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Maplestory "High Five" Private Showcase - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Maplestory "High Five" Private Showcase (/showthread.php?tid=76319) |
Maplestory "High Five" Private Showcase - Grey - 2016-06-29 SaptaZapta Wrote:Then why have it at all? Maybe it's the next useless stat, maybe they'll scale the current values up a bit. It's also possible that we also just don't know how status resistance works now, maybe the reduction isn't a percentage based on how much status resistance you have out of 999. Maplestory "High Five" Private Showcase - Ivangold - 2016-06-29 Maybe this 999 is just like %pdr, scarecrow in Tower of oz have 800% yet, it's just so you can make all players fight him equal, so this 999%resistance is that you will never resist some specific stats, like some that black mage will do :f6:. Edit: Will buff duration, cool down reduction, and time leap affect V skills? ![]()
Maplestory "High Five" Private Showcase - Marksman Bryan - 2016-06-29 [video=youtube;MFSneKAqqMg]https://www.youtube.com/watch?v=MFSneKAqqMg[/video] damien lol damage cap went: 100k->200k (2x) 200k->1m (5x) 1m->50m (50x) 50m->10b (200x) right? how to be fed by whales 101 Maplestory "High Five" Private Showcase - Ivangold - 2016-06-29 Will min and max critical damage be added? :f6: and become like critical damage with the sum of both? Maplestory "High Five" Private Showcase - fodjgngf - 2016-06-29 Pythagoras Wrote:By the way, anyone noticed that the spirits of ancient Kaisers (Kaiser's 5th job skill) consist of apparently another two (suppose-to-be) Nova classes which we always see in the Nova Temple? I think it's implying previous Kaisers. They just preferred different weapon types than swords. Maplestory "High Five" Private Showcase - Grey - 2016-06-29 Ivangold Wrote:Edit: Will buff duration, cool down reduction, and time leap affect V skills? Most, if not all, the skills are tagged so buff duration and cooldown reset don't work on them, cooldown reduction probably doesn't work either. Maplestory "High Five" Private Showcase - fodjgngf - 2016-06-29 Did they reduce Snipe's damage? Cause I just saw a 35k dex marksman barely hitting 300m's. Maplestory "High Five" Private Showcase - SkyTheBM - 2016-06-29 SaptaZapta Wrote:Time to bemoan the fact that GMS removed %avoid in "A Better Maple"?If I remember correctly, they only removed %accuracy, and not %avoid. fodjgngf Wrote:Did they reduce Snipe's damage? Cause I just saw a 35k dex marksman barely hitting 300m's.They increased the number of lines of Snipe while reducing the %damage on it. Maplestory "High Five" Private Showcase - Ivangold - 2016-06-29 Look at this Arcane Simbol thing, the two of em give 20,8k str, and it isn't even 3 :f6:
Maplestory "High Five" Private Showcase - fodjgngf - 2016-06-29 Sky The Destroyer Wrote:They increased the number of lines of Snipe while reducing the %damage on it. Ahh found the patch that changed that. Thanks. Maplestory "High Five" Private Showcase - Spadow - 2016-06-29 Ivangold Wrote:Look at this Arcane Simbol thing, the two of em give 20,8k str, and it isn't even 3 :f6: You need to pay meso for every level-up for your Arcane Symbol. The first few levels are okay, but after Lv. 5 or so it will cost you more than approximately 40-50mil meso. (the price will increase per level) Maplestory "High Five" Private Showcase - fodjgngf - 2016-06-29 Spadow Wrote:You need to pay meso for every level-up for your Arcane Symbol. The first few levels are okay, but after Lv. 5 or so it will cost you more than approximately 40-50mil meso. (the price will increase per level) Do they take a lot of exp at the lower levels? Also any guesses at what nexon will do to make Arcane Symbols pay to win? Maplestory "High Five" Private Showcase - Spadow - 2016-06-29 fodjgngf Wrote:Do they take a lot of exp at the lower levels? I can't remember, but if I have to guess 8% per symbol? (You use the symbols on an equipped symbol to increase its EXP) The symbols I used were from the Road of Vanishing though, you also have other symbols from the other two maps, but they're unreleased at the moment. Maybe they give better EXP. Maplestory "High Five" Private Showcase - fodjgngf - 2016-06-29 Spadow Wrote:I can't remember, but if I have to guess 8% per symbol? (You use the symbols on an equipped symbol to increase its EXP) Oh they don't level like Reverse equipment? I thought they leveled from being equipped and just hunting mobs. Maplestory "High Five" Private Showcase - Justin - 2016-06-29 fodjgngf Wrote:Oh they don't level like Reverse equipment? I thought they leveled from being equipped and just hunting mobs. I feel like this should at least give SOME exp as well. That aside, this sounds like a pretty good meso sink finally. Maplestory "High Five" Private Showcase - byakugan - 2016-06-29 Arrol Wrote:All it is is just a final damage boost to our skills. Not really worth giving a new animation. How is it not "worth" giving them new animations? It is freaking 5th job. If all 5th job is about is damage boosts to all skills plus one or 2 new skills, this is jus hyper skills with a new fancy UI, and if that is all it is, then what are we getting excited about? I am not suggesting new animations for every freaking enhanced skill, but the main skills every job use should get one at the very least, Dark Impale, Ragging Blow, Angel Ray, Chain Lightning and the such. This is reminding me of when Heroes of Maple came out in KMST and everyone was more excited about the balance changes than anything related to the new blockbuster. Pythagoras Wrote:Also, Nexon really hates Wind Archer for a reason. I could tell which of his skills are being mixed together for this so-called 5th job skill. Did you see what other jobs like Heroes and Mechanics get?... Maplestory "High Five" Private Showcase - Justin - 2016-06-29 byakugan Wrote:How is it not "worth" giving them new animations? It is freaking 5th job. If all 5th job is about is damage boosts to all skills plus one or 2 new skills, this is jus hyper skills with a new fancy UI, and if that is all it is, then what are we getting excited about? I am not suggesting new animations for every freaking enhanced skill, but the main skills every job use should get one at the very least, Dark Impale, Ragging Blow, Angel Ray, Chain Lightning and the such. I actually agree with you on them spicing up the attack animations of older skills that are modifying, but I fail to see how someone caring more about um.. well quite frankly the main focus of the game than a few animations is such a horrible thing. Maplestory "High Five" Private Showcase - fodjgngf - 2016-06-29 Justin Wrote:I actually agree with you on them spicing up the attack animations of older skills that are modifying, but I fail to see how someone caring more about um.. well quite frankly the main focus of the game than a few animations is such a horrible thing. Personally I'd be happy with the ability to change skills color schemes. Maplestory "High Five" Private Showcase - byakugan - 2016-06-29 Justin Wrote:I actually agree with you on them spicing up the attack animations of older skills that are modifying, but I fail to see how someone caring more about um.. well quite frankly the main focus of the game than a few animations is such a horrible thing. Well I suppose Its my problem for not accepting this game is mostly about damage anymore and most still playing just care to see their numbers grow. I was hoping for a change to gameplay, not just more damage... again. Maplestory "High Five" Private Showcase - Luxeraph - 2016-06-29 Marksman Bryan Wrote:-snip-I wonder if that new cap is intended or it's what their hardware can handle? Also cap shouldn't matter unless they start making content for those that hit the cap like they were doing, but IMO the best thing they could do is take a few digits of the damage people are doing right now and maybe change the formula so the more stats you have the less damage boost they'll give and not just like the whole multiplicative thing but more like a limit so the cap can't even be reached. |