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Unleashed coming to GMS starting June 19th!
Anyone else wondering why there's a "SLOT+" button under Haku? o.O
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iAmFear Wrote:Anyone else wondering why there's a "SLOT+" button under Haku? o.O
I was wondering the same thing haha.

SECOND FAN SLOT PLZ NEXON.

Maryse Wrote:Sure thing. Biggrin

Posted here.
You are awesome, thank you!
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[Image: 3dJ2E.png]

Probably doesn't mean anything since it's a test server, but look, a S neb!
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Viener Wrote:[Image: 3dJ2E.png]

Probably doesn't mean anything since it's a test server, but look, a S neb!
Omg. Good eyes!
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How's this for Item Inventory?

[Image: bYjEure.png]

Of course, while this has less empty space, I think the point of the new inventory is to show 32 slots, that's the standard inventory size for most characters without any cash expnasions, yeah?, rather than 24 as in my layout and how we have it currently.
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saw someone point it out on basil, and didn't see anyone mention it here, but meso cap increase:

[Image: 79TvWaa.png?1]

I can already see the free market deals thread filling up with deals.
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iAmFear Wrote:How's this for Item Inventory?

[Image: bYjEure.png]

Superior beyond measure.
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This is one of those rare occasions that I'll ever see Maplers helping one another, isn't it?
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I guess the meso -> maple points feature is semi-confirmed. Or at least the ability to see maple points which is basically worthless without said feature...
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Marksman Bryan Wrote:saw someone point it out on basil, and didn't see anyone mention it here, but meso cap increase:

I can already see the free market deals thread filling up with deals.

Looks like I'll be stocking up tons of mesos throughout my characters to nab as many deals as possible. The day of this patch will be like Black Friday/Boxing Day.Biggrin
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In terms of Item Inventory changes.. the biggest thing we need changed is probably a separate tab/category for Medals and possibly Quest ETC or Profession materials(Ores, Herbs, etcetc..).. heck, may as well make a separate tab/category for Scrolls and Mastery Books while doing so..

There is a separate u/i for Medals, however, it's a medal database/record book and doesn't actually store the medals when you aren't using them such as an item bag would.
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iAmFear Wrote:How's this for Item Inventory?

[Image: bYjEure.png]

Of course, while this has less empty space, I think the point of the new inventory is to show 32 slots, that's the standard inventory size for most characters without any cash expnasions, yeah?, rather than 24 as in my layout and how we have it currently.

PLEASE PLEASE post this on the official thread. This one's my new favorite.

If Waltzing can actually change the official design because of this, I'll be very satisfied with the PR.
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Viener Wrote:[Image: 3dJ2E.png]

Probably doesn't mean anything since it's a test server, but look, a S neb!



Nexon releasing S class nebulites?

TIME TO SELL ALL NEBS, Nebulite revamp incomming!!!

Ok, that sound weird no? But maybe as Girasol said Nebulites will have their time... and it seems that comes in Spark.
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 Spoiler
Lazy layout.

Tried so bad to do something with that huge black block that only contains text. Was met with failure as the other options I tried ended up taking more space around the screen (like putting it on the top left corner). Also tried integrating the info with the mini-map, but then you would lose the ability to move the map around. There's also the fact that the block must be big enough to fit 12 characters, so yeah. Now I know why that block was designed the way it is. Really a shame that Nexon has not made symbols specific for every class. Would make that black block with text only look a lot better... Anyway. A farm icon because gawd I hate how that button is all over your face currently.

And then the skill window. I really think vertical is the way to go. Put a scroll-down bar in case a certain class needs more vertical space and done.

Also. Loving IamFear's and Razmos inventory.

Anyway. That was fun.
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Alex123123 Wrote:
 Spoiler

I am very much so feeling the skill window, my friend. Nice job on the vertical adjustment.
I assume the "link skill" button will be where the + sign is for applicable link skills.

Very nice work.
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Alex123123 Wrote:
 Spoiler
Lazy layout.

Tried so bad to do something with that huge black block that only contains text. Was met with failure as the other options I tried ended up taking more space around the screen (like putting it on the top left corner). Also tried integrating the info with the mini-map, but then you would lose the ability to move the map around. There's also the fact that the block must be big enough to fit 12 characters, so yeah. Now I know why that block was designed the way it is. Really a shame that Nexon has not made symbols specific for every class. Would make that black block with text only look a lot better... Anyway. A farm icon because gawd I hate how that button is all over your face currently.

And then the skill window. I really think vertical is the way to go. Put a scroll-down bar in case a certain class needs more vertical space and done.

Also. Loving IamFear's and Razmos inventory.

Anyway. That was fun.

Mixed feelings about the bottom, but the skill window is spot on.
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Crud, right, just remembered, you need to leave the top row open, not just for Link Skills, but for Xenon's mode change button for one or two skills each job.
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Razmos Wrote:
 Spoiler

The changes made were that the maplepoint thing is moved to the left to eliminate blank space, and the huge inventory expansion button was made smaller and moved to the buttons at the bottom.

The inventory expansion button doesn't make sense at the bottom. Make the tabs slightly narrower to free up space for it at the top right and it could work. And just make it a square, instead of wide enough to look like another tab.

Oh, and just center the buttons at the bottom or make them wider to use up all the available space, and I think that would solve the white space issue you were trying to fix to begin with.

Edit: Like this

[Image: x10j09.jpg]

iAmFear Wrote:Of course, while this has less empty space, I think the point of the new inventory is to show 32 slots, that's the standard inventory size for most characters without any cash expnasions, yeah?, rather than 24 as in my layout and how we have it currently.

Easily fixed:
[Image: 6jjzgz.jpg]

Also, I totally support the vertical skill UI, too. I love it. I also love the idea of having room for the alert marquee at the bottom, so I hope they can find a way to make that work. Only if it makes sense though, of course. I don't want everything redesigned around that one feature because it's not a priority.
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[Image: IF7VW9k.png?1]

a hero hitting over 1m with a Doomsday.

http://maplestory.nexon.net/Community/#%...ost7403119
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EvirtuaNexus Wrote:
 Spoiler

Congrats. You didn't read this thread AND you didn't read the remainder of the thread you quote from.
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