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GM BLOG The Battle of Crimsonwood Keep
RoxStarz Wrote:I think when they say "No Mercy" that as the automatic defense slowly scrolls up the keep anyone that is unable to navigate the jq or pq quickly enough will be taken out. No second chance, no ability to be res'ed.

I asked him about that directly because the first time (in August) when he said "No Mercy" in response to my question made me become curious as to what it meant in detail...and we got a fair bit of info. xD

1) Twisted Switcher is 5/10 in terms of difficulty (According to him)
2) He said the Battletoad's Orb Race is extremely hard (Video posted in other thread) xD
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is it just me or does anyone think that each glowing weapon will require that class to kill it. wand for mages, guns for pirates bows for bowmen, sword for warriors, claw for theives
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cooldog67 Wrote:is it just me or does anyone think that each glowing weapon will require that class to kill it. wand for mages, guns for pirates bows for bowmen, sword for warriors, claw for theives

i think thats too complex for nexon Chin
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cooldog67 Wrote:is it just me or does anyone think that each glowing weapon will require that class to kill it. wand for mages, guns for pirates bows for bowmen, sword for warriors, claw for theives

lol there already has been speculation about that.

But, I was recently wondering, we know Jack was in Aqua doing research (we don't know what) and the pq has something to do with an underwater cavern, and Jack got out through the sewers. Is there any way those could be connected in some way?
Like, Jack knew ahead of time that the keep was surrounded by a forcefield so he went and searched for some way to get inside through underwater caverns in Aqua, which is how he knew how to escape, but when going back and investigating the outside of the keep, he got captured?
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