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Inferno vs Arrow Bomb
#21
KaidaTan Wrote:You mean 29?

14 because Dusk implied the usage of Inferno to lure and aggro.
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#22
JoeTang Wrote:14 because Dusk implied the usage of Inferno to lure and aggro.

Ah, yes. Never a better 16 points spent than on a skill that lures and aggros. Passive speed be damned.
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#23
KaidaTan Wrote:Ah, yes. Never a better 16 points spent than on a skill that lures and aggros. Passive speed be damned.

Even if you place 16 Inferno, you still have 5 left over for Thrust if you decide to max Hawk for whatever Godforsaken reason.
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#24
KaidaTan Wrote:Ah, yes. Never a better 16 points spent than on a skill that lures and aggros. Passive speed be damned.

I had 12x speed on my BM without a single point in Thrust and I liked having that much speed. 140 speed made precise movement more difficult. If I needed 170 speed I'd use my mount. I hate Thrust and will never put a single point in it if I ever decide to start that Marksman project I've been thinking about. I have long conceded that Inferno is not a critical skill to have but I still don't need Thrust.
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#25
Dusk Wrote:I had 12x speed on my BM without a single point in Thrust and I liked having that much speed. 140 speed made precise movement more difficult. If I needed 170 speed I'd use my mount. I hate Thrust and will never put a single point in it if I ever decide to start that Marksman project I've been thinking about. I have long conceded that Inferno is not a critical skill to have but I still don't need Thrust.

Oh yeah. I hate fire skills, so I'm going to unreasonably put no points into them ever out of spite, even if the skills are good.
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#26
KaidaTan Wrote:Oh yeah. I hate fire skills, so I'm going to unreasonably put no points into them ever out of spite, even if the skills are good.
I feel the same way about Mortal Blow.

Inferno got nerfed inadvertently, it's now got 1 purpose: Time Temple. We'll see how useful it is when that comes out.
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#27
Worthyness Wrote:not like the Slinger's burn, but more like a lolfieldoffire type thing

Talking of overpowered...

It lit entire fucking maps on fire. From the point of impact, it would spread out until it reached the edges of the platform. At Himes that means the entire map.

Looks cool, but do Archers really need to be able to hit the whole map from 1 spot at 3rd job?


If I get my Hunter to 3rd job I'll get it anyway cause well..I like to burn things.
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#28
Stereo Wrote:Talking of overpowered...

It lit entire pineappleing maps on fire. From the point of impact, it would spread out until it reached the edges of the platform. At Himes that means the entire map.

Looks cool, but do Archers really need to be able to hit the whole map from 1 spot at 3rd job?


If I get my Hunter to 3rd job I'll get it anyway cause well..I like to burn things.

It doesn't. Only platforms surrounding the impact point will be affected, which is only a little bit bigger than its aoe range.

Edit: The fire field effect actually sounds nice, maybe mobs inside it would take summon-like damage, somewhere around 300base attack at max?
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#29
USMC Wrote:It doesn't. Only platforms surrounding the impact point will be affected, which is only a little bit bigger than its aoe range.

Edit: The fire field effect actually sounds nice, maybe mobs inside it would take summon-like damage, somewhere around 300base attack at max?

It used to do that. It was changed before it even got to GMS because of how overpowered it was. Now it's weaker than Arrow Rain, which makes no sense. Archers are supposed to specialize in distance attacks. Then again, just about every elemental skill in the game is horribly nerfed, probably because someone decided 1.5x damage was too much.
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#30
1.25x damage really is too much, if elemental advantage was 110/120% (depending on full or half) then the skills could be a lot better balanced on neutral/weak mobs.

I mean... Fire Blast = 990%. Brandish = 988%. Neutral Blast = 770%. And that's comparing a neutral 3 target skill to an elemental 1 target skill... Bumping that up to 850%/1020% wouldn't break the class
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#31
Just discard elemental advantage if they were to do that o.O

Give each charge a set amount of % boost, and status effect.

Like ice = 150%, can freeze.
Fire = 170%, poison-like burning damage.
Lightning = 180%, paralyze(slow?)
Holy = 200%, dispel(or no effect at all)
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#32
Stereo Wrote:[color=#a000e0]Talking of overpowered...

