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Big Bang: The Ugly Truth
#21
Kabanaw Wrote:CL right now would do about 1700% damage on one mob with this system. Angel ray and paralyze would do 2520% and 2760% respectively.

Balance Chain Lightning and Paralyze so they're on par but with differences, and make both of them have DoT. (electrify and poison)
Let Angel Ray be weaker and not able to do DoT. Also Bishops don't get Elemental Reset, but that's fine. We're not meant to mainly attack.

That makes it pretty fair and lets magicians boss each with a unique attack, not just the stupid Big Bang for everyone.


I've never played an Arch Mage so I'm not sure on the dynamics, but each should have a different playstyle, but not leave the other behind damage so badly. CL and Paralyze should have different characteristics, like number of targets, and whatever... the way they hit, the way to combine them with other skills, and so on... I remember in Ragnarok Online I'd always pick an Ice/Lightning wizard build, because it was so much fun freezing the enemies and then thunder them for double damage. Fire/Poison mages should also have something unique like that for them, and so on... Bishops not as much, as they're fine with decent attacks and the rest are supporting skills.

Magicians just have so much potential to be fun and unique classes, and exploiting their particular skills and qualities should be what makes them fun, not freaking making 3 jobs just to make them 3 spam Big Bang D: as Cyanne said, Big Bang should be used more in situations like, you're about to enter a shortcut/warp at ToT which will put you between a huge mob, just go with charged Big Bang and bam! that's done, continue using your job skills after. Currently it's just better to just keep on Big Banging all the time, which is dull.
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#22
This is the main reason I still believe that Arch Mages > Bishops in terms of training, despite Big Bang being the main skill for all 3 of them. Arch Mages can keep mobs in place with Ice Strike or Paralyze respectively. This should reduce the chance of getting KB'd and having the skill vanish.

I think they should just remove the charge time on the skill and increase the delay. That would remove most of the issues with the skill.
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#23
While I REALLY don't want to sound appreciative, I think that this big bang update is a bit....well...I don't really like it too much. I was hoping I'd be able to newly use thunder spear and CL with some ice strike to train with these awesome updates, but it looks like I'm gonna have to be using a large portion of big bang as well....since big bang is not a unique skill I really don't want 60% of my attacks being big bang, it's not even that fun of a skill, if you think about it it's basically like an ice strike or fire explosion that's a 4th job tier, I've had enough of constantly using ice strike, I want to start CL'ing it up.

Overall though, I think the mobility loss on big bang is a good limitation, I really would hate to see combat bishops throwing big bang everywhere, and I certainly want to have to rely on other skills other than big bang. I haven't been to horntail but, isn't your invincibility frame more than 1 second? If big bang takes one second than I think it'll still work, I've been to a z run before and it took like 2.5 seconds(talking out of my ass there but you know) to take hits between invinci frames, I don't know but....it doesn't seem like this will actually limit us.
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#24
I think the idea is to take advantage of Teleport Mastery to stun the mob you're about to attack, then charge up BB and let it loose.
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#25
I think a stun with CL would be good. Maybe 4-5 seconds, since it's a 4th job skill, and make it so the % to stun degrades, and then the damage degration is gotten rid of. The problem with a skill with potentially the biggest range in the game(I think first hit is 300, every successive hit is 75, so 300+75*9=975% range, a little over two screens) and damage degration is you essentially invite mobs to start attacking. Like in ToT, I know CL hit an extra mob because I start getting hit by mobs I can't see. So, either they need to make it so those extra mobs are done the same damage, or there's some way of holding them off until you can get to them. Like a stun.

1st hit: 100% stun
10th hit: 50% stun
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#26
Well, it seems they've compensated Bishop's horrible attack with yet more criticals, and a 80% stun rate Shining Ray. I guess this is awesome for casting Big Bang. Too bad we still can't telecast, so I don't see how to use our teleport mastery... and the no-range Angel Ray still hasn't showed in any video...

Anyway, the new Shining Ray should be an awesome pot saver for Priests who solo Himes. Just mob them with Heal, and SR them in a corner...
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#27
LegendGospel Wrote:Anyway, the new Shining Ray should be an awesome pot saver for Priests who solo Himes. Just mob them with Heal, and SR them in a corner...

Will Himes even be in the game when this comes out?
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