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GM BLOG The Battle of Crimsonwood Keep - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: GM BLOG The Battle of Crimsonwood Keep (/showthread.php?tid=8204) |
GM BLOG The Battle of Crimsonwood Keep - Deviant - 2009-02-12 Chameleonic Wrote:After reading some more I think the statue has nothing to do with the PQ at all and is just a red herring from NxProse. lol. I could have sworn I just said that, lol. o_O Anyway yeah, that certainly qualifies as a Giant statue, and as people said earlier, he probably didnt actually have 4 arms, but those merely represent his mastery of all classes. Or maybe he did have 4 arms, that just makes him even more of a badass. GM BLOG The Battle of Crimsonwood Keep - ArbalistMaster - 2009-02-12 if he mastered those 4 classes ... why the gun? lol also, I wonder why it says warrior and rogue, which are 1st job; mage which is 3rd job and rules out priests; and lastly marksman, 4th job and class path specific. GM BLOG The Battle of Crimsonwood Keep - Chameleonic - 2009-02-12 Deviant Wrote:I could have sworn I just said that, lol. I know you did, I was posting more evidence to back you up. ![]() ArbalistMaster Wrote:if he mastered those 4 classes ... why the gun? lol Pirates werent in the picture when Nexon America designed and made this. They may change the text in the next Patch to accommodate Pirates...lol who am I kidding, Nexon never fix text.
GM BLOG The Battle of Crimsonwood Keep - Stereo - 2009-02-12 ArbalistMaster Wrote:if he mastered those 4 classes ... why the gun? lol For that matter as a Marksman why is he holding a bow? I think they just like those words more.
GM BLOG The Battle of Crimsonwood Keep - Deviant - 2009-02-12 Stereo Wrote:For that matter as a Marksman why is he holding a bow? Lol I think Marksman was just a general term to describe a bowman, not the 4th job crossbow per se... Anyway im interested about the gun too, will they just tweak the number of guilds that were in the keep? Maybe Christopher Crimsonheart, having mastered all 4 classes, went on to invent a class of his own (being Pirates), and Testonen (Kyrin's father) learned about them through research of Crimsonheart. I like that idea actually
GM BLOG The Battle of Crimsonwood Keep - MetaSeraphim - 2009-02-12 ArbalistMaster Wrote:if he mastered those 4 classes ... why the gun? lol The words Lukan are using has nothing at all to do with job classes in the sense of 1st, 2nd, 3rd, 4th, only in the sense of 4 different job classes. GM BLOG The Battle of Crimsonwood Keep - Sivrat - 2009-02-12 DrRusty Wrote:THE LVL 120+ PQ I'VE BEeN HOPING FOR!! i doubt you'd be considered a noob at 14x, and besides, although i think itll be 120+ or at the very least 100+, there is the possibility that they will make a level cap on it. So im not trying to grind my ass off on my bucc any more then i normally am lol. GM BLOG The Battle of Crimsonwood Keep - byakugan - 2009-02-12 ArbalistMaster Wrote:if he mastered those 4 classes ... why the gun? lol Maybe he got one just to protect himself ![]() There are thieves in the keep yo kno? GM BLOG The Battle of Crimsonwood Keep - ArbalistMaster - 2009-02-12 Stereo Wrote:For that matter as a Marksman why is he holding a bow?maybe he had no cool down snipe
GM BLOG The Battle of Crimsonwood Keep - Smooth Criminal - 2009-02-12 I've heard someone throw around the idea that Nexon may be listening; after all, the "underwater chamber"? "Requiring all classes"? Heh, I wonder if Nexon plans to integrate the concept of mist neutralizing other mist attacks, like we've suggested; pretty sure someone asked about using the concept on his thread too I believe. On another note, Q&A tomorrow!~ GM BLOG The Battle of Crimsonwood Keep - haha01haha01 - 2009-02-12 MaxHudson Wrote:there are measures to make sure that it is never exactly the same thing twicefinally nexon got the point. GM BLOG The Battle of Crimsonwood Keep - Koppee - 2009-02-12 The Schiff Wrote:I've heard someone throw around the idea that Nexon may be listening; after all, the "underwater chamber"? "Requiring all classes"? I dunno...requiring all classes sounds nice but really when you think about it, previous times that pqs have required all classes it really meant you need someone with lvl 20 haste and teleport >_> Sounds kinda fishy, I wonder if my bucc would be needed
