Posting Freak
Posts: 2,118
Threads: 100
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: brazil
IGN: Crazynomad
Server: Azralon
Job: Prot Paladin
Guild: Pro Pug Society
Kalovale Wrote:Because the people of the old times and the people of the "leech" generation are different individuals. :f6:
There were peachers in your time as well, and there are also mad grinders in this time who has several lvl 200s on their account, pomegranate stays the same. It's just the addition of spoon-feeding methods that turned the majority of today's society into whiny crybabies.
Sitting on your chair or laying in your bed for a thousand hours to reach level 200 isn't quite anything to rub one's e-penis about. Sure it's impressive, he who achieves that will get a good round of applause and that's it. People who leeched their way to 120, 130, 140 even 160 if they're crazy enough to deserves discrimination and hatred from the "mainstream" community, and received frowns, but that's it.
A game is about having fun. While you reach multiple orgasms when your character levels up after grinding your ass off for days and nights on end, other people find fun elsewhere. And when a baby has his toy taken away, whether or not he's playing with it, he'll cry.
I agree with you, but if people think the game isn't good and nexon is a bad company, why not quit it instead of keep bothering with every any mystake or patch nexon makes? I know sometimes its hard to understand how a patch can have 239847238 emergency server check and 238472 glitchs after it get released, but if you are not satisfied with the service nexon provide, move on? find another game? find anything else to do on the spare time?
Yet people spend hundred of money with maple and complain about bad customer service support and etc, why not pay $15/month and play WoW then? things i will never understand :f6:
Senior Member
Posts: 546
Threads: 34
Joined: 2008-11
CrazyNomad Wrote:Yet people spend hundred of money with maple and complain about bad customer service support and etc, why not pay $15/month and play WoW then? things i will never understand :f6:
This.
Junior Member
Posts: 49
Threads: 4
Joined: 2008-08
If they honestly wanted to implement this system, the best way to do it would be to take 5-10% away of the rep that the Jr has earned you and the capping possible lost rep at 5k rep. This way, when people leave you right after you jr them, you dont lose rep so the system can't be abused. Nonetheless, I'm not a big fan of the change
Member
Posts: 142
Threads: 29
Joined: 2008-07
Baklava Wrote:Well I'm sure as hell that nexon didn't make the family system for people to keep deleting/remaking Lv1 characters to farm points to use on free x2 and teleports, which I know tons of people have done. How is that a huge downgrade in gameplay, Global MS is easy as f'uck already, how much more do you want to be spoon fed?
That's exactly like "GUYS NEXON NEVER SET ANY SPECIFIC RULES ON THE VICIOUS HAMMER SO JUST KEEP ABUSING IT LOL".
HT pendants were supposed to only allow 1 slot, which is called a GLITCH. There were no glitches in the family system.
How is 2x and teleport equal to abuse? It is called an improvement in gameplay. The only reason Nexon is changing it is because they lose profit from teleport rocks and 2x cards. Not because of any of your bullshit reasons.
Just because YOU want to play a shittier game, doesn't mean EVERYONE does. Oh, and level 80? Why don't you try playing where it takes longer than 15 mins to level up?
Administrator
Posts: 17,191
Threads: 2,153
Joined: 2008-09
Gender: Male
Sexual Orientation: Gay
IGN: Aesilyn
Server: Mardia
Level: 200
Job: I/L ArchMage
Guild: Animus
TLX Wrote:HT pendants were supposed to only allow 1 slot, which is called a GLITCH. There were no glitches in the family system.
How is 2x and teleport equal to abuse? It is called an improvement in gameplay. The only reason Nexon is changing it is because they lose profit from teleport rocks and 2x cards. Not because of any of your bullpomegranate reasons.
The stated purpose of the family system was for Maplers to band together and benefit from each other - Not for players to create rep mules that generate abnormal levels of rep that they may they use to gain benefits over players who are using the system in was it's normal, intended fashion - Remaining in a stable family unit together for extended periods.
