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Current state of KMST JOB Balance - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: Current state of KMST JOB Balance (/showthread.php?tid=39487) |
Current state of KMST JOB Balance - RedRaven16 - 2011-03-20 Lozmaster Wrote:Puppet is useless if anyone else is doing anything to any monster you're trying to puppet, period. that needs fixing...badly Current state of KMST JOB Balance - Lozmaster - 2011-03-20 RedRaven16 Wrote:that needs fixing...badly Well it's been like that since puppet came out, and its like that in every version of maple (to my knowledge anyway...). Puppets not that useful except for abusing it on mobile bosses and sticking it out of the bosses maximum attack range, and basically beating the crap out of them without being attacled. Current state of KMST JOB Balance - Alloy - 2011-03-20 Lozmaster Wrote:Well it's been like that since puppet came out, and its like that in every version of maple (to my knowledge anyway...). Puppets not that useful except for abusing it on mobile bosses and sticking it out of the bosses maximum attack range, and basically beating the crap out of them without being attacled. I think puppet has some potential, after all... To be changed into something interesting, I mean. Look at Dark Flare, for example. It deals more damage if you are in a party, due to your partners getting hurt. Some thinking out of the box can make something interesting. Maybe a chance to get all the monster's attention for a bit or something. Like "Von Leon has teleported to the most threatening person" and it warps to your puppet :p Current state of KMST JOB Balance - SethElite - 2011-03-20 Passive life steal for rangers. That is all. pineapple HP potions. Current state of KMST JOB Balance - LegendGospel - 2011-03-20 Kubi Wrote:And then give an MM the ability to duck and shoot at the same time. First I ![]() Kubi Wrote:While doing that, they could add more bonuses while in the state of in the air or ducking. But then I Imagine double damage Snipe while duck-shooting, awesome! Current state of KMST JOB Balance - ShanghaiDizzy - 2011-03-20 Alloy Wrote:I think puppet has some potential, after all... To be changed into something interesting, I mean. Look at Dark Flare, for example. It deals more damage if you are in a party, due to your partners getting hurt. Some thinking out of the box can make something interesting. Maybe a chance to get all the monster's attention for a bit or something. Dark Flare isn't all that much better either. Dark Flare's seriously useless when your party's full of high defense tanks (which reduces the damage Dark Flare can deal) or full of high avoid thieves (which makes Dark Flare do zero damage at all). Oh well, at least it's still better than Shandow Web, Shadow Meso, Ninja Storm, and Ninja Ambush. Current state of KMST JOB Balance - Venomous - 2011-03-20 All in favor of a nightord ultimate say I. Current state of KMST JOB Balance - Anonymous Moose - 2011-03-20 hamad138 Wrote:Due my experience in kms ,I have to admit , that dbs are Overpowered. But u have to pay for the skills, so i Think they deserve it. Under this logic, GMS Evans deserve a massive buff. Current state of KMST JOB Balance - SethElite - 2011-03-20 Anonymous Moose Wrote:Under this logic, GMS Evans deserve a massive buff. Well that logic is complete pomegranate. Paying for something doesn't mean it should be any better. Nexon is a horrible company for making "Premium Jobs." Current state of KMST JOB Balance - PeePeeAyeDeeKay - 2011-03-20 hamad138 Wrote:Due my experience in kms ,I have to admit , that dbs are Overpowered. But u have to pay for the skills, so i Think they deserve it. DBs have the option of buying Non-NX in-game books with Mesos, as they do exist and drop. So that's not a must to "pay" for these skills; it's up to the player whether they want to buy the in-game ones, or the NX ones. Current state of KMST JOB Balance - Sivrat - 2011-03-20 After reading through like at least 5 different buccs posting in this thread, how did I not see any of you DEMAND BETTER GODDAMN STANCE?!?!?! How about instead of Energy Charge giving 90% stance while active, ST give stance, since the time we'd most likely want stance is against bosses anyway and charge isnt active all that often in those situations. Pretty cool with the mechanics of the other skills, if they change it to pre-BB csb, i wont notice, barrage would be nice to be spammable (might be a bit broken since it autoKBs) and mainly just want a decent damage boost. Current state of