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Lunar tide during non-equilibrium stages - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Game Mechanics (https://www.southperry.net/forumdisplay.php?fid=33) +--- Thread: Lunar tide during non-equilibrium stages (/showthread.php?tid=66942) |
Lunar tide during non-equilibrium stages - holycow - 2013-09-19 [COLOR="#0000FF"]I was wondering which would be better (30% crit or 20% damage) 20% damage seems better on the numbers, but 30% crit seems to deal more damage with the amount of criticals :/ I was wondering if anyone could help do some number crunching based on no se/dse, dse and se situations.. and also, does the 20% damage from lunar tide stack additively with dark cresendo and other total damage buffs? Would that make it less useful compared to 30% critical for skills outside of ender? [/COLOR] Lunar tide during non-equilibrium stages - OhBaby - 2013-09-19 i use the 30% crit to get to 100% crit with decent se, it's way too much of a pain to try to keep lunar tide on damage Lunar tide during non-equilibrium stages - MountLag - 2013-09-19 Since you get to Ender spam quite often I think the damage thing would be better. Lunar tide during non-equilibrium stages - holycow - 2013-09-19 MountLag Wrote:Since you get to Ender spam quite often I think the damage thing would be better. [COLOR="#0000FF"]I'm trying to figure out which is better for non-ender spam.. It's quite easy to control lunar tide with dsi and mana well :/ trying to see which method maximize my damage output in bosses.. like mltc =/[/COLOR] Lunar tide during non-equilibrium stages - MountLag - 2013-09-19 Well just do [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total + boss] for both cases and see which one is higher. Lunar tide during non-equilibrium stages - holycow - 2013-09-19 MountLag Wrote:Well just do [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total + boss] for both cases and see which one is higher. erm, is the first crit rate before lunar tide, and the 2nd crit rate after lunar tide? Lunar tide during non-equilibrium stages - hadriel - 2013-09-19 I'll crunch something later when I'm back from work. For now, please provide all your sources of max/mincritdmg, and % DMG/Hyper/Boss sources. Hadriel Lunar tide during non-equilibrium stages - holycow - 2013-09-19 hadriel Wrote:I'll crunch something later when I'm back from work. For now, please provide all your sources of max/mincritdmg, and % DMG/Hyper/Boss sources. [COLOR="#0000FF"]15% min crit from mastery SE 30% max crit, 20% crit rate or DSE 20% max crit, 10% crit rate 30% damage from dark cresendo 20% damage from lunar tide? 10% damage from da's link skill 20% damage for apocalypse - hyper none for reflection 117% boss [/COLOR] Lunar tide during non-equilibrium stages - MountLag - 2013-09-19 holycow Wrote:erm, is the first crit rate before lunar tide, and the 2nd crit rate after lunar tide? You calculate X1 = [1 - crit rate lunar tide + (crit rate lunar tide * (mincrit + maxcrit)/2)] * [1 + total + boss] and X2 = [1 - crit rate + (crit rate * (mincrit + maxcrit)/2)] * [1 + total lunar tide + boss] and see which one is higher (1 - crit rate) x 100% is noncrit rate x damage that noncrits do, and crit rate * (mincrit + maxcrit)/2 is crit rate x damage that crits do. Lunar tide during non-equilibrium stages - hadriel - 2013-09-19 holycow Wrote:15% min crit from mastery I'll consider DSE only. Assume base 15% crit rate. Assume use Apocalypse. Lunar Tide - crit rate Range = (1 + 0.45*(0.35+0.7)/2)*(1 + 1.17 + 0.3 + 0.1 + 0.2) = 3.424 Lunar Tide - damage Range = (1 + 0.15*(0.35+0.7)/2)*(1 + 1.17 + 0.3 + 0.1 + 0.2 + 0.2) = 3.203 Now consider Reflection: Lunar Crit - 3.177; Lunar Dmg - 2.988 Basically you have so much Boss damage that 20% from Lunar Tide is insignificant, and because your DPS is weighted more heavily by crits due to a maxcritdmg component, so Lunar Tide is far superior when in crit rate mode. Note: [MENTION=10351]MountLag[/MENTION]; it is much faster to calculate average damage this way: (1 + critrate*bonuscritdmg). Saves a step. Hadriel Lunar tide during non-equilibrium stages - MountLag - 2013-09-19 Oh yeah yours is much simpler, thanks. Lunar tide during non-equilibrium stages - YummyApplePie - 2013-10-28 Never really experimented with Lunar Tide to improve damage output, I just usually spam my Potion Pot because I'm too scared to die. Lunar tide during non-equilibrium stages - hadriel - 2013-10-28 You basically necro-ed a month-old thread, but anyway if you have DSE, then lunar tide on both sides give about the same bonuses with no boss damage but with the usual skills/links in non-Equilibrium phases. Given the amount of HP I recover on my Luminous per attack, for DPS optimisation it is essential to use Mana Bull after tanking some damage prior to using Memorise/Equilibrium. With SE, you always stick to crit in non-Equilibrium phases. I have almost never died on my Lumi, the exception being only due to DR or 1/1-potlag. With RED changes, Lumis become even more survivable. Hadriel |