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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Printable Version

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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - WyrmWrath - 2013-06-06

Templar Wrote:I don't get the people who say that the BaM changes are good now. Basically everything from what was going to be revamped made it through anyways, and they took away what I think was the best part of the revamp: Fast-attack chain blows. They really made our main attack skill infinitely more dynamic with it being able to call out 4 different animations. Now we're left with the out-dated and ugly looking #blow skills.

Honestly, I didn't think it was bad either because the buffs from the auras practically remained the same. IIRC Staff booster lost its attack speed by 1 stage, but you ended up getting it back after 4th job with "Advanced" Green Aura (which was 2 stages, replacing Advanced Yellow Aura). You just miss out on a stage for the first 3 job advancements. And I really don't understand what was so ugly about the new skill animations either. They were graphically improved, and better fit for what may be an overhaul of graphic revamps to the game (take a look at Henesys, for example). To me, the meaning of "Battle Mages" didn't come off to me as Dark anyways. These revamps seem to be more suited to the themes of each class, and I am glad Nexon is taking that approach.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Arrol - 2013-06-06

WyrmWrath Wrote:Honestly, I didn't think it was bad either because the buffs from the auras practically remained the same. IIRC Staff booster lost its attack speed, but you ended up getting it back after 4th job with "Advanced" Green Aura. You just miss out on a stage for the first 3 job advancements. And I really don't understand what was so ugly about the new skill animations either. They were graphically improved, and better fit for what may be an overhaul of graphic revamps to the game (take a look at Henesys, for example). To me, the meaning of "Battle Mages" didn't come off to me as Dark anyways. These revamps seem to be more suited to the themes of each class, and I am glad Nexon is taking that approach.

The Nostalgia film takes over again. I didn't find the revamp to be that bad and the skills didn't look too shabby, the attacking looked real smooth. Yea, I really don't understand the "dark" theme as it didn't have a central plot to the class's storyline, nor did Brighton ever mentioned utilizing dark magic. Personally, if I was a member of the Resistance and I just happened to spot someone using dark magic after being controlled by a bunch of dark rulers, I'd be sketchy of that person.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Alloy - 2013-06-06

Arrol Wrote:The Nostalgia film takes over again. I didn't find the revamp to be that bad and the skills didn't look too shabby, the attacking looked real smooth. Yea, I really don't understand the "dark" theme as it didn't have a central plot to the class's storyline, nor did Brighton ever mentioned utilizing dark magic. Personally, if I was a member of the Resistance and I just happened to spot someone using dark magic after being controlled by a bunch of dark rulers, I'd be sketchy of that person.

Consider future Perion, with a corrupten resistance, and things start to make sense. Using last resort methods to fight the enemy, even if you end up getting closer to their tactics. Hell, they even recruited the Demon (Slayer/Avenger)... A demonic being that was the black mage's closest general. If that's not desperate measures, I don't know what is.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - VerrKol - 2013-06-06

Pink Bean Wrote:let me get this straight: quiver allows you to change arrow type, but there's so few of them we can't hold on to one for too long. since the CD of advanced quiver (at max) is the same as the buff duration we can now use a specific type as long as we keep buffing? 30 seconds seems really detrimental

i'm really not liking arrow blaster. it's in my opinion unattractive and can only be held down 15 seconds at a time, compared to hurricane's "stop when you need to" and we cannot move with AB. it's an awkward looking skill in general.
i've grown to like uncountable arrow, except that it's extremely bright if anyone understands me when i say that.. it looks out of place.

does anyone know what the korean playerbase has to say about this? i'm liking marksmen's changes more to be honest. it feels more developed

The BM changes have me completely confused. It seems like they're trying to force us into being the most complicated class ever. We have to somehow balance using Arrow Blaster which exhausts itself at 15 seconds, Quiver which only lasts 30 seconds, and Wound Shot which has a 10sec cd. We can't even move while using Blaster which strongly negates all the tier 1 mobility bonuses we just got. I am just completely flabergasted and can't figure out what they're trying to make us into. We go from simple and elegant Hurricane spam to button mashing + insane mobility.

Then there's Extreme Archery: Bow which is just laughable. We gain 30% def just to lose 40% def in exchange for 20 attack? Who thought this was a good idea? There's no way I would swap 40% defense for a mere 20 attack at any serious boss. It should be more like 20% attack.

Even with all these changes they did nothing about our silly accuracy or Mortal Blow.

I think the Quiver mechanics have a lot of potential, but need some serious reworking. They need to last longer and have more emphasis placed on strategically choosing different arrow types at will instead of randomly. Blaster... needs to lose the 15sec max and let us move with it. As is, it's in no way a replacement for Hurricane. If we've learned anything from Jett's it's that you shouldn't combine rapid fire skills and snipe skills. Wound Shot should be valued for it's utility and not forced on us by giving Blaster a timer.

I can't help but see this update as very incomplete. It looks like they just threw out some ideas for BM/MM changes without really putting enough thought into making a unified structure.

Yesterday I was probably the most knowledgeable person about BM gameplay and damage mechanics in GMS. Today, I'm a complete noob.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Marksman Bryan - 2013-06-06

"I wonder if I'll still be playing this game and can enjoy this when it gets released in GMS" said Bryan to every interesting update the past 3 years.

