Next Update Sneak Peek
Dusk Wrote:Eh. I made a table. DrKs have HB here, I left out mages and Buccs for obvious reasons, I neglected to factor in buffs, and I didn't include Snipe for MMs since it costs like no MP anyway. All characters are levelled with 10 int from level 10 - most people should have more (I've got just under 4k MP at 154, a lot more than the 34xx I should have), or slightly less if they're washed to minimum. This basically shows which classes burn the most MP with their attacks, relative to the size of their MP bar. Time is the amount of attacking they could theoretically get in. All classes are using regular speed weapons (I assumed Normal (6) for Swords/Slow (7) for Spears/PAs) and Booster.


ClassSkillMP/sTotal MP @150 w/ MoNTime (s)
DrKCrusher24.2219090
DrKFury26.7219082
NLTT33.3264479
ShadBstep/SB37.6264470
BMHurricane (with Conc)41.7264463
MMStrafe44.4264459
CorsairCannon63.5334453
PallyBlast32.0136943
HeroBrandish33.3124437
BMHurricane75.0264435


Oh, and don't forget mages have bigger issues with MP than skill cost. Magic Guard eats a huge chunk.

Fury should be assumed with a slow (8) weapon, as most polearms are 1 speed slower than spear counterparts.
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MasPan Wrote:Fury should be assumed with a slow (8) weapon, as most polearms are 1 speed slower than spear counterparts.

Well that adds 6 seconds to how long you can spam it, not a big deal.
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Dusk Wrote:Well that adds 6 seconds to how long you can spam it, not a big deal.

Yea, it still does the same amount of damage in that time. My glaive means I'll lose about 5-7 seconds of attacking though.
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I think much more will be put in in this patch, sneak peek never means the entire thing, usually just to hype it up, and PQs hype up GMSers. Everyone loves dojo, and CPQ is a staple for global.
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How long would a "Normal" Sky Ski last? Or a Carabella on a Hero? o.o...this isn't looking too good for Heroes. :[
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Heroes and paladins max improve mp recovery, don't they? At least you get something to do when you get 1/1'd and there are no potions around I guess.
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[COLOR="Red"]I'm pretty sure I did...but you still need to wait ten seconds for it to kick in I think...1/1 isn't going to be kind to anyone at all...

Edit: I wonder if there'll be a place to avoid Pap's 1/1 like in the Origin of Clocktower map?
[/COLOR]
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Cyanne Wrote:Heroes and paladins max improve mp recovery, don't they?

I think so generally yes, but +33 mp is still only 1 extra attack every 7 seconds >_> Over the full 43 second period that's 6 more attacks, or bumping it up to 47 seconds.

I think a damage per MP% is in order here, eg. 24 mp for 770% (Blast) out of 1350 MP = 1.8% mp, or about 430%/%. 12 mp for 574% (Powerstrike+60%FA) = 645%/%.
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[noparse][size="Over 9000"]YES.[/size][/noparse]

Just yes.
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Because I found it funny...

On the comments, this was a comment:
"Thank you WIZET for making this big update I have been waiting for MCPQ2 WIZET thanks Big Grin"

Lolwut?
And then the guy 2 under him's main character is a skunk. Just a skunk. :f6:

Excellent

Funny people are funny.
And I'm glad I can suck the mp out of those bosses, and, at the same time, heal myself! Yay me! Glitter
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does anyone know the belts you can get from the Dojo?
like the stats on them.
thnx
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Lubzter Wrote:does anyone know the belts you can get from the Dojo?
like the stats on them.
thnx

white > +1 +1 +1 +1 200pts
yellow> +2 +2 +2 +2 1800 pts
Blue > +3 +3 +3 +3 ...
red > +4 +4 + 4 +4 ...
Black> +5 +5+5+5 18000pts
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Lubzter Wrote:does anyone know the belts you can get from the Dojo?
like the stats on them.
thnx

http://www.southperry.net/forums/showthread.php?t=12550

That thread will answer just about any question about the Dojo.

