Posting Freak
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[COLOR="#0000FF"]I was wondering which would be better (30% crit or 20% damage)
20% damage seems better on the numbers, but 30% crit seems to deal more damage with the amount of criticals :/
I was wondering if anyone could help do some number crunching based on no se/dse, dse and se situations..
and also, does the 20% damage from lunar tide stack additively with dark cresendo and other total damage buffs? Would that make it less useful compared to 30% critical for skills outside of ender? [/COLOR]
Member
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i use the 30% crit to get to 100% crit with decent se, it's way too much of a pain to try to keep lunar tide on damage
Posting Freak
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Since you get to Ender spam quite often I think the damage thing would be better.
Posting Freak
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Well just do [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total + boss] for both cases and see which one is higher.
Posting Freak
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I'll crunch something later when I'm back from work. For now, please provide all your sources of max/mincritdmg, and % DMG/Hyper/Boss sources.
Hadriel
Posting Freak
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Oh yeah yours is much simpler, thanks.
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Never really experimented with Lunar Tide to improve damage output, I just usually spam my Potion Pot because I'm too scared to die.
Posting Freak
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You basically necro-ed a month-old thread, but anyway if you have DSE, then lunar tide on both sides give about the same bonuses with no boss damage but with the usual skills/links in non-Equilibrium phases. Given the amount of HP I recover on my Luminous per attack, for DPS optimisation it is essential to use Mana Bull after tanking some damage prior to using Memorise/Equilibrium.
With SE, you always stick to crit in non-Equilibrium phases.
I have almost never died on my Lumi, the exception being only due to DR or 1/1-potlag. With RED changes, Lumis become even more survivable.
Hadriel