Further away = more damage? Lol that's fucking awesome


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Locked - 2013-06-06

[Image: 39oIb.png]

100% status resistance.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Pathologiz - 2013-06-06

Locked Wrote:[Image: 39oIb.png]

100% status resistance.

wow so it stack until 100%.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - IllegallySane - 2013-06-06

Archer changes are crazy. So much for making a Wind Archer at this rate. I want to be able to move my NX around, thank you.

Awaiting on Pirate changes. I can only hope they don't suck in comparison. :c


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - ElTwice - 2013-06-06

JoeTang Wrote:Combo Drain and Combo Barrier no longer require command keys. You now need to use the hotkey to activate them like a regular buff. They're otherwise completely identical to before, including their descriptions -_-'

identical, identical? as in even the undispelleable part?


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - mindcrusher - 2013-06-06

Even after this patch i am extremely disappointed as an I/L. Everyone seems to be ranting about how Bsps got changed, however I/L got a bigger hit as compared to Bsps. Though, im glad to see they did improve bsps and pallys more in this patch Smile

However these are what i feel for my fellow I/Ls as the bad points of the patches 1.2.478 & 1.2.479.

1) They removed 100% freezing of mobs. This is same with paladin's ice/blizzard charge.
Lower level training would become more difficult. (*Mobs frozen are now inflicted with "slow")

2) They remove DoT for I/L as a whole. [DoT = Damage over time]
(we are forced to spend time to "freeze" mobs using teleport, unlike now we can use glacier to inflict DoT for extra dmg and 20% dmg boost from from Storm Magic)

3) At first, chain lightning and glacier chain were severely nerfed (att. count and dmg. reduced)
In this patch they abolished the nerf and reinstate the old content as "new" when it was already as it is now evan across all maplestory servers..
*Note Glacier chain only got back 1 attack line*

4) Specialized Class skills for all the classes so far has benefited the classes, however, I/L gets a skill that gives % critical.
Not that it is a bad thing, it is just rather redundant for a class that has near 100% critical.
My I/L with DSE has 86% critical. and chainlightning adds 25%. so its already above 100%, So the new skill [[size="2"]which adds 3% crit [2nd job] & 5% extra crit [4th job] per counter, maximum counter of 5[/size]] is useless imo and % crit dmg would be a better fit and match F/P as they do get % dmg boost per DoT stacked.

5) They removed Glacier chain's - cooldown reduction Hyper skill and changed it to Glacier chain - Critical rate.
Similar to point 4, We do not need the critical rate as much as other classes. And the reinstating of cooldown will trouble us more as the 5sec CD has been bugged since the skill was released.(the CD states 5sec but takes 6~20secs to CD)
Also, the current GC with the CD removed, it was not as spammable as chain lightning was. This itself encouraged I/L to use CL and comboing with GC. [WHY REMOVE THIS SYSTEM WHEN IT IS WORKING FINE?]

6) Thunderstorm (the new summon) is rather useless as it dissappears as fast as it can be summoned.
[Reason]I/L mages have teleport mastery hyper skill [increase teleport range] and now with the RED revamp, we have faster chain lightning & improved teleport. This means the mobility of the class has greatly increased as we are able to cast & teleport quickly at an even greater distance. The cloud is VERY slow and doesnot reappear to the character when it is too far away like Ifrit & Elquines. Even at bosses though the cloud is near the caster, its dmg is very low as compared to Elquines and is not worth the trouble of casting and cauing extra laggs due to its high animated lightning bolts. Also, no. of mobs reduced but attcks faster... lolwut? its still useless...

[size="2"]This is a link to show how fast I/L can be and how fast thundercloud will dissappear at 0.23sec onwards. [/size]
[*[size="2"]note it is stated by the uploader that there is a glitch with the damage and since it is a test server please disregard the damage[/size]]
http://www.youtube.com/watch?v=Oma7Pa7UQ4c

Overall its sad that they buffed f/p and evans beyond limits but I/L got barely changed/nerfed Sad


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Sonic - 2013-06-06

dowie Wrote:anyone have a tour of glacier adventure the rien theme dungeon? the bgm itself is amazing

I might do one when it is released in the official server.

Also just finished the bowmaster video:
 Spoiler

I tried to show the arrow blaster skill more, but it seems to be a bit glitched. I can't change its direction and all its arrows seems to go downwards. If I stand too close to a mob I will disconnect. Also cooldowns in tespia never seem to go away unless you relog.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - High - 2013-06-06

lol arrow blaster looks so weird that I kinda like it.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - LegendGospel - 2013-06-06

Well, overall Bishops got a 10% nerf on Angel Ray, in turn for the blessing system thingy, a useful dispel, two heals to bypass zombify, and a decent 2nd job finally. In this update do you need to charge Big Bang anymore? Does it totally replace Shining Ray now? It would make sense actually, it was weird using a 3rd job skill in 4th job all this long.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Miek - 2013-06-06

I've seriously waited my whole life for bowmaster changes,

[COLOR="#FF0000"]I'M COMPLETELY disappointed!!
[/COLOR]
Arrow Blaster/Platter - great idea, horribly executed, seriously aint no one have time to sit through that DREADFUL start up just to toss some lousy arrows. Bowmaster's skills are all quick and agile, this is a slow moving (ugly) turtle.
The animation's completely lousy, tastelessly done, mobs are hit before the arrows even come close or pass.

