2009-01-13, 03:48 PM
If mw 30 is implemented, do you guys think both would drop from HT or would mw 30 drop instead of 20, and 20 would become a monster/boss drop?
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Patch: Tespia 1.2.190
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2009-01-13, 03:48 PM
If mw 30 is implemented, do you guys think both would drop from HT or would mw 30 drop instead of 20, and 20 would become a monster/boss drop?
2009-01-13, 03:50 PM
Jormungandr Wrote:If mw 30 is implemented, do you guys think both would drop from HT or would mw 30 drop instead of 20, and 20 would become a monster/boss drop? I'd assume Pink Being, seeing as 15% is quite much.
2009-01-13, 04:06 PM
...wow, BanHammering every 20 seconds o.o;
And I'd like a larger Blast range very much, oyas! =D
2009-01-13, 04:22 PM
Just unpacked it.
Range on blast is a box 150 pixels to the left and 60 pixels up. Sword "Afterimages" were removed. Ninja storm's hitbox increased. (1-10) 100 pixels to the left, 100 to the right (up from 70/70), (11 - 20) 150 to the left, 150 to the right (up from 100/100), (21-30) 200 pixels to the left, 200 pixels to the right (up from 150/150) Assaulter's distance increased by 50 pixels horizontally at all levels. For Transform I'm seeing additional pixel art for the following: DoubleUpper, BackSpinBlow, DragonStrike, Energy Orb, Fist, Recovery, Screw Punch, Somersault, and Straight Rage's earlier levels are greatly increased. Level 1 rage gives 46 seconds, -3 WDEF, +3 WATK for example Threaten's duration is doubled to 120 seconds.
2009-01-13, 04:31 PM
Yayyyy fiel to the rescue. Thanks for clearing that up for us. Any idea on how much the delays were reduced (I'm very curious about barrage, dragon strike, blast, and boomerang step)
2009-01-13, 04:35 PM
Dusk Wrote:Edit: Jaykay, I did the comparison using my level 200 numbers. Marksmen are stronger at lower levels. Add in Hurricane's apparent disadvantage when you have to stop shooting for a sec after taking damage, and yeah. BMs got owned. Well, at least all ranged classes are on similar ground as high DPS-low survivability now. Yeah, in terms of single target DPS, this mainly makes marksmen better at lower levels; the higher the level (especially with apples), it seems like bowmasters are still superior due to Snipe's fixed damage. Or am I wrong? >_> Also, Speed infusion is a very situational buff for marksmen, lol... One is a melee class, another is ranged; certainly not an ideal combo for Horntail, anyway. I'm very happy about the piercing arrow boost though. Quote:Range on blast is a box 150 pixels to the left and 60 pixels up. Sword "Afterimages" were removed. Oh wow, so it basically has the same range as brandish now? Is it a fixed range though?
2009-01-13, 04:35 PM
Fiel Wrote:Just unpacked it. wow.....bows down to you!
2009-01-13, 04:46 PM
Sweet, now I can be a warrior elixir replacement instead of them being a Fighter/Sader/Hero replacement.
![]() Also, MW30 sounds...expensive.
2009-01-13, 04:48 PM
Fiel Wrote:Assaulter's distance increased by 50 pixels horizontally at all levels.That's almost enough to go through a Viking!
2009-01-13, 04:49 PM
OH MY GOD. DEMOLITION FOR 6 MINS STRAIGHT.
LESS DELAY ON BARRAGE LESS DELAY ON DRAGON STRIKE PRAISE THE LORD So let me get this right: 4 Buccaneers, 1 Bishop, 1 DK ST -> T -> ST -> TL (6 mins in) ST -> T -> ST -> TL (12 mins in) ST -> T -> ST -> TL (18 mins in) ST -> T -> ST -> TL (24 mins in) So, for people who have a reasonable level of TL.... INFINITE DEMOLITION. OH. MY. GOD.
2009-01-13, 05:02 PM
Wow bucs got a big change with having access to all their non transformed skills. I also hope they continue to update the graphics for other Cygnus classes.
2009-01-13, 05:07 PM
OH. MY. PINNAPPLING. GOD.
I just came @ all these changes. (except the mages, not that interesting) Praise the damn LORD they're finally fixing all this crap.
2009-01-13, 05:08 PM
NoWaizMatt Wrote:OH MY GOD. DEMOLITION FOR 6 MINS STRAIGHT. The first post is wrong. Buccs can use all their non-transformation skills now while in Transform except those listed. For Super Transform, they can still use Demolition and Snatch obviously: Serendipity Wrote:Uh.. actually, you got the translation wrong.
2009-01-13, 05:11 PM
Fiel, can you check how much BoT's range was increased by? It makes BoT much better at lower levels, because it has a greater chance of hitting a target with its limited number of targets.
2009-01-13, 05:13 PM
Bribery Wrote:The first post is wrong. Buccs can use all their non-transformation skills now while in Transform except those listed. For Super Transform, they can still use Demolition and Snatch obviously: D; -heartbroken- Fiel Wrote:Just unpacked it. Ah, sorry to be ignorant, but that means nothing to me, any chance of a image showing how long that is (or a comparision to brandish, lol). Edit: nevermind. Worked it out...*stupid moment* lmao.
2009-01-13, 05:21 PM
TamilTiger1 Wrote:How did CL get stronger? seem to be the same exact base magic as before (180)... or does it mean all the monsters will be attacked for same damage? thats not helping much as it is the strongest 1 vs 1 skill they have and attacking 6 monsters for same damage isn't going to help in anyway at bosses (except at zakum arms.. where you do much more damage just using blizzard). Could someone please clarify in which way CL got buffed? This may affect my future build o.o |
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