GM BLOG The Battle of Crimsonwood Keep - Typhoon - 2009-02-12 Koppee Wrote:I dunno...requiring all classes sounds nice but really when you think about it, previous times that pqs have required all classes it really meant you need someone with lvl 20 haste and teleport >_> don't forget about that stage where you need someone with a far range to kill them mice in LPQ
GM BLOG The Battle of Crimsonwood Keep - Lozmaster - 2009-02-12 TheTyphoon Wrote:don't forget about that stage where you need someone with a far range to kill them mice in LPQ + boss with high enough damage to require HB and a platform you can only reach with float + backshot from gunslingers, and voila. One from each job class:f6: GM BLOG The Battle of Crimsonwood Keep - Deviant - 2009-02-12 I feel I should point out an old thing prose said long ago... NxProse Wrote:High-levels (and by this I mean the 90+ crowd) have a few things coming. For instance, one of the things you guys sometimes miss out on is PQs. The Amoria PQ doesn't have a "ceiling" as far as levels. We'd like to do more stuff like that in the future. However, as I said before, some of this takes some time to be built. also his questions he asks the community usually point twords content we get not too far down the road, no doubt the jump quest one was a reference to the valley of heroes (sorry im just noticing this xD) GM BLOG The Battle of Crimsonwood Keep - Granada - 2009-02-12 I think the pq will involve something with the statue helping at the boss battle. Like in the stage before the boss you have to find one weapon of each class and drop it in the statues arms, and i will become alive and help you fight the boss
GM BLOG The Battle of Crimsonwood Keep - DrRusty - 2009-02-12 Sivrat Wrote:i doubt you'd be considered a noob at 14x, and besides, although i think itll be 120+ or at the very least 100+, there is the possibility that they will make a level cap on it. So im not trying to grind my ass off on my bucc any more then i normally am lol. Well they said they didn't like lvl caps so it'll probably cap at 200. About the lvl thing; my guild is lvl 140+, so I'm actually one of the nubs of the guild. I'll probably be going with all 15x-17x =X. I feel nub just thinking about it .
GM BLOG The Battle of Crimsonwood Keep - Typhoon - 2009-02-12 Sivrat Wrote:i doubt you'd be considered a noob at 14x, and besides, although i think itll be 120+ or at the very least 100+, there is the possibility that they will make a level cap on it. So im not trying to grind my ass off on my bucc any more then i normally am lol. pointing out the quote from NXProse that Deviant posted, he said "High-levels (and by this I mean the 90+ crowd)". So I'm guessing it'll be 90+ pq... maybe? GM BLOG The Battle of Crimsonwood Keep - KaidaTan - 2009-02-12 TheTyphoon Wrote:pointing out the quote from NXProse that Deviant posted, he said "High-levels (and by this I mean the 90+ crowd)". So I'm guessing it'll be 90+ pq... maybe? I think his definition of "high-levels" is way off. Anyone else feeling this? If it turns out all the new monsters are only 9x or 10x, we might not have anything new to train on. GM BLOG The Battle of Crimsonwood Keep - Deviant - 2009-02-12 KaidaTan Wrote:I think his definition of "high-levels" is way off. Anyone else feeling this? If it turns out all the new monsters are only 9x or 10x, we might not have anything new to train on. I belive that quote was pre-4th job. So 90+ was a pretty high level then. I wouldnt be suprised if they tweaked it now. However that quote pretty much 100% confirms lvl level cap of 200 |