Posting Freak
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Tried to improve that goldfish monster these days, but really, i haven't been succesful in this task. Whatever, may that serve just as an attempt that might be changed later, 'been trying to do make it's frames and this was how it turned out.
Attack:
![[Image: attackq.gif]](http://img248.imageshack.us/img248/3149/attackq.gif)
Die:
![[Image: diec.gif]](http://img213.imageshack.us/img213/3403/diec.gif)
Fly(Move or Stand for flying monsters):
![[Image: flyj.gif]](http://img214.imageshack.us/img214/8535/flyj.gif)
Attack.0. hit:
![[Image: attackhit0.gif]](http://img219.imageshack.us/img219/8013/attackhit0.gif)
Ignore, again, the fact the GIF animator is a complete crap, the images are cut off, and of course, my style isn't much... Mapleish, if you get what i mean.
Posting Freak
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aslemn Wrote:Tried to improve that goldfish monster these days, but really, i haven't been succesful in this task. Whatever, may that serve just as an attempt that might be changed later, 'been trying to do make it's frames and this was how it turned out.
Attack:
![[Image: attackq.gif]](http://img248.imageshack.us/img248/3149/attackq.gif)
Die:
![[Image: diec.gif]](http://img213.imageshack.us/img213/3403/diec.gif)
Fly(Move or Stand for flying monsters):
![[Image: flyj.gif]](http://img214.imageshack.us/img214/8535/flyj.gif)
Attack.0. hit:
![[Image: attackhit0.gif]](http://img219.imageshack.us/img219/8013/attackhit0.gif)
Ignore, again, the fact the GIF animator is a complete crap, the images are cut off, and of course, my style isn't much... Mapleish, if you get what i mean. That goldfish is a win. Even if its not Mapleish and the way it dies is hilarious.
Posting Freak
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Lol, i ran out of ideas for a death frame. Really, making it disapear just sounds too cliché since eighteen percent monsters die that way. That was the only option i had for it's death :o
Too bad it turned out kinda fast than i expected, but whatever. I'll try to implement it in game in just a few. :>
Posting Freak
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aslemn Wrote:Lol, i ran out of ideas for a death frame. Really, making it disapear just sounds too cliché since eighteen percent monsters die that way. That was the only option i had for it's death :o
Too bad it turned out kinda fast than i expected, but whatever. I'll try to implement it in game in just a few. :> When you have time you should make a map for this I'm sure it would be VERY cool looking
Posting Freak
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aslemn Wrote:Tried to improve that goldfish monster these days, but really, i haven't been succesful in this task. Whatever, may that serve just as an attempt that might be changed later, 'been trying to do make it's frames and this was how it turned out.
Attack:
![[Image: attackq.gif]](http://img248.imageshack.us/img248/3149/attackq.gif)
Die:
![[Image: diec.gif]](http://img213.imageshack.us/img213/3403/diec.gif)
Fly(Move or Stand for flying monsters):
![[Image: flyj.gif]](http://img214.imageshack.us/img214/8535/flyj.gif)
Attack.0. hit:
![[Image: attackhit0.gif]](http://img219.imageshack.us/img219/8013/attackhit0.gif)
Ignore, again, the fact the GIF animator is a complete crap, the images are cut off, and of course, my style isn't much... Mapleish, if you get what i mean. Die Frame Comments: Needs a change in emotion, and the die frames need to be longer and the pieces should settle down on the bottom and disapear, as per maple-normal.
Overall comments: Needs more emotion change in general as I said. Besides from that, just make the frames not as spastic as they are. It's pretty good.
Posting Freak
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A map for the goldfish? It habits the first monster map since it`s the weakest.
It`s like the third map, and first with monsters in. I just need to get some things working before i can implement anything "in game". When i do, i`ll probably make a vid.
Posting Freak
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A whole revamp onto the concept and layout of the area itself.
Instead of being more likely a higher leveled aqua road themed expansion, it'll be more likely independent into the first night themed underwater area.
.
Also the way it's acessed, althrough the picture shows the same gate that i used previously connecting to Aqua Road, that was just for a layout testing purpose.
.
It may also be connected to Greece, close to it, acessed more likely falling off from Greece into the sea, since Orbis is above the sea, and the fact Greece is a floating island. Ignore the image itself, but pay more attention to the layout.
.
Posting Freak
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How do you not have a job doing this yet? I absolutely love you stuff.
Posting Freak
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For mobs, note that some of the inner lines are not black. In the old mobs black was used more often, but in new ones that's not the case.
![[Image: MS_Monster_Tiru.png]](http://media.strategywiki.org/images/0/09/MS_Monster_Tiru.png)
Then just more bit shadowing and cleaner lines. Using bit different colors, than just darker version of the same color, also helps sometimes.
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