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T.v.002: Atlantis - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: Expressive Arts (https://www.southperry.net/forumdisplay.php?fid=70) +---- Forum: Open Canvas (https://www.southperry.net/forumdisplay.php?fid=88) +---- Thread: T.v.002: Atlantis (/showthread.php?tid=31861) Pages:
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T.v.002: Atlantis - aslemn - 2010-10-24 V.Test.02! New Content ![]() ![]() - Atlantis: You must be level 130 or higher to gain access to this area. The undersea palace, the Abyss and coral fields are acessible from Aqua Road, after the player has the quests from Poseidon’ messenger done.o Must be at least level 130 and have completed the entrance quests. o When you log in to the game an auto start quest will appear. Head to the Aqua Road o Brand new quests to tell the story of Poseidon, the ruler of the seas. - *Monsters: Coral Reef, Entrance to Poseidon's Domain Siren (130) Barracuda (131) Electric Fish (131) Flying Fish (131) Castle Guard (132) False Coral (133) Mermaid (133) Baby Shark (134) Shark (135) Dark Mermaid (135) Giant Crab (137) Squid (138) Undersea Palace: ![]() Turtle Guard (140) Giant Lobster (141) Eel (142) Butler Stingray (143) Dancer Siren (144) Dancer Mermaid (144) Cursed Ghost (145) The Abyss: Blind Eel (148) Electric Jellyfish (149) Blind Shark (150) Trap Fish (152) Zombie Servant (153) Ghost Diver (154) Wandering Corpse (154) Majestic Whale (155) Bosses: Coral Golem (150) Killer Shark (155) Time Whale (160) Poseidon (170) The Kraken (175) Abyssal Whale (180) *NPC's: Poseidon Siren Hermes, the messenger Lost Princess Perseus Hades Isabella Helena Lost Diver Sealed Whale and many more! *Equipment: Ruler of the Sea set (Weapons) (140) Undersea Savior (Medal) (130) Cursed Ring (130) *Maps: Aqua Road: Lost Sanctuary ![]() Unknown Road: Road to Atlantis Lost Age: Atlantis Undersea Road: Seaweed Forest I Undersea Road: Seaweed Forest II Undersea Road: Seaweed Forest III Undersea Road: Seaweed Forest IV Undersea Road: Dangerous Territory I Undersea Road: Dangerous Territory II Undersea Road: Dangerous Territory III Undersea Road: Dangerous Territory IV Undersea Road: Entrance to the Coral Reef Undersea Road: Coral Reef I Undersea Road: Coral Reef II Undersea Road: Coral Reef III Undersea Road: Coral Sanctuary Undersea Road: Road to Poseidon's Domain Undersea Road: Ancient Palace Entrance Undersea Palace: Corridor I Undersea Palace: Corridor II Undersea Palace: Corridor III Undersea Palace: Blacksmith Room Undersea Palace: Ceremonial Hall Undersea Palace: Main Corridor Undersea Palace: Throne Room Undersea Palace: Treasure Room Undersea Palace: Balcony Unknown Road: Entrance to Abyss Abyss: Dangerous Road Abyss: Jellyfish Bottom I Abyss: Jellyfish Bottom II Abyss: Eel Cave Abyss: Shark Territory I Abyss: Shark Territory II Abyss: Dark Road Abyss: Cursed Road I Abyss: Cursed Road II Abyss: Cursed Road III Abyss: Crystal Cave I Abyss: Crystal Cave II Abyss: Crystal Cave III Abyss: Crystal Cave IV Abyss: Cursed Sanctuary and much more! After someone saying something about Atlantis, it gave me a pomegranateload of inspiration, more information and real testing images coming soon, once i get to fix the testing issues, source or some pomegranate. >.> And monsters, when i finish drawing and calculating the stats of those. This'll be my project for the rest of this year. Hoping to continue and finish this until December, if school allows me to with all those exams. I'll post the rest once i'm done with it, and when i'm done with developing images for each thing. I've found it easier to list things that need to be made before making themselves just when i think of them. T.v.002: Atlantis - Loose - 2010-10-24 Looks good, man. Good job and good luck with this project! I'm not too fond of the NPC's lower body, the mist doesn't appeal to me. T.v.002: Atlantis - Corn - 2010-10-24 I dunno, I pictured Atlantis to be more futuristic. I'll wait for more screenies. T.v.002: Atlantis - aslemn - 2010-10-24 The castle should look like this.