It lit entire pineappleing maps on fire. From the point of impact, it would spread out until it reached the edges of the platform. At Himes that means the entire map.

Looks cool, but do Archers really need to be able to hit the whole map from 1 spot at 3rd job?
Good luck trying to effectively use it as a 3rd jobber at Himes. Any reliable method that would insure against minimum range issues is less efficient than an Arrow Rain based approach.


And I don't see how Inferno is "nerfed"; the skill itself wasn't changed at all. Just that another skill from the same job line got buffed to be better than it. You're still losing nothing.
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#33
Russt Wrote:Good luck trying to effectively use it as a 3rd jobber at Himes. Any reliable method that would insure against minimum range issues is less efficient than an Arrow Rain based approach.


And I don't see how Inferno is "nerfed"; the skill itself wasn't changed at all. Just that another skill from the same job line got buffed to be better than it. You're still losing nothing.

You just need to time it correctly and shoot once and then everything will die.
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#34
Russt Wrote:Good luck trying to effectively use it as a 3rd jobber at Himes. Any reliable method that would insure against minimum range issues is less efficient than an Arrow Rain based approach.


And I don't see how Inferno is "nerfed"; the skill itself wasn't changed at all. Just that another skill from the same job line got buffed to be better than it. You're still losing nothing.

Lol, you don't know how effective Puppet is for attacking with Inferno.

And I don't mean nerfed, I mean the damage was purposely set lower than a comparable attack simply because it has an elemental bonus.
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#35
Kevvl Wrote:I feel the same way about Mortal Blow.

Inferno got nerfed inadvertently, it's now got 1 purpose: Time Temple. We'll see how useful it is when that comes out.

you shouldnt be allowed with in 100 feet of a bowman, no MB and yes inferno?

shoot yourself in the eye with the bow wile you at itTongue
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#36
XBish Wrote:you shouldnt be allowed with in 100 feet of a bowman, no MB and yes inferno?

shoot yourself in the eye with the bow wile you at itTongue

...Inferno's why I started a ranger Rolleyes A similar attack would be part of the arsenal of my ideal character. I'm not going to pretend it's a good skill as it exists in THE CURRENT VERSION OF MS, but we're fucking bowmen. It's all about long range attacks, not silly point blank arrows.
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#37
Dusk Wrote:...Inferno's why I started a ranger Rolleyes A similar attack would be part of the arsenal of my ideal character. I'm not going to pretend it's a good skill as it exists in THE CURRENT VERSION OF MS, but we're pineappleing bowmen. It's all about long range attacks, not silly point blank arrows.

I like skills that look pretty and fit more into the "theme" of bowman rather than skills that are actually good and useful.

And if 140 speed is hard to control, you're bad at the game.
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#38
XBish Wrote:you shouldnt be allowed with in 100 feet of a bowman, no MB and yes inferno?

shoot yourself in the eye with the bow wile you at itTongue
I use PKB, it's far more effective at controlling mobs, takes less time to operate, and moves full mobs (not just single monsters as MB does) a good distance away.
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#39
Good to have all em.
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#40
Kevvl Wrote:I use PKB, it's far more effective at controlling mobs, takes less time to operate, and moves full mobs (not just single monsters as MB does) a good distance away.

i rather use DB to move mobs, still MB is awesome to have and more with the 90% rate we had for a while now. if you use MB to control mobs, might as well use strafe to do the same. MB is for emergencies, mistakes or when you are being rushed. it kills, it does tons of dmg and it has a very useful secondary effect where it kills whatever is rushing you even if it has HP. i have yet to see 1 negative about MB. inferno is slightly stronger during 3rd job (couple of weeks if you train), and pretty much useless after 120. MB will help you all the way to 200. inferno looks nice nd if there were fire weak monsters that people can train on it might be useful. however as maple stands right now it goes in the same boat as arrow blow, holy arrow, and all those skills no one gets because they are a waste of sp. sad but true.

not having MB is like shooting yourself with your own bow. i know there are builds and builds, but god, you 2 make me shiver everytime i see you post. i hope no new archer gets cheated into your weird builds and end up with a half baked archer because of this.
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