You can add AP into HP and AP-reset MP afterwards, assuming you meet requirements.
AP-reseting MP will always take out the maximum of 4 MP per AP.
You gain 10-12 MP as a Beginner, and 4-6 MP as a Warrior.
You gain 12-16 HP as a Beginner, and 64-68 HP as a Warrior with maxed Improved Max HP Increase skill.
The optimal HP-washing method is valid.
INT = 0, for simplicity, since I don't know what 4 INT might do, if anything.
Table data represents average figures, and it does not take into account possible variations where the RNG can fk you up.
(please excuse the HP numbers in the upper right part of the table, as they include the avg HP bonus from advancement when this obviously can't happen until the advancement itself)
HP per level
Levels past 10 as a Beginner
0
1
2
3
4
5
6
7
8
9
10
Level
10
401
401
401
401
401
401
401
401
401
401
401
11
427
415
415
415
415
415
415
415
415
415
415
12
453
441
429
429
429
429
429
429
429
429
429
13
487
475
463
443
443
443
443
443
443
443
443
14
545
521
509
489
457
457
457
457
457
457
457
15
591
579
567
547
515
471
471
471
471
471
471
16
657
645
633
613
581
537
485
485
485
485
485
17
723
711
699
679
647
603
551
499
499
499
499
18
789
777
765
745
713
669
617
565
513
513
513
19
855
843
831
811
779
735
683
631
579
527
527
20
921
909
897
877
845
801
749
697
645
593
541
21
987
975
963
943
911
867
815
763
711
659
607
22
1053
1041
1029
1009
977
933
881
829
777
725
673
23
1119
1107
1095
1075
1043
999
947
895
843
791
739
24
1185
1173
1161
1141
1109
1065
1013
961
909
857
805
25
1251
1239
1227
1207
1175
1131
1079
1027
975
923
871
26
1317
1305
1293
1273
1241
1197
1145
1093
1041
989
937
27
1383
1371
1359
1339
1307
1263
1211
1159
1107
1055
1003
28
1449
1437
1425
1405
1373
1329
1277
1225
1173
1121
1069
29
1515
1503
1491
1471
1439
1395
1343
1291
1239
1187
1135
30
1581
1569
1557
1537
1505
1461
1409
1357
1305
1253
1201
Washes
5
6.5
8
9.5
11
12.5
14
15.5
17
18.5
20
Result
1841
1841
2005
2005
2085
2085
2137
2137
2189
2189
2241
Of course, there's the problem of lvling a Beginner, but other than that, this is suggesting that you can HP-wash to much greater effect without having to resort to costly INT equipment.
Is this all true, and that I'm not deceiving myself somehow?
Nah I don't plan on restarting, and I'm an NX-less hoe anyways (other than the event prize). My only interest in having max HP is to test the limits of the game =P
KajitiSouls Wrote:Nah I don't plan on restarting, and I'm an NX-less hoe anyways (other than the event prize). My only interest in having max HP is to test the limits of the game =P
I myself would assume it will be possible, but all in all, I would rather invest in int-equipment
Stereo Wrote:If I'm counting right, you use 12 extra washes at the extreme case (level 20).
Cost of 12 washes (bera mts:nx) = ~120mil
You can get pretty decent int gear for that price and won't be lacking the 600 hp you have to wash just to catch up >_<
I guess it's better if you're gonna be spending a ton on washing anyway.
I'd be more interested in seeing a study of how much int gear is necessary to max your HP by 200, depending what your hp&mp&level is.
A study, or a formula? I worked out the formula already and have it in my guide. As for the actual INT options from equips, I did not do anything of that sort.
The formula is in the last CODE box in case you're lazy to read how to derive such a formula.
Guide for the Page, White Knight, and Paladin Wrote:
Spoiler
[SIZE="4"]INT requirements for complete HP-washing[/SIZE]
Ever wanted to HP-wash for the benefits of having Maximum Max HP? This topic looks specifically into this subject. You can either have 18750 HP and have HB carry you up to 30k HP, or go all the way to the top and have 30k HP without HB. These set of calculations assumes that the Minimum Max MP, MP earned per lvl up, and MP earned per AP in this guide are true.
