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I now know what "P" resist is
#1
How "P" resist works:
1. Any skill that does not have elemAttr defined on it is affected (Lucky 7, Power Strike, Brandish, Magic Claw). Skills that have elemAttr defined do regular damage.
2. Regular attacks are not affected (gun whack, bow whack, single star throw or punching)
3. Skills which apply or receive elements from/to other skills (flame/ice charge, charge blow) are still affected by P resist and the skill being applied to (Rush, Blast, Power Strike) is affected as well. (See this post for more info)
4. Summons that are element-neutral (Summon Dragon, Gaviota, Octopus) "miss" on P1 and hit for half damage on P2
5. "P" immunity does not prevent status effects from neutral skills (Blind, Hamstring, Disorder)
6. Marksman's "Snipe" is not affected by "P" resist

 Methodology

 Proof is in the pudding

The following skills are unaffected by P resistance:

Hero: None
Paladin: None
Dark Knight: None

F/P AM: Fire Arrow, Poison Breath, Explosion, Poison Mist, Compo, Fire Demon, Elquines, Paralyze, Meteo
I/L AM: Cold Beam, Lightning, Ice Strike, Thunder Spear, Compo, Ice Demon, Ifrit, Chain Lightning, Blizzard
Bishop: Holy Arrow, Shining Ray, Bahamut, Angel Ray, Genesis

Bowmaster: Inferno, Phoenix
Marksman: Blizzard, Freezer, Snipe

Night Lord: None
Shadower: None

Buccaneer: None
Corsair: Flamethrower, Ice Splitter
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#2
I guess Soul Charge is considered Neutral, too. So, if a Dawn Warrior attacked with Soul Charge in action, would he hit 1?
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#3
I'm doing more testing. I tried Power Strike with Flame Charge and kept getting 1, 1, 1, 1.
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#4
but why is your flame claw dmg so low? as i understand flame claw is fire elemental so it should be hitting your 2K-ish dmg that your 1st dmg screen is showing... or am i missing something here?

whoops lvl 1 flame claw vs lvl 20 magic claw..... opps
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#5
Refresh. I edited it to say level 1 instead of max. My mistake there.
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#6
So I'm guessing "P1" = damage 1 and "P2" = damage / 2 if a neutral skill is used ?
Edit : Yeah, this seems to be right. 1 = Immune, 2 = strong, 3 = weak

This is the element string for Pink Bean, 8820001
<string name="elemAttr" value="P2H2F2I2" />



Pss.. This sucks Sad finally something resistance to neutral.
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#7
How does it work on half-elemental attacks? (Inferno and Blizzard are defined with 50 element instead of 100)
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#8
Stereo Wrote:How does it work on half-elemental attacks? (Inferno and Blizzard are defined with 50 element instead of 100)

It has elemAttr defined. It does regular damage.
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#9
So you're absolutely sure that on the Global servers, WK/Paladin charge skills are still resisted by P1/P2?

If so, that sucks. Elemental resisted twice, this way and by normal elemental resistance... Nexon sure hates lolPaladins.

EDIT: Does it stack? Like, if a Paladin used Holy Charge on Pink Bean, they'd end up with 25% damage?
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#10
I feel fairly confident this is how it will work on global servers. The client interprets the damage caused by elemental change, and P resistance should be no different. I'm not quite sure how the resistance "P2L2" would affect a paladin with lightning charge (double effect? Maybe it's just a switch-based system where only one would take effect and not both, then again, considering element compo and how it works with dual resistances...).
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#11
Yeah, Comp with dual resistances gives a clue, but I'm still unsure, considering Comp is actually 50% of each element, and this is due to two different skills being used.

It just seems really, really broken and unfair to have only one class that can incur a -75% damage penalty.
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#12
I'm going to test lolPaladin and I'm going to test how it works regarding crits, kthxbrb

EDIT:

With the paladin, I used the following stats:

1H BW
0 STR
590 DEX (to give 100 ~ 100 range)
Max Lightning Charge activated
Max Power Strike
Mob had "P2L2" resistance

The damage went like this: 81, 81, 81, 81

(2.6 * 1.25) = 3.25 multiplier * 0.5 (P resist) * 0.5 (Lit Resist) = 0.8125 multiplier

Double reduction

EDIT #2:

Bowmaster
Clean Kandiva Bow
Regular arrows
129 STR
0 DEX (for 100 ~ 100 range)
Max Double Shot
Max Crit
Mob had "P2L2" resist

Here's the damage it did

So...

100 ~ 100 (range) * 0.5 (P2 resist) = 50 ~ 50 range

50 ~ 50 range * 1.3 (Double Shot) = 65 damage
65 damage + 100% damage (50 damage) = 115 crit damage
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#13
So much for the people saying that because Paladins are elemental, they'll be strongest on PB.
5.5(Blast)*0.5(p2)*1.25(lightning) = 343.75%
5.2(Brandish)*0.5(p2)*1.9(ac+10orbs) = 494%


It's like having all the weaknesses at once... is there a P3, physical-weak?
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#14
I'm sure there is, but no mob to date has it.
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#15
So all they need to do now is to make a physical weak, element weak boss to make paladins god.
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#16
Way to make paladins near-useless at PB =/
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#17
Kevin Wrote:So all they need to do now is to make a physical weak, element weak boss to make paladins god.

Or change elemental charges so that when you attack using them, the attack is counted as elemental only.. it's pretty stupid that an attack can lose 50% for being an element, and then another 50% for not being an element.
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#18
so, given all that...
mages finally can shine at a boss?
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#19
Given that mages can use Paralyze (Poison) and Chain Lightning (Lightning) and still retain full power AND have crowd control over PBs summons, I'd say that mages finally pack a wallop at this boss.
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#20
Fiel Wrote:Given that mages can use Paralyze (Poison) and Chain Lightning (Lightning) and still retain full power AND have crowd control over PBs summons, I'd say that mages finally pack a wallop at this boss.

It's funny that mages will probably be getting the apples for Pink Bean. Goggleemoticon

Great contribution Fiel. This may help finalize the strategy to taking down Pink Pikachu, other than future NX features like pendant expansion and Wheel of Destiny.
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