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MapleStory 2, welcome. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory 2 (https://www.southperry.net/forumdisplay.php?fid=3) +--- Forum: Maplestory 2 Discussion (https://www.southperry.net/forumdisplay.php?fid=79) +--- Thread: MapleStory 2, welcome. (/showthread.php?tid=67759) |
MapleStory 2, welcome. - oJavi - 2013-11-08 IllegallySane Wrote:Maplestory 1 does have end-game content, but there's just a sense of OCD that gnaws at you when you know that your character still hasn't hit the maximum possible level after years of casually playing (even moreso with the 250 cap). At best it should take months of casual playing, not years to get to the level cap (see pre-Big Bang leveling, can't really say how slow it is for post-200 cap leveling). I think 250 is more time consuming than 200 was pre-4th job, but organization was a must back then like getting a Priest to HS you at himes and whatever, and having a party made it fun since you had somebody to talk to. Now you can just lock yourself in a TP map and solo through all those levels. So yeah, no challenge, just OCD gamers A 5th job may save MS1 from completely dying off.
MapleStory 2, welcome. - MrFry - 2013-11-08 If it gives me any type of feeling I had when first starting out in maple, not knowing anything actually adventuring, it'll be worth a try. Didn't expect to hear anything else about this though after years of silence MapleStory 2, welcome. - DavyJonesx - 2013-11-08 MrFry Wrote:If it gives me any type of feeling I had when first starting out in maple, not knowing anything actually adventuring, it'll be worth a try. Didn't expect to hear anything else about this though after years of silence Same here. It feels exciting to have a chance to get that fun feeling I had when I first started playing maple, going through the tutorial on maple island and eventually hitting lvl 8 and becoming a mage, cause reaching lvl 10 took more time, putting all my AP in STR ... Good times
MapleStory 2, welcome. - MrFry - 2013-11-08 DavyJonesx Wrote:Same here. Yea doing dumb stuff like that was fun in retrospect. I figured adding to all stats on my mage would make it a well rounded character, genius! Obviously now I don't want to F up that much in ms2, but a feeling similar to starting out lost on an adventure would be nice. MapleStory 2, welcome. - ZeekFox - 2013-11-08 Haha, I added some Luk to my archer because I'd been playing Fire Emblem prior to joining Maple Story, and in FE, Luck = more crit rate. I knew bowmen would crit, and thought a few more Luk would help. MapleStory 2, welcome. - Mike - 2013-11-08 Can't wait for that "new game" feeling again. woo Change the title to MapleStory II: Electric Hullabaloo. MapleStory 2, welcome. - Dystopiq - 2013-11-09 Mike Wrote:Can't wait for that "new game" feeling again. woo Maplestory 2: Grendel Needs Glasses MapleStory 2, welcome. - BadWolf - 2013-11-09 oJavi Wrote:I think 250 is more time consuming than 200 was pre-4th job, but organization was a must back then like getting a Priest to HS you at himes and whatever, and having a party made it fun since you had somebody to talk to. Now you can just lock yourself in a TP map and solo through all those levels. So yeah, no challenge, just OCD gamers What a silly thing to say, 'you think' means you don't know. Check on this: Pre Big Bang the highest mob was like 4k EXP and exp it takes to level was Doubled. Nowadays people just like crying that pomegranate's slow so they play less and as a cause, level less. Whenever training I notice it's so fast it's just that the sense of the past is gone pretty quick because all we can experience right now is the peresent. So no, it wasn't faster, you haven't dont it. You can't even jump to that conclusion without taking all this stuff into consideration and also the fact that you probably only 200 because of party play areas. MS1 isn't dying off just because some people don't like it. 5th job is just something you and I wanna see and sure there is hope because we are still here. Go check the homepage and see how revenue has gone up hella more for nexon. MapleStory 2, welcome. - DUSTMAN - 2013-11-09 Thinking of a scary moment when you're gonna fight Cygnus in 3D. Or probably a expedition boss in 3D in MS2. It would be interesting if there's a 3D rendition of the Victoria Island and you could walk around there, something like Runescape but of course in MapleStory-quality. MapleStory 2, welcome. - Spiral - 2013-11-09 It seems like a lot of people here just want to recapture that "new car smell" or some part of their youth. And I'm sorry, how was pineappleing up your stats fun when joining the game? I don't recall enjoying that when I started out. Seriously though, if you're looking for a trip back to nostalgia land go play a private server. That being said, back on topic, I'm not horribly excited about MS2. I'm interested, but 3D games were never my thing and I'm enjoying MS1 perfectly fine. We shall see. MapleStory 2, welcome. - snowie72 - 2013-11-09 Really don't have the time in my adult life for an MMORPG, I barely find time to play DayZ/Arma2 Wasteland with my friends never mind starting a whole NEW grind-fest which is cash intensive on the ol' wallet.. I will be trying it out though, hopefully I can rejoice but nostalgia is for when I'm drunk.. MapleStory 2, welcome. - KhainiWest - 2013-11-09 BadWolf Wrote:What a silly thing to