Hurricane - same ol' hurricane! Animation was fine, until I saw the new arrows, gunna miss my sleek arrows... wayy too bulky.. I would've updated the hold keydown wing span, with more fluttering glitter or something to spruce it up..

Uncountable Arrow - I like that they gave BM's a quick skill like this but...the animation concept is SO HORRIBLE, it wouldn't hurt to give the skills a little bit more more frames, considering it's way too fast. It's also so huge and bulky!!!

Wound Shot - generic boring looking skill, Wind Pierce is better looking , why does this have a completely new aesthetic, with gems...? pardon me?

Steig Eisen Grappling hook shot thing - very interesting and cool skill, once again what a boring animation, ughhhh

I could seriously sit down and complain about every single little detail I hate for each of these skill animations, but i'll just stop here...

The only good thing I like is the Flash/Double Jump and I'm glad they completely removed Arrow Rain, the second visual revamp was super dreadful, such a horrible shame they replaced the original arrow rain which was beautiful.

I'm actually disgusted at the direction they took for bowmaster animations. The animations were the ONLY redeeming factor for me to continue to play this game. Now probably not so much.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Pathologiz - 2013-06-06

can anybody explain why DrK have such high cric damage now?
this Dark Knight is dealing like 2.5x - 3x of his base damage during cric hits while using Gungnir's Descent, while this Hero only do around 1.5x cric damage using Raging Blow (Enraged)

[video=youtube;M4s_BOCPXLo]http://www.youtube.com/watch?v=M4s_BOCPXLo[/video]

[video=youtube;dAE_DTwS-4I]http://www.youtube.com/watch?v=dAE_DTwS-4I[/video]


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - PoetryIsFail - 2013-06-06

Miek Wrote:[COLOR="#FF0000"]I'M COMPLETELY disappointed!!
[/COLOR]

Good, because then Bowmasters in KMS will complain and then you could see either:L

A) A BaM scenario, where Nexon just drops the idea entirely and buffs your class
B) A Pally scenario, where Nexon implements the idea and adjusts it to make it tolerable, as well as buffing your class.

Shame they won't really do anything about the animations, they had a week to work on the Blast animation and only ended up recoloring it yellow, they did however keep the old angry-red color for when a Hero uses Rage Incising (wat.).


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Rith - 2013-06-06

PoetryIsFail Wrote:Good, because then Bowmasters in KMS will complain and then you could see either:L

A) A BaM scenario, where Nexon just drops the idea entirely and buffs your class
B) A Pally scenario, where Nexon implements the idea and adjusts it to make it tolerable, as well as buffing your class.

Shame they won't really do anything about the animations, they had a week to work on the Blast animation and only ended up recoloring it yellow, they did however keep the old angry-red color for when a Hero uses Rage Incising (wat.).

C) BM scenario, where Nexon just releases patch anyway. And changes a bit in a year or two.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - PoetryIsFail - 2013-06-06

Rith Wrote:C) BM scenario, where Nexon just releases patch anyway. And changes a bit in a year or two.

I donut think I have ever seen that happen so far, at least concerning the new-revamps where Nexon seems to be actually listening. o.o

But congratulations to BM if they create a 3rd scenario Big Grin


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Razmos - 2013-06-06

Uncountable Arrow is.. urghhh. I'm glad Bowmasters have a spammable mob skill like that.. but the animation is far too big and unnecessary, and that sound effect of the bowstring being pulled back just makes me cringe really badly.


KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - CrazyForDex - 2013-06-06

VerrKol Wrote:I can't help but see this update as very incomplete. It looks like they just threw out some ideas for BM/MM changes without really putting enough thought into making a unified structure.

Yesterday I was probably the most knowledgeable person about BM gameplay and damage mechanics in GMS. Today, I'm a complete noob.

I agree and it is rather disappointing. I really expected more of a passive boost and some of these skills are moving in completely different directions. I think this revamp seriously needs some work because I feel unsatisfied and concerned. I am not even sure what they could do to fix some of these skills. Arrow platter or whatever looks terrible and even making extreme mastery: bow use acurracy rather than defense screws us over once they release higher level mobs... Plus only 20 attack seems too low imo.

Also annoyed that we lost drain (whenever we want to use it) and puppet. If they want this quiver idea to work, we should be able to swith on command, rather than just be stuck with whatever comes up randomly. Puppet is also still useful even if we have to move around a lot. Aggro the boss somewhere and zoom around dodging it's attacks while destroying it 1v1 when we get a chance to move in.

Edit: An interesting idea would be making the Quiver skill passive. At max, it could give something like 10% total damage, some %chance to drain 5% hp per arrow, and an increase in the %chance of activation and damage of final attack. I would much rather have the skill provide large passive boosts so we can compete with WA's and their absurd albatross buff.