Takebacker Wrote:http://www.basilmarket.com/forum/832508/0/#1.4
:/
The only reason demo would do more damage than cannon is if the ship broke faster than a viper was transformed. My math shows there's an EXTREMELY significant gap in their damage per minute favoring cannon, unless you want to go ahead and tell me what i did wrong. 
Please... no cross forum discussions, if you want to reply to a post, post your full reply and dont link to basil as a reply.
Anyway, I read your post on basil, and you're doing it wrong...
I was talking about that wdef has more penalty for Corsairs then Buccaneers because of the lower base attack between these two.
And besides that:
- (Advanced) homing doesn't work (anymore) on Bosses, Nexon nerfed it.
- Battleship will break in a short time when fighting to Zakum / Horntail, while Buccaneers have 16 out of every 20 minutes Super Transform in a Buccaneer party.
Btw, your DPM calcs are quite correct, but your base attack ranges (Using your info):
- Buccaneer (875str+110dex+125watt) => [(875 * 4.8 + 110) / 100] * 125) => 2835~5387 (avg 4111)
- Corsair (874dex+110str+125watt) => [(874 * 3.6 + 110) / 100] * 125) => 2261~4070 (avg 3165)
Range vs DPM Conversion (Using your info):
- Buccaneer 106.620% DPM * 41.11 = 4.383.148 ADPM (Average Damage Per Minute)
- Corsair 138.180% DPM * 31.65 = 4.373.397 ADPM (Average Damage Per Minute)
Conclusion: Both Buccaneer and Corsair do the same DPM on the Snail Boss (Corsair = 99.77% dmg of Buccaneer damage)
Then take in mind what I said about wdef penalty, and you'll see Buccaneers do more DPM at Zakum/Horntail/etc...
Although with advanced homing (it has to be recasted for each monster though, and this will slow down your training again...) Corsairs would do more damage on Skelegons and friends...