2010-06-22, 08:11 PM
Kabanaw Wrote:CL right now would do about 1700% damage on one mob with this system. Angel ray and paralyze would do 2520% and 2760% respectively.
Balance Chain Lightning and Paralyze so they're on par but with differences, and make both of them have DoT. (electrify and poison)
Let Angel Ray be weaker and not able to do DoT. Also Bishops don't get Elemental Reset, but that's fine. We're not meant to mainly attack.
That makes it pretty fair and lets magicians boss each with a unique attack, not just the stupid Big Bang for everyone.
I've never played an Arch Mage so I'm not sure on the dynamics, but each should have a different playstyle, but not leave the other behind damage so badly. CL and Paralyze should have different characteristics, like number of targets, and whatever... the way they hit, the way to combine them with other skills, and so on... I remember in Ragnarok Online I'd always pick an Ice/Lightning wizard build, because it was so much fun freezing the enemies and then thunder them for double damage. Fire/Poison mages should also have something unique like that for them, and so on... Bishops not as much, as they're fine with decent attacks and the rest are supporting skills.
Magicians just have so much potential to be fun and unique classes, and exploiting their particular skills and qualities should be what makes them fun, not freaking making 3 jobs just to make them 3 spam Big Bang D: as Cyanne said, Big Bang should be used more in situations like, you're about to enter a shortcut/warp at ToT which will put you between a huge mob, just go with charged Big Bang and bam! that's done, continue using your job skills after. Currently it's just better to just keep on Big Banging all the time, which is dull.

