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For many many years bowmen/xbowmen have had to live with the soul arrow glitch which presented fake damage if you used ammo with w.att with soul arrow. Thus the damage you see with soul arrow and the att arrows would be client sided.
I was wondering was this was fixed in the BB patch?
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I would go KMS and check it out on my Xbowman, but I think it's patching or something.
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Darkmaniak Wrote:I would go KMS and check it out on my Xbowman, but I think it's patching or something.
Mechanic patch, yup.
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Well, my Mechanic's damage range used to reflect having attack bullets in the damage range even though they don't use bullets, but that changed around the patch after Mechanic, so I'm assuming they no longer have the Soul Arrow glitch either. Also, sometimes, my damage range was blue, instead of black or red, no idea why.
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iAmFear Wrote:Well, my Mechanic's damage range used to reflect having attack bullets in the damage range even though they don't use bullets, but that changed around the patch after Mechanic, so I'm assuming they no longer have the Soul Arrow glitch either. Also, sometimes, my damage range was blue, instead of black or red, no idea why.
Doesn't a Blue stat denote that it's been reduced? Ciders make my Accuracy blue and Rage makes my Defense blue.
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McAwesomesauce Wrote:Doesn't a Blue stat denote that it's been reduced? Ciders make my Accuracy blue and Rage makes my Defense blue.
That's what I thought too, but I didn't have anything that would've reduced my attack. Maybe I just had trouble differentiating between blue and black.
Edit: Nevermind, still there, for Wild Hunters on Tespia, at least.
Edit: Blue Damage Range occurs when a Mech has bullets, and is not on the robot.
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iAmFear Wrote:Edit: Blue Damage Range occurs when a Mech has bullets, and is not on the robot.
That's... weird.
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Didn't they change Soul Arrow to allow for the extra damage from arrows? Or did I dream that up
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iAmFear Wrote:Edit: Blue Damage Range occurs when a Mech has bullets, and is not on the robot.
It appears they tried to fix the fact that mechs don't get any damage from bullets by adding an (IF bullet atk is present and added, subtract the bullet attack). Seems abit inefficient; could have made a statement that all bullets on a mech add 0 atk.
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Myles Wrote:Didn't they change Soul Arrow to allow for the extra damage from arrows? Or did I dream that up 
They fixed this in gMS. I tested it out with my friends.
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Locked Wrote:They fixed this in gMS. I tested it out with my friends.
Last I heard, the extra attack from arrows only showed up client sided, and on the server's side, what everyone else saw, you would be doing the same damage as you would without the arrows.
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Why doesn't everyone just use normal arrows lol, your using SA all the time anyway...
xP, this isn't really something i forsee nexon fixing, as its not that big a deal, and they oviously need to make new classes on a monthly bases instead of more bosses/high level training areas
Also, because its client sided, could they actually fix it?
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Attack arrows are a relic from before 2nd job existed. Just use Soul Arrow.
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I remember this. Someone on Basil discovered that attack arrows "worked" with Soul Arrow. I think I undiscovered it after finding that I was unable to OHKO Drum bunnies even when hitting over their max HP. O.o
It'd be nice if attack arrows worked with Soul Arrow, truly
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Phoenix Wright Wrote:I remember this. Someone on Basil discovered that attack arrows "worked" with Soul Arrow. I think I undiscovered it after finding that I was unable to OHKO Drum bunnies even when hitting over their max HP. O.o
It'd be nice if attack arrows worked with Soul Arrow, truly 
They should because it makes them a useless item
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Sleepy Wrote:They should because it makes them a useless item
They'd be more usable if;
a) Strafe/Hurricane didn't burn through them at ridiculous speeds. Perhaps 1 arrow per strafe and 1 arrow per 1 second (8 shots) of hurricane?
b) They could be held in stacks larger than 1,000 =\
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They should just make soul work with att arrows >.>
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JoeTang Wrote:Last I heard, the extra attack from arrows only showed up client sided, and on the server's side, what everyone else saw, you would be doing the same damage as you would without the arrows.
Yeah me and my friend took screenshots of a strafe w/ Diamond Arrows but without Soul Arrow and vice versa and we had the same damage. Figured they fixed it.
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Not fair when you see NL's use shadow claw and then keep their original damage without having their ammo damage being client sided.
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Random_Overlord Wrote:Not fair when you see NL's use shadow claw and then keep their original damage without having their ammo damage being client sided.
They still sacrifice 200 stars to do so for a set period of time, though. With Soul Arrow we could potentially use one arrow for... Well, forever.
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