say, 'you think' means you don't know. I love how you jump to conclusions based on your own speculation but regular's on this website already did the math. To reach 250 is much much worse than getting to 200. Hell even basilmarket has the calculations for christ sake. It was something like a year and a half of dedicated 24/7 training or some pomegranate. And revenue gone hella up? Jesus christ you're just spewing crap out of your ass and hoping it's right. Just the audacity of your hypocritical lecture is as fascinating as it is embarrassing. MapleStory 2, welcome. - Coogi - 2013-11-09 I've been looking for more of the Animeish/cartoonish MMORPGs and I'm totally game for this. I'm looking forward to this like crazy! MapleStory 2, welcome. - WhatsThereToOoze - 2013-11-09 Would someone mind explaining their hype/anticipation for this game? The above is not intended as a rhetorical or sarcastic question; I'm genuinely curious. In the broadest sense, I know why people play Maplestory. Whether you're among those who still somehow enjoy playing or in the larger camp of those who play only due to an investment fallacy (some would call you masochists, but some should review a certain quote from Princess Bride), there's a reason you play. What I want to know is what aspects of the original game you assume/hope will be in the sequel that generates your fervor. Because, with a new game, any sunken costs in the first are irrelevant. It's your chance to break free. So what is it that is worthy of the exclamation marks and caps lock? It's certainly not the mechanics. The AP system was never verbose, but all merit to it has since been removed. The SP system leads to utterly no variance between one of class x and another of class x. With few exceptions, potions can be used without delay, leaving little reason to play defensively, amplifying the focus on one character aspect. Could it be that you like that individual levels are meaningless? Play style is clearly out the window. (Thankfully), so is looking to a conclusion to the unwieldy storyline. That doesn't leave us with much else that's unique to Maplestory. There's just so little to the current game that isn't poorly thought-out, half-assed in implementation, aping another MMO, or all of the above. Personally, the reason I am excited to see more about this sequel is it represents a second chance to not screw the pooch. In an ironic, yet happy, twist, the FAQ Nexon has released seems to indicate a desire to distance the upcoming game as much as possible from its predecessor in all but art style and tone. So maybe, at least for a little while, we'll see another game that isn't afraid to be weird, doesn't feel the need to hand-hold, and isn't afraid to let its players have fun. I'm also quite excited to hear it is a prequel because, let's be honest: The Black Mage was the worst thing to ever happen to Maplestory. MapleStory 2, welcome. - Dredragon - 2013-11-09 Most people, and guessing you are included in this, are excited because it'd be a new start to maple, one where they could do things right. Even though the gameplay won't be similar, I still enjoy the classes of maple, the monsters, the art style, music etc, and maple story two will hopefully keep some of these things, but w/o the things we don't want, like pay2win, which is probably the most obvious one. The game kept making me want to play it, and it definitely wasn't because I loved sitting there holding one button, or grinding all day and night, or getting loltrashed by bosses I'm not allowed to fight unless I pay/somehow stumble into a vast sum of mesos. MapleStory 2, welcome. - Luxeraph - 2013-11-09 The only reason I'm looking forward to this game is curiosity, been 5 years since they've been saying it's in the making and I want to check it out. Also pretty sure they already ruled out the storyline reason: Q2. Will MapleStory and MapleStory 2′ have the same worlds, characters, and monsters? MapleStory 2′ takes place in a world from a previous time period. Some monsters and areas from MapleStory might show up but MapleStory 2′ is being developed to have different and interesting characteristics. And not only that, prequels tend to pineapple up it's connection with the original game. MapleStory 2, welcome. - LoveVictim - 2013-11-09 Until the game is officially out and has had a few months running to see what kind of changes are made, I don't see how anyone can be against it or speak negatively about the game. You haven't even tried it yet you're already knocking it down? Too much insecurity, Maple Story 1 will still be around, if others want to try the new game and are excited for it, let them. Not like you will see the 2D version lose more players - it's already dead. MapleStory 2, welcome. - YennoX - 2013-11-09 If they even said that MapleStory2 is going to be entirely separate from MapleStory1, with maybe minor references/cameos, why are people trying to compare the two and bring their MapleStory1 experiences into this? As for me, I'm curious as to what the gameplay will be like. We all know that 3D MMOs are dime a dozen out there, so I wonder if MapleStory2 will have anything unique going for it. MapleStory 2, welcome. - oJavi - 2013-11-09 BadWolf Wrote:What a silly thing to say, 'you think' means you don't know. Derp. Have you even considered doing the math? With the original exp table, the exp needed at 199-200 was 2,121,276,324 and now it's 650,378,595,225 