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I now know what "P" resist is
#81
After speaking with a Vana source developer (hi Bui), he informed me that Ambush is calculated by the server. This rules out Ambush being part of the equation. However, he did say that Snipe was calculated client side - no problems there.
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#82
Fiel Wrote:After speaking with a Vana source developer (hi Bui), he informed me that Ambush is calculated by the server. This rules out Ambush being part of the equation. However, he did say that Snipe was calculated client side - no problems there.

You sure about that? The server has the final say after all, since it is the device that coordinates all the information to everyone, and the server might not necessarily be in sync with the client. I remember when Snipe looked to have done only 1 damage to a super wdef mob, but it actually did full damage.
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#83
FluffyFoxxie Wrote:No, Fiel stated it was always a static number, but it was kinda arbitrary, something to the effect of 195,XXX damage. He said he didn't keep track of the number.

So that does prove that snipe deals static damage, however, the number that it actually deals is not 199,999 like originally perceived. But, it's up to Fiel to tell us the exact figure.

I was wondering why when I did 190k with Snipe and Frostprey did 6k, BMM died in the dojo.
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#84
Chameleonic Wrote:I was wondering why when I did 190k with Snipe and Frostprey did 6k, BMM died in the dojo.

BMM has 200k HP o.O something doesn't add up here...?
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#85
KajitiSouls Wrote:BMM has 200k HP o.O something doesn't add up here...?

It just points to snipe being always 199,999 damage even though it might show something else. o.o
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#86
Fiel Wrote:After speaking with a Vana source developer (hi Bui), he informed me that Ambush is calculated by the server. This rules out Ambush being part of the equation. However, he did say that Snipe was calculated client side - no problems there.

Nexon's servers may override the damage sent by client.. you never know. Server has the final say.

[SIZE="1"]why didn't you consult me :<[/SIZE]
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