By Nexon's standards it was abuse of a feature to create masses of easily leveled newbies, chain them together to create an infinite supply of rep and then bring them into high level parties and sell their services.
Rather than punish everyone for it, they made the process itself prohibitive so that it encourages the usage they intended/desired, not what it had been coopted to become.
It's not having what you want - It's wanting what you've got.
Member
Posts: 142
Threads: 29
Joined: 2008-07
Eosian Wrote:The stated purpose of the family system was for Maplers to band together and benefit from each other - Not for players to create rep mules that generate abnormal levels of rep that they may they use to gain benefits over players who are using the system in was it's normal, intended fashion - Remaining in a stable family unit together for extended periods. How would it be an advantage? Anyone could have made new characters and farmed rep.
But, it still makes no sense for people to compare this to a glitch. There was no malfunction in the system.
Eosian Wrote:By Nexon's standards it was abuse of a feature to create masses of easily leveled newbies, chain them together to create an infinite supply of rep and then bring them into high level parties and sell their services.
Rather than punish everyone for it, they made the process itself prohibitive so that it encourages the usage they intended/desired, not what it had been coopted to become.
Why didn't they just make families available only to level 70+ then? Now you can't even switch families to teleport to someone (I have no idea how some people call this abuse, considering it isn't even farming). This change doesn't even prevent rep farming; I made a new rep mule yesterday, with only minor problems. This definitely hurts people who don't farm rep more than it does those who DO farm it. What if your family members quit? Then you lose rep to leave. People who farm rep would be much less concerned about that loss.
Administrator
Posts: 17,191
Threads: 2,153
Joined: 2008-09
Gender: Male
Sexual Orientation: Gay
IGN: Aesilyn
Server: Mardia
Level: 200
Job: I/L ArchMage
Guild: Animus
TLX Wrote:Why didn't they just make families available only to level 70+ then? Now you can't even switch families to teleport to someone (I have no idea how some people call this abuse, considering it isn't even farming). This change doesn't even prevent rep farming; I made a new rep mule yesterday, with only minor problems. This definitely hurts people who don't farm rep more than it does those who DO farm it. What if your family members quit? Then you lose rep to leave. People who farm rep would be much less concerned about that loss.
Because Nexon's left hand doesn't know what it's right hand is doing.
This adjustment combats the way rep farming used to work - a chain of nubs on Maple Island rotating around to maximize early gains. They already eliminated that by raising the level requirement and then added this on top way too late to be much constructive use.
This wouldn't have hurt anyone in my family. We didn't family hop. The only impact to legitimate usage I can even see is when you outgrow your senior, but that's really a flaw in the entire family concept along with being able to dissolve the relationship unilaterally and numerous other quirks.
It's not having what you want - It's wanting what you've got.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Eosian Wrote:The stated purpose of the family system was for Maplers to band together and benefit from each other
I fail to see why VIP Tele is an abuse then. 
Even if it were when people join/leave family just to tele to a particular spot, I don't see how it's bad. OH WAIT! It drastically cuts down the sales of VIP Rock. Now it makes sense, doesn't it?
Administrator
Posts: 17,191
Threads: 2,153
Joined: 2008-09
Gender: Male
Sexual Orientation: Gay
IGN: Aesilyn
Server: Mardia
Level: 200
Job: I/L ArchMage
Guild: Animus
Kalovale Wrote:I fail to see why VIP Tele is an abuse then. 
Even if it were when people join/leave family just to tele to a particular spot, I don't see how it's bad. OH WAIT! It drastically cuts down the sales of VIP Rock. Now it makes sense, doesn't it?
The family teleport is just that; It's to teleport to your family.
If your friends aren't in your family, that's it. They're not a valid target.
If you had all your friends in the same family it wouldn't be a problem.
If Nexon wanted the teleport to be universal it would've been.
If you're family hopping just to teleport around you're not supporting your family, you're using it for your own manipulative purposes.