for 249-250. Considering that himes(3,200 exp) were the best mobs during the pre-4th job and dark ancient golems(127,733 exp) are currently the best now:3,200/2,121,276,324 = 0.00000150852*100 = 0.000150852% / 1 kill 127,733/650,378,595,225 = 1.96397915^-7*100 = 0.00001963979% / 1 kill That's around 8 times slower than it was with the original exp chart and even slower with the Pre-BB exp change in 2009. It's not hard, training in Maple was never hard, it's just more time consuming and repetitive than it ever was before. True, I did get to Lvl 200 because of party play areas, but I didn't go on and boast about my achievement because I got that level a lot faster than I did as a Level 8x solo Priest Pre-BB and way faster than anyone who was already level 200 before then. I know someone who was a level 200 Bishop before Big Bang and she was gaining like 1%/hr at 19x. But 200 isn't the case anymore, it's 250! Kewra stated that he was making around 0.5% an hour at 220 and he's nowhere near the level cap. Now, the top 20 could continue the race if they wanted to and make their spot on the new rankings, but 200 was the end of the road for their time and most of them are beyond their 20s and are heavily occupied now. Hell, even now with all this content, I still cannot stand being logged in for too long. As for the revenue, this game is way more costly to win than before thanks to cubes. Them making more revenue doesn't mean they're not losing players
MapleStory 2, welcome. - BadWolf - 2013-11-10 oJavi Wrote:Derp. Have you even considered doing the math? its nice you took the time to do the math but do you have any idea how slower it was to clear a map back then? it doesn't matter as you can get to 100 in 1 day now with a tad of will power but if you had gotten to 30 the first day you played back then youd be feeling yourself growing roots for a reason. heck, level 10 could have you discouraged... i stand by my opinion that pre big bang was way harder. also, who give a damn how old were the old high ranks? why do you care and its irrational to assume their ages anyways. i'm sure every person has their own reason for doing anything. as for revenue, did you ever hear the sentence "you can't argue with success"? you dont have to type to me a bunch of numbers just to in the end lay a sentence that basically means 1+1 = 2 by mentioning the part of cubes and the fact players join and quit. guess what? i couldn't agree more, but as for a business, they are doing swell in the end of the day. it doesn't matter if in this particular day there would be only 1 person online in MS in the whole wide world because a primary goal is something they are trying to achieve first. so what i'm saying is, i'm 20 years old, you don't need to try to explain to me what is bought with money in maplestory. we should just admit that Nexon are a company whose very hard to read. sure alot of players are let down (i rarely even go to get hot days right now) but they are posting all kinds of voting pages for players to participate saying its for us, when they never say its surely going to be taken into consideration. they have hired people who control what to develop and keep/remove for their own benefit. also, not trying to bum everyone but we have been playing this game for 8 years most of us and nothing stays interesting for this long... that's how life is. things change. nexon making maplestory fair to play is a very big risk to take because of 2 reasons: 1. a lot of people pay big money for "cubes" etc, if those things were to be removed, it's not highly unlikely that they can be sued and ultimately go bankrupt. making maple(which is NOT open source) shut down for everyone. since it's not open source, none of the Privat3 serv peeps can really change it vastly into whatever individual dreams of bringing in. 2. in reality seeing nexon steer away from making money and focus on spending profit into making the game more fair to play would be like seeing in reality a company like Microsoft trying to become more like a company like Apple(when steve jobs was innovating and running things). nexon aren't creating things for people to use, they are creating a free to play game which is best put, pay to shortcut to win. if there was no cash shop i dont think people would b!tch all the time that the game is hard because its nice to have a challenege. KhainiWest Wrote:I love how you jump to conclusions based on your own speculation but regular's on this website already did the math. To reach 250 is much much worse than getting to 200. Hell even basilmarket has the calculations for christ sake. It was something like a year and a half of dedicated 24/7 training or some pomegranate. the only point in making is that it was harder, you can calculate the exp charts but it was still harder in terms of gameplay. And about revenue, you can check the homepage and see for yourself the crap I was spewing out of my ass hoping i was right, or wait, maybe this data i was basing on hard proof? no matter how diplomatically you try to type, i am still right. maplestory was harder to level in before the big bang and revenue has gone up. i'm sorry if you can't face the reality. If the game was harder right now I wouldn't have a character in level 190 I would be under level 70. but yeah i guess because a simple calculation of the amount of exp it takes to level up judges the entire time and effort that it takes(sarcasm). |