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Archer %/s (KMS Unlimited and GMS Tempest)
I'm considering at this point just not caring since it's impossible for most summons to hit cap in Unlimited anyways. I might even calculate the flat cap on summons in the future.

That also brings up the point that Attack% skills are multiplicative with Total Damage, but when your range is 2m~2m, Attack% can't help you anymore unlike having more Total Damage. I'll need to look into how to account for this, since it's directly added to the %/s now since it's effectively the same thing as having a higher multiplier, but there is a range cap.

Wild Hunters have had their Attack% bonuses correctly added to the tables, but the above should be taken into consideration.
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Archer %/s (KMS Unlimited and GMS Tempest) - by JoeTang - 2013-01-17, 08:45 PM

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