2012-11-13, 12:42 PM
Kickstarter is not even remotely close to the right model for purchasing specific items at a specific price. I think we're explicitly forbidden by their TOS too; "Projects using Kickstarter simply to sell existing inventory"
It's meant to allow people to donate as much as they want towards a single specific goal.
Not to mention they take 5% off what is raised. ( If your project is successfully funded, Kickstarter will apply a 5% fee to the funds raised, and Amazon will apply credit card processing fees (between 3-5%). If funding isn't successful, there are no fees. )
You basically latched on to one aspect of how they work and disregarded everything important.
We could theoretically scrap the whole thing, throw up a kick starter on the premise of creating inventory and reward everyone who pays more than X with a shirt, but we don't have a hard target to declare for and it'd be adding yet another administrative layer for me to wade through trying to match contributor to product outside of the framework of the donation app.
It's meant to allow people to donate as much as they want towards a single specific goal.
Not to mention they take 5% off what is raised. ( If your project is successfully funded, Kickstarter will apply a 5% fee to the funds raised, and Amazon will apply credit card processing fees (between 3-5%). If funding isn't successful, there are no fees. )
You basically latched on to one aspect of how they work and disregarded everything important.
We could theoretically scrap the whole thing, throw up a kick starter on the premise of creating inventory and reward everyone who pays more than X with a shirt, but we don't have a hard target to declare for and it'd be adding yet another administrative layer for me to wade through trying to match contributor to product outside of the framework of the donation app.
It's not having what you want - It's wanting what you've got.

