral Vortex's hypers affect its splash, i.e. hits and max targets, but I could be wrong, as I haven't seen any videos of those hypers.
It's fairly noticeable that each monster deals splash if you can't kill things in a single shot of Spiral Vortex, but when you have a large pack, they die or have significantly lower health.
Another thing to note is that Pinpoint Pierce works like Bullseye in that it marks a monster to take extra damage, but it can be applied to as many monsters as you can hit with it. It does not make your attacks focus like Bullseye does. In theory, it should be possible to mark all six of Zakum's arms, or each piece of Horntail's body, though it is heavily dependent on whether the monster can move around and stuff. As such, I am only accounting for one monster, since there could be any amount of set up time for something more complex.
Dance of Frozen Wind attacks at 240ms and does not trigger Trifling Whim so it cannot be used as a primary attack. The 2nd job Fairy Turn does more %/s than it in fact. Its only utility is that it can move.
I've gotten a good look at Spiral Vortex now that I'm 100. It currently uses the shoot delay, which is the same as an Archer's basic attack, Double Shot, Arrow Blow, etc. which is 800ms, rounding to 810ms at Normal (6) and 600ms at Fastest (2). If they ever find out that they've completely forgotten to add a delay for Spiral Vortex, then we may see a nerf, but knowing Nexon, this could be dozens of patches down the line.
When you hit a monster with Spiral Vortex, and you don't miss all five hits, it will do its splash damage. Any nearby monster will also be hit by this splash damage; however, in most, if not all cases, nearby monsters are hit with Spiral Vortex's main attack. This means if you hit seven monsters, the max amount, each monster will take the primary hit, and then deal splash damage to itself and every other nearby monster. As such, a single shot of maxed Spiral Vortex to seven monsters will do 380% x 5 x 7 + 230% x 2 x 7 x 7 = 35 840%. It's very similar to Angelic Buster's skill with splash. The splash only occurs once per monster, and there is no duration anymore (well, there is still a time variable in the data, but the splash only hits once). I'm currently still assuming that Spiral Vortex's hypers affect its splash, i.e. hits and max targets, but I could be wrong, as I haven't seen any videos of those hypers.
It's fairly noticeable that each monster deals splash if you can't kill things in a single shot of Spiral Vortex, but when you have a large pack, they die or have significantly lower health.
Another thing to note is that Pinpoint Pierce works like Bullseye in that it marks a monster to take extra damage, but it can be applied to as many monsters as you can hit with it. It does not make your attacks focus like Bullseye does. In theory, it should be possible to mark all six of Zakum's arms, or each piece of Horntail's body, though it is heavily dependent on whether the monster can move around and stuff. As such, I am only accounting for one monster, since there could be any amount of set up time for something more complex.
Dance of Frozen Wind attacks at 240ms and does not trigger Trifling Whim so it cannot be used as a primary attack. The 2nd job Fairy Turn does more %/s than it in fact. Its only utility is that it can move.

