Okiesmokie Wrote:There is no such thing as true randomness.
octopusprime Wrote:Uhm. False.
When it comes to RNGs, there is no such thing as truly random. Every first year computer science student can tell you that RNGs are just complex mathematical equations performed on a base number (the seed). Subsequent calculations should be performed on the previous results of the equation.
I have always noticed the 'wave' pattern of 'random' items in MS. I was very good at figuring out when I would get monster cards based on the pattern. For example, I knew that if I went into Grim Phantom Watch territory, I had 1 chance every half hour to get a card. Using a 2x drop card 'compresses' the wave and gives it a higher frequency, thus I would have 2 chances in a half hour. Stacking a 2x family rep on top of it would give me 4 chances in 30 minutes. The crest of the wave was when an item would drop. Getting an item meant I missed that chance. But I could count on the next chance happening in a certain number of minutes depending on what my drop rate was at the time. If I got lucky, I would catch the wave at the crest and thus get 1 extra chance in that time span.
Now, because of the above, I believe that the RNG used in MapleStory is constantly re-seeding itself instead of working sequentially. The first rule of using RNGs in your programs is that you should only need to Seed it once. I believe that Nexon reseeds their RNG every time it is used. Since the system time is the most likely seed to be used, it would follow that there would be patterns you could track based on the time of day. However, it is completely unlikely that anyone could ever truly predict the actual results since the time used is not likely on the local machine and the time is stored down to microseconds. I do not discount that the seed could be on the local machine though. I say this because I had a long pattern of being able to find monster cards almost immediately after my first login to MS on a given machine after it was freshly booted. (For hard to get cards, I would frequently use this trick and have great results.)
At any rate, Random doesn't truly exist in RNGs.