Personally I think if you leave your family you should lose all points, period - You've turned your back on your family regardless of how you justify it or rationalize it, therefore you should lose everything that having been in that family earned you, not carry it with you into another family.
It's not having what you want - It's wanting what you've got.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Well then I suppose it's not doing its stated purpose very effectively. The people you can see and interact with in your family, which consists of over a thousand individuals, are your jrs, your grandjrs, your sr and your grandsr, possibly your "cousin" but that's it.
Hence either you have to somehow create a network to link all your friends, and all the friends of each of them, and all the freinds of each of the friend of your friend and so on, the people you'll be "banding together and benefiting from each other" are the same old 6, maybe 7 persons.
Administrator
Posts: 17,191
Threads: 2,153
Joined: 2008-09
Gender: Male
Sexual Orientation: Gay
IGN: Aesilyn
Server: Mardia
Level: 200
Job: I/L ArchMage
Guild: Animus
Kalovale Wrote:Hence either you have to somehow create a network to link all your friends, and all the friends of each of them, and all the freinds of each of the friend of your friend and so on, the people you'll be "banding together and benefiting from each other" are the same old 6, maybe 7 persons.
You know who your friends are - You have absolutely nothing preventing you from working them into your family. My entire alliance did it with zero probelms.
Meanwhile when you're family hopping you're destabilizing everyone below you, who as you pointed out have no way of communicating with you, have no way of knowing who broke the chain, have no way of knowing how permanent it is and how no way of judging how long they'll be impacted if they don't in turn move to someone else.
It's not having what you want - It's wanting what you've got.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Eosian Wrote:You know who your friends are - You have absolutely nothing preventing you from working them into your family. My entire alliance did it with zero probelms.
Meanwhile when you're family hopping you're destabilizing everyone below you, who as you pointed out have no way of communicating with you, have no way of knowing who broke the chain, have no way of knowing how permanent it is and how no way of judging how long they'll be impacted if they don't in turn move to someone else.
You're correct about the levels of ignorance of the two cases, although people below do know who broke the chain since he'll be the new top, apparently. It is easier to work around with friends though, but not their messed-up chain of friends.
Scenario Wrote:"Do you want to join my family?"
"But I'm in this family with my other friends, I do want to join you though."
"Well then he can come too."
"Hey, do you want to come over to this family with me? I boss with this guy a lot so the tele system would be cool, his family is big too."
"Sounds cool, but I have these friends with me here in this family."
????
Repeat.
It is a hassle however you look at it. When people family hop to teleport, they most often return to their rightful spot immediately after, which, in my own recognition, deserves to be deemed personally manipulative, but it cuts down the unnecessary amount of trouble/annoyance one goes through while not causing any detrimental effect. Either you have to really go out of your way to get your friends in your family or give up the ambition, it isn't going to be at all beneficial.
Guild is a different thing, though, you have this list with level to aid you in organizing family order, plus the humble size of the guild as well as its state of unity, as opposed to Buddy List which is a wide-spread network of complication.
Anyway, you did make your point clear about the tele abuse. Good thing is I don't family hop myself so I'm not seeing much of a penalty from this. It's just somewhat ridiculous to have to be aware of punishment when trying to socialize.
Member
Posts: 142
Threads: 29
Joined: 2008-07
Eosian Wrote:You know who your friends are - You have absolutely nothing preventing you from working them into your family. My entire alliance did it with zero probelms. If everyone's friends were in one family, it would be the only family in the server. And how can anyone reorganize their families now? No one will want to create one giant family since many would have to leave their current one (and lose rep) to do it.
Eosian Wrote:Meanwhile when you're family hopping you're destabilizing everyone below you, who as you pointed out have no way of communicating with you, have no way of knowing who broke the chain, have no way of knowing how permanent it is and how no way of judging how long they'll be impacted if they don't in turn move to someone else. If the people below you don't like your new family, they can quit. None of my juniors ever cared when I switched families for a while. Besides, if the people in your family are your friends, shouldn't they have a way of communicating with you?