[spoiler=Belts' Stats]

[Image: 11.png]

White Belt

Accessory - All classes
Untradeable(Karma Scissor can be used)
LV :
25
STR: +1
DEX: +1
INT: +1
LUK: +1
WDEF: +10
MDEF: +10
Avoid: +3
Slots: 3
Training Points Required: 200


[Image: 21.png]
Yellow Belt
Accessory - All classes
Untradeable(Karma Scissor can be used)
LV : 35
STR: +2
DEX: +2
INT: +2
LUK: +2
WDEF: +20
MDEF: +20
Avoid: +6
Slots: 3
Training Points Required: 1800

[Image: 31.png]
Blue Belt
Accessory - All classes
Untradeable(Karma Scissor can be used)
LV : 45
STR: +3
DEX: +3
INT: +3
LUK: +3
WDEF: +30
MDEF: +30
Avoid: +9
Slots: 3
Training Points Required: 4000

[Image: 41.png]
Red Belt
Accessory - All classes
Untradeable(Karma Scissor can be used)
LV : 60
STR: +4
DEX: +4
INT: +4
LUK: +4
WDEF: +40
MDEF: +40
Avoid: +12
Slots: 3
Training Points Required: 9200

[Image: 51.png]
Black Belt
Accessory - All classes
Untradeable(Karma Scissor can be used)
LV : 75
STR: +5
DEX: +5
INT: +5
LUK: +5
WDEF: +50
MDEF: +50
Avoid: +15
Slots: 3
Training Points Required: 17000

[/spoiler]

Info taken from that thread.
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Should be noted that the point progression is kinda slower, Bosshunter PQ is +1 point per round (1 for mano, 2 for stumpy, etc... 24+ by the time you get to Manon). Mu Lung Dojo is +2 +2 +2 +2 +2, +3 +3 +3 +3 +3, etc.as far as I know, so it'll be somewhat harder to get points. I mean, my Night Lord took maybe 20min to get the 1000 point Agent Hat... by clearing ~16 rounds repeatedly (136 points). That becomes 50 points in the new system o.o
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Stereo Wrote:Should be noted that the point progression is kinda slower

There's that, and it looks even slower due to the stupid spawning. In BPQ, the boss was already spawned and waiting for you inside. It looks like Dojo bosses have to do some fancy spawn animation before you can kill them (which means pointless waiting around time, wasted seconds, etc).

I don't mind, though. Nothing is going to stop me from getting my Black Belts.
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Stereo Wrote:Should be noted that the point progression is kinda slower, Bosshunter PQ is +1 point per round (1 for mano, 2 for stumpy, etc... 24+ by the time you get to Manon). Mu Lung Dojo is +2 +2 +2 +2 +2, +3 +3 +3 +3 +3, etc.as far as I know, so it'll be somewhat harder to get points. I mean, my Night Lord took maybe 20min to get the 1000 point Agent Hat... by clearing ~16 rounds repeatedly (136 points). That becomes 50 points in the new system o.o

Wait why did you stop at Jr Balrog?

Most 4th jobbers should be able to clear up to round 27 without problems, maybe round 26 if you can't tank Crog.

So that's 107/114 points.
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Shall we begin hoarding chaos scrolls? Or laugh at those that delay too late to sell theirs when belt scrolls are released?
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Dusk Wrote:Wait why did you stop at Jr Balrog?

Maybe I have the numbers wrong... I stopped at C.Rogs cause their map is horrible for ranged attacks. It's not that I couldn't kill it (and no I can't tank it, 3800 hp), I just didn't like wasting time staying away from it and trying to attack through all the random platforms.
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Stereo Wrote:Maybe I have the numbers wrong... I stopped at C.Rogs cause their map is horrible for ranged attacks. It's not that I couldn't kill it (and no I can't tank it, 3800 hp), I just didn't like wasting time staying away from it and trying to attack through all the random platforms.

C.Rog is stage 22, so you cleared 21 stages.

21*22/2 = 231 points, which is still over twice as much as 104 points from this =/
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So I stole Dusk's table and added a column.


ClassSkillMP/sTotal MP @150 w/ MoNTime (s)DPS for Pap (Solo)
DrKCrusher24.2219090255,555
DrKFury26.7219082280,487
NLTT33.3264479291,139
ShadBstep/SB37.6264470328,571
BMHurricane (with Conc)41.7264463365,079
MMStrafe44.4264459389,830
CorsairCannon63.5334453433,962
PallyBlast32.0136943534,883
HeroBrandish33.3124437621,621
BMHurricane75.0264435657,142


This is based on 23,000,000 for Pap's first body only. Also assuming he doesn't spawn any bombs, which may or may not be fair. I've gone entire solos on Pap without bombs, and others being constantly crowded by then. So...these numbers aren't fantasy ones if you're unlucky. This'll bring a problem for low-hp ranged characters: Do you want the bombs for their potions, or will they blow you to pomegranate?
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