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Lunar tide during non-equilibrium stages - Printable Version

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Lunar tide during non-equilibrium stages - holycow - 2013-09-19

[COLOR="#0000FF"]I was wondering which would be better (30% crit or 20% damage)
20% damage seems better on the numbers, but 30% crit seems to deal more damage with the amount of criticals :/

I was wondering if anyone could help do some number crunching based on no se/dse, dse and se situations..

and also, does the 20% damage from lunar tide stack additively with dark cresendo and other total damage buffs? Would that make it less useful compared to 30% critical for skills outside of ender? [/COLOR]



Lunar tide during non-equilibrium stages - OhBaby - 2013-09-19

i use the 30% crit to get to 100% crit with decent se, it's way too much of a pain to try to keep lunar tide on damage


Lunar tide during non-equilibrium stages - MountLag - 2013-09-19

Since you get to Ender spam quite often I think the damage thing would be better.


Lunar tide during non-equilibrium stages - holycow - 2013-09-19

MountLag Wrote:Since you get to Ender spam quite often I think the damage thing would be better.

[COLOR="#0000FF"]I'm trying to figure out which is better for non-ender spam.. It's quite easy to control lunar tide with dsi and mana well :/
trying to see which method maximize my damage output in bosses.. like mltc =/[/COLOR]



Lunar tide during non-equilibrium stages - MountLag - 2013-09-19

Well just do [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total + boss] for both cases and see which one is higher.


Lunar tide during non-equilibrium stages - holycow - 2013-09-19

MountLag Wrote:Well just do [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total + boss] for both cases and see which one is higher.

erm, is the first crit rate before lunar tide, and the 2nd crit rate after lunar tide?


Lunar tide during non-equilibrium stages - hadriel - 2013-09-19

I'll crunch something later when I'm back from work. For now, please provide all your sources of max/mincritdmg, and % DMG/Hyper/Boss sources.

Hadriel


Lunar tide during non-equilibrium stages - holycow - 2013-09-19

hadriel Wrote:I'll crunch something later when I'm back from work. For now, please provide all your sources of max/mincritdmg, and % DMG/Hyper/Boss sources.

Hadriel

[COLOR="#0000FF"]15% min crit from mastery
SE 30% max crit, 20% crit rate or
DSE 20% max crit, 10% crit rate
30% damage from dark cresendo
20% damage from lunar tide?
10% damage from da's link skill
20% damage for apocalypse - hyper
none for reflection
117% boss
[/COLOR]



Lunar tide during non-equilibrium stages - MountLag - 2013-09-19

holycow Wrote:erm, is the first crit rate before lunar tide, and the 2nd crit rate after lunar tide?

You calculate X1 = [1 - crit rate lunar tide + (crit rate lunar tide * (mincrit + maxcrit)/2)] * [1 + total + boss]
and X2 = [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total lunar tide + boss]

and see which one is higher

(1 - crit rate) x 100% is noncrit rate x damage that noncrits do, and crit rate * (mincrit + maxcrit)/2 is crit rate x damage that crits do.


Lunar tide during non-equilibrium stages - hadriel - 2013-09-19

holycow Wrote:15% min crit from mastery
SE 30% max crit, 20% crit rate or
DSE 20% max crit, 10% crit rate
30% damage from dark cresendo
20% damage from lunar tide?
10% damage from da's link skill
20% damage for apocalypse - hyper
none for reflection
117% boss

I'll consider DSE only. Assume base 15% crit rate. Assume use Apocalypse.

Lunar Tide - crit rate

Range = (1 + 0.45*(0.35+0.7)/2)*(1 + 1.17 + 0.3 + 0.1 + 0.2)
= 3.424

Lunar Tide - damage

Range = (1 + 0.15*(0.35+0.7)/2)*(1 + 1.17 + 0.3 + 0.1 + 0.2 + 0.2)
= 3.203

Now consider Reflection:

Lunar Crit - 3.177; Lunar Dmg - 2.988

Basically you have so much Boss damage that 20% from Lunar Tide is insignificant, and because your DPS is weighted more heavily by crits due to a maxcritdmg component, so Lunar Tide is far superior when in crit rate mode.

Note: [MENTION=10351]MountLag[/MENTION]; it is much faster to calculate average damage this way: (1 + critrate*bonuscritdmg). Saves a step.

Hadriel


Lunar tide during non-equilibrium stages - MountLag - 2013-09-19

Oh yeah yours is much simpler, thanks.


Lunar tide during non-equilibrium stages - YummyApplePie - 2013-10-28

Never really experimented with Lunar Tide to improve damage output, I just usually spam my Potion Pot because I'm too scared to die.


Lunar tide during non-equilibrium stages - hadriel - 2013-10-28

You basically necro-ed a month-old thread, but anyway if you have DSE, then lunar tide on both sides give about the same bonuses with no boss damage but with the usual skills/links in non-Equilibrium phases. Given the amount of HP I recover on my Luminous per attack, for DPS optimisation it is essential to use Mana Bull after tanking some damage prior to using Memorise/Equilibrium.

With SE, you always stick to crit in non-Equilibrium phases.

I have almost never died on my Lumi, the exception being only due to DR or 1/1-potlag. With RED changes, Lumis become even more survivable.

Hadriel