There are only 2 useful functions of the family system:
A. Teleporting: unless everyone you know is in the same family (very unlikely), this is no longer possible to do efficiently.
B. 2x buff: Nexon apparently tried to prevent people from farming rep, however, it is still VERY easy to get massive amounts of rep on mule accounts.
So if Nexon does find a way to permanently prevent rep farming, what would be the use of a family? Might as well delete the whole system rather than dilute it over and over until all usefulness is gone.
Administrator
Posts: 17,191
Threads: 2,153
Joined: 2008-09
Gender: Male
Sexual Orientation: Gay
IGN: Aesilyn
Server: Mardia
Level: 200
Job: I/L ArchMage
Guild: Animus
TLX Wrote:If the people below you don't like your new family, they can quit. None of my juniors ever cared when I switched families for a while. Besides, if the people in your family are your friends, shouldn't they have a way of communicating with you?
You've lost the context of the conversation - that wasn't what was being discussed and I'm not going to argue it because it's off topic.
It's not having what you want - It's wanting what you've got.
Posting Freak
Posts: 6,052
Threads: 182
Joined: 2008-07
TLX Wrote:There are only 2 useful functions of the family system:
A. Teleporting: unless everyone you know is in the same family (very unlikely), this is no longer possible to do efficiently.
B. 2x buff: Nexon apparently tried to prevent people from farming rep, however, it is still VERY easy to get massive amounts of rep on mule accounts.
See? that's what you are missing, the entire point of the family system.
The point of the family system was to reward stable relationships between characters, where one would provide the other with information while getting back some privileges.
It was not supposed to be a way to one-sidedly get bonuses.
I still want to know how is that rep deduction calculated. Since it appears to vary.
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
2009-10-28, 10:57 PM
(This post was last modified: 2009-10-28, 11:04 PM by Kalovale.)
Shidoshi Wrote:I still want to know how is that rep deduction calculated. Since it appears to vary.
It does, I think I have some SS'es here. I think it has something to do with the "victim" level, that being the one you sever ties with.
Senior Member
Posts: 347
Threads: 58
Joined: 2009-05
Lozmaster Wrote:...Spoonfed? You quit gms because it's too hard to be good here within a week.
LOL so are you saying that GMS is "too hard" or "harder" than other versions? lmfao!
btw for the record, I left cause I kept getting random chat invites/trades telling me to buy "LOL DANNAS SO CHEAP" w/e a danna is.
Quote:Worry about your own server instead of QQ'ing over our "spoonfed" version.
QQ over gms? LOL
Posting Freak
Posts: 6,092
Threads: 186
Joined: 2008-07
Reflexx Wrote:btw for the record, I left cause I kept getting random chat invites/trades telling me to buy "LOL DANNAS SO CHEAP" w/e a danna is.
Strange, I never got those invites throughout my 3 years of playing here.
Senior Member
Posts: 328
Threads: 7
Joined: 2008-07
Reflexx Wrote:LOL so are you saying that GMS is "too hard" or "harder" than other versions? lmfao!
btw for the record, I left cause I kept getting random chat invites/trades telling me to buy "LOL DANNAS SO CHEAP" w/e a danna is.
QQ over gms? LOL
Then stay out of GMS debate, you bring nothing to the table with your "Lolz dis doesn't happen in my version!". And in my four? something like that, years of playing I have never gotten a trade/chat invite like that. A danna would be a shortened version of a bandanna, because that's really hard to piece together lolrite?!
Back on topic: The only part about the new family system that really irks me is the fact that a junior leaving removes rep from their seniors. My friends and I are all currently leveling new characters together, they all level at varying speeds with the exception of me, where I generally stay ahead of the pack. What sucks about all of it is that they tend to hop around over who's in front, which means we have to change juniors often, which means I lose a ton of rep because they keep outleveling each other.
It's really just an unfair annoyance that ends up with the two seniors losing more rep than we gain half the time.
|