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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version

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[1.2.318] [KOR] Adventurer Skill Revamps - TaichouNoChiizu - 2010-06-17

Worthyness Wrote:corsairs lineage:

 Spoiler

Biggrin

Yeah, Gunslingers got ripped.
All of their skills deal like 1/2 the damage they used to do. Coupled with a weak critical and a cool-down on the ship...


[1.2.318] [KOR] Adventurer Skill Revamps - GunisBack - 2010-06-17

Worthyness Wrote:corsairs lineage:

 Spoiler

Biggrin

Oh why thank you, sir.


[1.2.318] [KOR] Adventurer Skill Revamps - Wheels1 - 2010-06-17

Wow, if Nexon made mages' ultimates having a cooldown, but Sudden Raid stays the same, looks like people will ask Dual Bladers for leech, unless Nexon gives that skill a cooldown as well.


[1.2.318] [KOR] Adventurer Skill Revamps - Corn - 2010-06-17

TaichouNoChiizu Wrote:Yeah, Gunslingers got ripped.
All of their skills deal like 1/2 the damage they used to do. Coupled with a weak critical and a cool-down on the ship...

What are you talking about. Cooldown got massively boosted on the ship, plus the crit is new O_O.

We gotta wait until we see some videos on how they're like.


[1.2.318] [KOR] Adventurer Skill Revamps - Cavalier - 2010-06-17

TaichouNoChiizu Wrote:Yeah, Gunslingers got ripped.
All of their skills deal like 1/2 the damage they used to do. Coupled with a weak critical and a cool-down on the ship...

There always was a cooldown on the ship; it used to be 90 seconds.
And while all the percentages did go down, from eyeballing the numbers, only rapid fire and air strike suffered enormous dps nerfs.
We also have yet to find out whether the crit is multiplying or additive.


[1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-06-17

Corsairs are fine IMO. I wonder if the passive crit and that new skill will make up for their damage drop. Otherwise, the changes are pretty good, though I'm not liking that 4 target freeze, instead of 6 ._.

Air Strike is not really a nerf considering it hits 10 targets with no cooldown.


[1.2.318] [KOR] Adventurer Skill Revamps - Yotsuba - 2010-06-17

Worthyness Wrote:aerial strike: 650% damage to 10. ZERO cooldown from 1200%/6/5 sec cooldown

So they added a cooldown to mage ultimates and removed the cooldown for Sair's pseudo-ultimate? So, does that make us the new ultimate spammers?...

TaichouNoChiizu Wrote:Yeah, Gunslingers got ripped.
All of their skills deal like 1/2 the damage they used to do. Coupled with a weak critical and a cool-down on the ship...

What? The ship cooldown was LOWERED, and the skill damages had to be lower to accommodate the crit addition. Though, I would have preferred being a critless ranged class. I like my stable damage and not having to rely on luck to pull out my full potential.


[1.2.318] [KOR] Adventurer Skill Revamps - GunisBack - 2010-06-17

Cavalier Wrote:There always was a cooldown on the ship; it used to be 90 seconds.
And while all the percentages did go down, from eyeballing the numbers, only rapid fire and air strike suffered enormous dps nerfs.
We also have yet to find out whether the crit is multiplying or additive.

We also haven't gotten to see any screenshots of any of the Corsairs with these new potential scrolls.


[1.2.318] [KOR] Adventurer Skill Revamps - Cavalier - 2010-06-17

Yotsuba Wrote:So they added a cooldown to mage ultimates and removed the cooldown for Sair's pseudo-ultimate? So, does that make us the new ultimate spammers?...
That's what I was thinking too, although it did get a damage nerf, but it might not matter with potential equips.


[1.2.318] [KOR] Adventurer Skill Revamps - Arroz - 2010-06-17

Yotsuba Wrote:So they added a cooldown to mage ultimates and removed the cooldown for Sair's pseudo-ultimate? So, does that make us the new ultimate spammers?...

srsly doubt it. So how did panic and coma change for sader's exactly, if brandish replaced them the first damn time what good are they now?


[1.2.318] [KOR] Adventurer Skill Revamps - Hendrix - 2010-06-17

Holy Symbol 150% to 50% <- hohohoho

omg so many changes, that is too much changes for maple, i guess they finally screwed the game now. of course must see all the changes working. but the playstyle of several classes will get changed. especially mages


[1.2.318] [KOR] Adventurer Skill Revamps - Arroz - 2010-06-17

standing in one place pressing 3 buttons for hours was a playstyle?


[1.2.318] [KOR] Adventurer Skill Revamps - TaichouNoChiizu - 2010-06-17

Yotsuba Wrote:So they added a cooldown to mage ultimates and removed the cooldown for Sair's pseudo-ultimate? So, does that make us the new ultimate spammers?...



What? The ship cooldown was LOWERED, and the skill damages had to be lower to accommodate the crit addition. Though, I would have preferred being a critless ranged class. I like my stable damage and not having to rely on luck to pull out my full potential.

But we don't know if they changed it to be a 30 second cooldown when it breaks, or 30 seconds from when you last used it.

Also a massive drop in damage isn't worth the 20% chance for 20% more damage.
And 4 monster freeze instead of 6? I liked being able to mob without getting destroyed.


[1.2.318] [KOR] Adventurer Skill Revamps - jhkplaya888 - 2010-06-17

I have attempted to calculate the % of attacks per second with all the crits included
NLs do 2929% dmg per second without SE
BMs do 1744% dmg per second with SE
Sairs do 3016% dmg per second without SE and With lockon skill and on ship 100% of time
Interesting...


[1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17

Hendrix Wrote:Holy Symbol 150% to 50% <- hohohoho

omg so many changes, that is too much changes for maple, i guess they finally screwed the game now. of course must see all the changes working. but the playstyle of several classes will get changed. especially mages

I didn't see that. It looks like parties won't want Bishops as much as before.


[1.2.318] [KOR] Adventurer Skill Revamps - Corn - 2010-06-17

TaichouNoChiizu Wrote:But we don't know if they changed it to be a 30 second cooldown when it breaks, or 30 seconds from when you last used it.

Compare to the six minute cooldown from it last breaks that the old one had.


[1.2.318] [KOR] Adventurer Skill Revamps - Yotsuba - 2010-06-17

To clarify, when I say ultimate spammer, I mean the annoying map hogs who KS anyone off a map they claim as their own. In terms of training, it would probably be more beneficial to train normally, using the ultimate as a damage boost. Then again, KaidaTan posted a pretty nice video of off-boat training at Skeles with Air Strike, and it was pretty sexy.


[1.2.318] [KOR] Adventurer Skill Revamps - TaichouNoChiizu - 2010-06-17

jhkplaya888 Wrote:I have attempted to calculate the % of attacks per second with all the crits included
NLs do 2929% dmg per second without SE
BMs do 1744% dmg per second with SE
The dmg gap exploded....

laughingman.jpg


[1.2.318] [KOR] Adventurer Skill Revamps - Berzerk - 2010-06-17

What is going on... I don't even... Can someone put all this pomegranate into normal people terms...


[1.2.318] [KOR] Adventurer Skill Revamps - RIPGobies - 2010-06-17

Shadow Resistance's description sounds interesting:

Level 20: Max HP 10%, 20% resistance to the state over all property, 10% increase in resistance.

Does that mean NL's get a 10% HP increase on our base HP?