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KMST 1.2.501 - Cygnus Update - Printable Version

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KMST 1.2.501 - Cygnus Update - Locked - 2014-04-10

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 (PvE) Skill Changes
 Character



KMST 1.2.501 - Cygnus Update - Locked - 2014-04-10

 NPC
 Item
 Map
 Mob
 Mob (Changed)



KMST 1.2.501 - Cygnus Update - Locked - 2014-04-10

save #3


KMST 1.2.501 - Cygnus Update - Bribery - 2014-04-10

Interesting, Blaze Wizards get two Hyper Skills at 170 instead of one at 150/170 like other classes do.


KMST 1.2.501 - Cygnus Update - JoeTang - 2014-04-10

20 hours late. Unsubscribing.


KMST 1.2.501 - Cygnus Update - SwordStaker - 2014-04-11

Quintuple throw is only 4 times? Okaylol.jpg


KMST 1.2.501 - Cygnus Update - CakesXD - 2014-04-11

SwordStaker Wrote:Quintuple throw is only 4 times? Okaylol.jpg

The fifth hit is below the other 4 hits. Separated because the fifth hit is 420% rather than the other four hits which are 330%.


KMST 1.2.501 - Cygnus Update - Takebacker - 2014-04-11

CakesXD Wrote:The fifth hit is below the other 4 hits. Separated because the fifth hit is 420% rather than the other four hits which are 330%.

So which % does +1 hit hyper use?


KMST 1.2.501 - Cygnus Update - Blunderr - 2014-04-11

Takebacker Wrote:So which % does +1 hit hyper use?

According to Orange Mushroom, the 420% one.


KMST 1.2.501 - Cygnus Update - ChronosXIII - 2014-04-11

Dominion= Unlimited Bats Works.
So does the supernatural area thing actually last for the whole 30 seconds? That's kind of cool.

They both get an autorevive skill, what the crap.


KMST 1.2.501 - Cygnus Update - Arrol - 2014-04-11

Are Binds gonna be the new lazers of the Maple community?


KMST 1.2.501 - Cygnus Update - PeePeeAyeDeeKay - 2014-04-11

Arrol Wrote:Are Binds gonna be the new lazers of the Maple community?

I see it as:

"More normalization with each revamp/reorganization!"

Variety please...Frown It'd be nice to have things such as a dedicated tank(for say to hold aggro) and dedicated support(heal/utility) instead of everyone being turned into a DPS class.


KMST 1.2.501 - Cygnus Update - CarrionCrow - 2014-04-11

PeePeeAyeDeeKay Wrote:I see it as:

"More normalization with each revamp/reorganization!"

Variety please...Frown It'd be nice to have things such as a dedicated tank(for say to hold aggro) and dedicated support(heal/utility) instead of everyone being turned into a DPS class.
The game had that line of thought long ago.
That ship sailed away, and it is too late for Nexon to fix this by now.


KMST 1.2.501 - Cygnus Update - YennoX - 2014-04-11

Well, if there was any doubt that Night Lords were just the beta test for Night Walkers...


KMST 1.2.501 - Cygnus Update - PoetryIsFail - 2014-04-11

ChronosXIII Wrote:They both get an autorevive skill, what the crap.

Inb4 autorevive becomes the next flash jump.

Eunwol had one too right?


KMST 1.2.501 - Cygnus Update - Razmos - 2014-04-11

Keep in mind that Night Walker still has a full month of testing before it gets released. They might yet change it.

I doubt it, but it's still possible.


KMST 1.2.501 - Cygnus Update - Pythagoras - 2014-04-11

The new flame/blaze animation needs a revert... Nexon please, BW is not Angelic Buster, don't make everything cute please...


KMST 1.2.501 - Cygnus Update - CakesXD - 2014-04-11

PoetryIsFail Wrote:Inb4 autorevive becomes the next flash jump.

Eunwol had one too right?

Phantom, Zero, Beast Tamer, Eunwol (did I miss any?), and now Blaze Wizard and Night Walker.


KMST 1.2.501 - Cygnus Update - PoetryIsFail - 2014-04-11

CakesXD Wrote:Phantom, Zero, Beast Tamer, Eunwol (did I miss any?), and now Blaze Wizard and Night Walker.

Dark Knight too iirc.


KMST 1.2.501 - Cygnus Update - Hanabira.Kage - 2014-04-11

PoetryIsFail Wrote:Dark Knight too iirc.

The Dark Knight one has a catch though. You'll just die again if you can't kill enough mobs or hit a boss enough times before it runs out.

The other classes don't have any drawback other than a cooldown, which Dark Knights also have.