Code:
Minimum Max MP: Level * 4 + C, where C is a constant, probably 155.
MP per level up: 5 ± 1 + (INT/10)
MP per AP applied: 3 ± 1
For the sake of simplicity, we'll assume that the warrior has already advanced to 2nd job and has maxed the skill Improved Max HP Increase, as well as assuming that Max HP earned by AP and Max HP/MP earned by level will always be the average result. For this equation, we'll use the mathematical notation Δ (delta) to signify the difference between the initial and the final value of the variable. For example, ΔLevel between 2nd and 3rd job advancement would be 40. It's a lot more convenient than having to write out Target Level - Current Level or something like that over and over. For clarification in the order of operations, ΔLevel * 4 = (Target Level - Current Level) * 4.
First, we'll have to find out how much AP it will take to reach your target HP desired via HP-washing. We'll do this by finding out the total HP that needs to be covered after leveling up, then find out how much AP it will take to make up for the difference.
Code:
AP needed to cover additional Max HP:
(ΔMax HP - (ΔLevel * 66)) / 52
Next, we'll find out how much spare Max MP is already in store by comparing the current Max MP and the minimum Max MP formula. We'll also add spare MP you may earn by leveling.
Code:
Spare Max MP:
Current Max MP - (Current Level * 4 + 155) + ΔLevel
From those two numbers, we can determine how much more INT is needed to scrap up enough Max MP to convert into AP. Convert the AP required for the Max HP into Max MP, then find out how much Max MP you need to generate using INT, then distribute this amount over the amount of levels you plan on doing this for.
Code:
INT needed per level for sufficient HP-washing:
[((ΔMax HP - (ΔLevel * 66)) / 52) * 4 - (Current Max MP - (Current Level * 4 + 155) + ΔLevel)] * (10 / ΔLevel)
In conclusion, it's rather easy to HP-wash up to 18750 base Max HP; roughly less than 30 INT if you've had a good start. HP-washing up to 30k base Max HP is nearly 3 times harder though.
Keep in mind that 10 INT upon leveling up gives you 1 extra Max MP. This is a fact generally accepted by the community as a guideline, but we do not know how the exact mechanism works. To compensate for this error, just round up to the nearest 10 INT. Better be safe than sorry!
In addition, in the older days of Maplestory, new characters started with 50 Max MP. As of currently, all newly generated characters start with 5 Max MP. If you had an old character that started with 50 Max MP instead, that's 11 additional HP washes!
2008-11-20, 05:34 PM (This post was last modified: 2008-11-20, 05:37 PM by Stereo.)
Hmm, only need 44 int at current level (123), better than I thought I guess I should invest in some cheap cape+earrings+overall.
At level 10 my swordman(page) had only 103 MP so I'm not sure that anyone outside of beta started with 50. I've had it since Bera opened. :x I believe beginners gain 11 on average, so 103-99 = ~4 to start.
You might also consider doing a prewash if you're that concerned about HP:
Hit 35 str. Dump the rest into MP. As a beginner you gain 8~10 per AP? Anyway it's definitely higher than a Warrior's. So when you reset those, you are getting an extra 4-6 mp per time.
If you do this 12 times (same #washes as your 20 beginner needs to catch up in hp) you have an extra 60 mp, for 780 potential hp gain. I'd say this is definitely better than leveling a beginner
Stereo Wrote:
Hit 35 str. Dump the rest into MP. As a beginner you gain 8~10 per AP? Anyway it's definitely higher than a Warrior's. So when you reset those, you are getting an extra 4-6 mp per time.
If you do this 12 times (same #washes as your 20 beginner needs to catch up in hp) you have an extra 60 mp, for 780 potential hp gain. I'd say this is definitely better than leveling a beginner
in fact, you could level your beginner to 12 without actually losing out on anything since you need 5 points in hp recovery to make hpmax increase accessible. assuming a 35/4/4/4 build, you could dump 38 ap into mp before losing any hp. for a much higher hp gain. but itd be expensive, since you have to wash those 38 ap twice to get any benefit to hp.