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[GMS v.101] Compilation of Bugs and Glitches (ACTUALLY UPDATED)
ChosenFruit Wrote:When your lvl 70+ and level up, it doesn't show that little "!" showing you have SP to put in, only shows the AP one.

And here I thought I was too pro for that icon on my Pally. The AP one annoys the hell out of me, because I keep unspent AP for HP Washing.
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Heffalump Wrote:I could have sworn you were a DB when I posted that.
Weird.
@ChosenFruit: SS?

 Spoiler

As you can see, I have 3 SP to use, and no icon on-screen over the SP thingy.
Been doing that since I advanced.
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This is pretty trivial, but if you notice the original Badge slot in your Equip window is actually still there under the Codex. You can make out the word "Badge" behind the Codex if you look. xP
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Heffalump Wrote:I could have sworn you were a DB when I posted that.
Weird.
@ChosenFruit: SS?

Well, I -DO- have a dual blade, I just changed my info on my SP account to reflect the character I am currently playing the most.
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Not sure if this counts as a glitch, but you can no longer manually dispel Beholder by right clicking the icon.
(I'm pretty sure you could before the patch)
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the first time of every day i click to join a pvp mode, my game crashes
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Discovered today, the Corsair's battleship also triggers the mount lag. Had a sair in our Kenta PQ today and he killed my sisters' from him locking them up during Pianus.
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The ToT bosses in monster park don't seem to be affected by my boss damage.
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Blades4hire Wrote:The ToT bosses in monster park don't seem to be affected by my boss damage.

They don't have any weaknesses either. I was disappointed when I found that out.
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44. The SP Reset notification stopping at level 70 is intended. Read the Patch Notes.
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Dark Link Wrote:They don't have any weaknesses either. I was disappointed when I found that out.

Yeah, at this point I'm starting to wonder why Nexon even bothered putting elements in this game since they clearly don't want us using them.
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My jaira lags me, anyone else with this problem?
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Warlineh Wrote:My jaira lags me, anyone else with this problem?

Yep, see #12.
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Sorien Wrote:Yeah, at this point I'm starting to wonder why Nexon even bothered putting elements in this game since they clearly don't want us using them.

well Before "everything" if u wanted to train faster u would pick an element. Now everyone lvls in a blink of an eye they dont wanna to give us any advantge so they leave us with out crap non ele damage...
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Devil Wrote:- Mechanics are still locked in 4th Job Tank Mode when a Paladin casts Combat Orders, you can't go back to Prototype Mode. Most likely happens at lvl31 and lvl32 Tank Mode.
- Pet autopot - POTIONS - get removed A LOT. Happens when: Pet goes back into cage (no food), Pet is removed at Time Temple flight, Sometimes when you re-log.

I'm fairly certain the autopot issue only happens when you open your equipment window without a pet. If you bring your pet back, your autopots should still be there (as long as you didnt open the window without it).

as for "31. Rushing, etc", It's more generic. Monster knockback physics are screwed up completely when there's more than 1 person on the map. Regular KB, pushing, and pulling. They function fine on your own, but as soon as someone else is around, it breaks.

Confirming: Mylevel 120 Captain Cygnus characters after using SP reset, i have 3 SP leftover that it will not allow me to use. Says i need to apply them towards 1st/2nd job, but ive clearly filled those and all of 3rd job, save for these 3 unusable points.
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valhala556 Wrote:well Before "everything" if u wanted to train faster u would pick an element. Now everyone lvls in a blink of an eye they dont wanna to give us any advantge so they leave us with out crap non ele damage...

I dunno. I can train a lot faster at lighting-weak mobs with my I/L than mobs with the same HP/EXP ratio at that level. Ofc, he's 5x.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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valhala556 Wrote:well Before "everything" if u wanted to train faster u would pick an element. Now everyone lvls in a blink of an eye they dont wanna to give us any advantge so they leave us with out crap non ele damage...

I mean it's nice that they're buffing our "neutral damage", but said damage also comes from our ELEMENTS!
Can't exactly do decent "Neutral Damage" when we can't even use our elements in most boss fights now due to "Elemental Resistance".

Zenkat Wrote:Confirming: Mylevel 120 Captain Cygnus characters after using SP reset, i have 3 SP leftover that it will not allow me to use. Says i need to apply them towards 1st/2nd job, but ive clearly filled those and all of 3rd job, save for these 3 unusable points.

Bit funny the reset gives our CKs our "4th job" advancement SP, when we can't even use them!
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valhala556 Wrote:well Before "everything" if u wanted to train faster u would pick an element. Now everyone lvls in a blink of an eye they dont wanna to give us any advantge so they leave us with out crap non ele damage...

It's all well and good that they're trying to make it so leveling up isn't easier for any one job, but they shouldn't go and make a gameplay mechanic completely pointless in doing so. Not to mention the fact that jobs with a large number of elemental attacks tend to rely on elemental weaknesses for their damage. Taking those weaknesses out or making just about every high end boss resist those elements is just stupid when classes like Paladins and Mages exist.

Dark Link Wrote:I mean it's nice that they're buffing our "neutral damage", but said damage also comes from our ELEMENTS!
Can't exactly do decent "Neutral Damage" when we can't even use our elements in most boss fights now due to "Elemental Resistance".

The issue also applies to the fact that mages are split into elemental specializations. Why bother splitting them into elemental specializations if they're just going to decide that mages will have to settle for crap damage unless they use elemental reset at all times?
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Wild Hunters' summons can finally do damage to mobs now without the use of hacks!

*Squeals*

L>Best monsters to capture.

1. Gatekeeper- amazing vertical range.
2. ?
3. ?
4. ?
5. ?
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ChronosXIII Wrote:Wild Hunters' summons can finally do damage to mobs now without the use of hacks!

*Squeals*

L>Best monsters to capture.

1. Gatekeeper- amazing vertical range.
2. ?
3. ?
4. ?
5. ?
Dam I knew I was forgetting something I was suppose to test that.
I get out of school early tomorrow so its good.
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