2010-12-17, 11:20 AM
I came up with what I think is a great idea for the archer legend, lets call him... Ian(for pomegranates and giggles).
He would be a bow user, seeing as how WH was a Xbow user. Ian's gimmick would be using elemental arrows. It would kinda be like white knights charges except with arrows(duh). They would get six charges thought out the first three jobs( two charges per advancement). The six charges would be: fire & holy in first job, ice & lighting in the 2nd job, and poison & darkness in 3rd job. in 4th job they would get a skill that would upgrade the charges(like charge mastery or something). These charges would be split into two groups, lets call them 1s & 2s. The number 1 charges would be holy, darkness, and lighting. The number 2 charges would be fire, ice, and poison. Whats the difference between the two types you ask? Number 1s are single monster hitters and number 2s are mob. The way this works it the number 1s would only effect single monster hits(Ala strafe, hurricane), and the number 2s would only effect mob skills(Ala iron arrow, arrow rain). Ian's would have a kinda of AoE skill where they would shoot an arrow in an ark and the area under that ark would be filled with a cloud of what ever element they had charged at the moment(Such as a poison cloud if you have poison charge on). The single target skills would be like strafe and what not. What do you guys think? Any questions?
I also have ideas for the other legends if you guys wanna hear them.
He would be a bow user, seeing as how WH was a Xbow user. Ian's gimmick would be using elemental arrows. It would kinda be like white knights charges except with arrows(duh). They would get six charges thought out the first three jobs( two charges per advancement). The six charges would be: fire & holy in first job, ice & lighting in the 2nd job, and poison & darkness in 3rd job. in 4th job they would get a skill that would upgrade the charges(like charge mastery or something). These charges would be split into two groups, lets call them 1s & 2s. The number 1 charges would be holy, darkness, and lighting. The number 2 charges would be fire, ice, and poison. Whats the difference between the two types you ask? Number 1s are single monster hitters and number 2s are mob. The way this works it the number 1s would only effect single monster hits(Ala strafe, hurricane), and the number 2s would only effect mob skills(Ala iron arrow, arrow rain). Ian's would have a kinda of AoE skill where they would shoot an arrow in an ark and the area under that ark would be filled with a cloud of what ever element they had charged at the moment(Such as a poison cloud if you have poison charge on). The single target skills would be like strafe and what not. What do you guys think? Any questions?
I also have ideas for the other legends if you guys wanna hear them.


Yay Rainbows!