T.v.002: Atlantis - PirateIzzy - 2010-10-24 Nice work there. inb4 someone posts this on Basil and everyone believes it's real. T.v.002: Atlantis - Index - 2010-10-24 The scenery is gorgeous as usual, but there's something off about the NPCs. I'd suggest that for a place like Atlantis, you don't really need anyone standing at the door. T.v.002: Atlantis - aslemn - 2010-10-24 The NPC's in there are just placeholders, i'm actually drawing those in pencil before scanning and pixelating them to implement them in game. The same goes to mobs. T.v.002: Atlantis - Justin - 2010-10-24 Looking pretty dang awesome as usual, I love your custom work. Can't wait to see the mobs! T.v.002: Atlantis - Solarboy - 2010-10-24 Epic and awesome as allways aslemn. I hope that one day you can work for a game company
T.v.002: Atlantis - Satellite - 2010-10-25 aslemn Wrote:The NPC's in there are just placeholders, i'm actually drawing those in pencil before scanning and pixelating them to implement them in game.I can hardly believe in success of that method. Lines should be really clean and scanner good. Coloring should be done in computer. Even after those steps pixelating the picture into maplestyle monster/npc sounds REALLY hard. It is far from making maps, layering ripe objects together. I'm interested to see results though. I like the idea, I've had wishes about aquaroad expansions(long before I started making MS customs). Atlantis is pretty much best idea I have seen. props to you for it. + Wouldn't MS Additions sub-forum be right place for this? T.v.002: Atlantis - aslemn - 2010-10-25 Well, my tablet is not that good for tracing itself with precision. What i make is just to draw in paper,scan, draw pixelated clean lines with a black pencil, then erase the layer, colour with main colors, shading, and then style to finish it. It's what i'm used to do. . Regarding MS additions, not really. These are not suggestions of what should be added on Maple, but what i designed and developed for it. Sounds kinda weird, but really, it's not a suggestion, and not an idea for the game. It's just more regarding art than really suggesting these to be added in game. Also the fact 80% of MapleAdditions are ideas, texts, not really images who get more into the art concept. T.v.002: Atlantis - Death - 2010-10-25 I like this idea alot! it looks so cool. Another expantion of what would be cool for aqua road would be going deeper into the sea. So that you need a special helmet and the oxygen tank from the proffesor. With a pianus boss like but a sea-devil type in a completely dark cave with only the lightbulb of the boss lighting a small area of the map. Something with that would be awesome! I just dont get why i never thought of atlantis xD this looks really good! T.v.002: Atlantis - aslemn - 2010-10-25 ZeroGravity Wrote:I like this idea alot! it looks so cool. I've mentioned something like that. The Time Whale Boss, Blind Sharks, Eel and Corpses / Divers are from the Abyss, a deep hole in the sea. I'm still trying to choose the best objects for that. T.v.002: Atlantis - aslemn - 2010-10-25 Today's work for the past 2 hours. The final map layout of the Entrance map, a bit of story written up, and still working on drawing monsters by paper. Almost done with the frames of one monster. ![]() ![]()
T.v.002: Atlantis - aslemn - 2010-10-25 For a side quest, you must rescue a few gods including Zeus and Poseidon. And of course, one of those is found at the Olympus. This is not the final map layout, it as more likely a test of map objects to see the best one for this area.
T.v.002: Atlantis - Zelkova - 2010-10-25 I really hope nexon would hire you for GMS exclusive things. ._. T.v.002: Atlantis - aslemn - 2010-10-26 Attempt on making a mob for the first map. It's a giant goldfish.
T.v.002: Atlantis - Corn - 2010-10-26 Looks kinda...I dunno.... Could improve on the eyes and lips, or something =/. I have no idea. It looks kind of...gah I dunno how to put it. It just looks weird, and I have no idea on how to improve it. T.v.002: Atlantis - aslemn - 2010-10-26 Yea, actually. It may be the fact lines aren't 100% perfect like the MS ones. Like in lips, where some parts it looks really different from others. Actually, i'm still happy that this one got way closer to MS shading than the rest of my attempts. T.v.002: Atlantis - kirby756 - 2010-10-26 Everything looks really great, but I'd definitely work on that goldfish. |