KMST JOB Balance - Venomous - 2011-03-20 Thought of some more ideas. Nightlords definitely need smoke screen. Shadowers stole two moves from us so its only fair. How about shadow partner mastery? It could allow shadow partner to do 60-70% of the user's damage instead of 50% and last longer. They're scrapping sudden raid from dual blades so why not give that skill to nightlords? Dark flare needs to be be given much more range and the ability to reflect damage even if the attack misses. That attack becomes gradually more useless as more luk potential is added and avoid is increased. Triple throw and avenger ought to be redesigned to look "darker" and a bit flashier. They could have done a much better job with triple throw than just recoloring lucky seven. Current state of KMST JOB Balance - IllegallySane - 2011-03-21 Sivrat Wrote:After reading through like at least 5 different buccs posting in this thread, how did I not see any of you DEMAND BETTER GODDAMN STANCE?!?!?! How about instead of Energy Charge giving 90% stance while active, ST give stance, since the time we'd most likely want stance is against bosses anyway and charge isnt active all that often in those situations. Because a better Stance is the least of our problems when the massive delays in our attacks make it hard to be a DPS class, and the fact Energy Charge just doesn' charge (hur hur) fast enough at bosses. Current state of KMST JOB Balance - Moonlapse - 2011-03-21 Buccs need a skill to replace the useless snatch. Maybe an ultimate, like all the other pirate classes. Current state of KMST JOB Balance - IllegallySane - 2011-03-21 Moonlapse Wrote:Buccs need a skill to replace the useless snatch. Maybe an ultimate, like all the other pirate classes. We need a Reverse Snatch (aka a true rush aka more distance covered than CSB or Backspin). It'd also be nice if Time Leap became more like a 10 point skill and those 20 SP goes into a new skill or passive. Current state of KMST JOB Balance - Malthe - 2011-03-21 ShanghaiDizzy Wrote:That statement alone makes me wonder if you're trying to be sarcastic or if EMS has no idea how to play Maple Story. That was very serious. Hermits could kills mobs as they spawned where mages couldnt stop them if they didnt fly into them, if mobs flew in a different direction than the mages they were screwed. So i wonder if you have no idea of how to play maplestory. Current state of KMST JOB Balance - ShanghaiDizzy - 2011-03-21 Unleashing Wrote:That was very serious. Hermits could kills mobs as they spawned where mages couldnt stop them if they didnt fly into them, if mobs flew in a different direction than the mages they were screwed. If you mean the boogies that Zakum summons, then yes, Hermits will wipe those out with Avenger... AND NOT JUST HERMITS. All attackers, too! Because those get caught in their line of fire! Aerial summons by Zakum were always taken care of by mages pre-4th job because Hermits had this sucky mechanic back then called claw-punching when things got too close. If you mean the random flying summons, if they're not flying into the mages, chances are, they're not flying into the rest of the team. If they fly low, then they'll get caught in the line of fire and die the same way boogies do. Current state of KMST JOB Balance - Malthe - 2011-03-21 ShanghaiDizzy Wrote:If you mean the boogies that Zakum summons, then yes, Hermits will wipe those out with Avenger... AND NOT JUST HERMITS. All attackers, too! Because those get caught in their line of fire! Aerial summons by Zakum were always taken care of by mages pre-4th job because Hermits had this sucky mechanic back then called claw-punching when things got too close. If you mean the random flying summons, if they're not flying into the mages, chances are, they're not flying into the rest of the team. If they fly low, then they'll get caught in the line of fire and die the same way boogies do. -sigh- This is pointless. I have played a mage at 3rd job zakum runs, they are horrible at mob controlling. A hermit handles the flying summons perfectly fine and better than a mage. If the summons fly up and then down into the team they are ontop of the team. And some of them are immune to certain elements, mages really aren't that good at mob controlling in third job compared to hermits at zakum. But whatever, believe what you want, i've been there tried it and seen it. Current state of KMST JOB Balance - Alloy - 2011-03-21 Unleashing Wrote:-sigh- This is pointless. You have no clue how a hermit was pre Big Bang. Mob control isn't mob control if you can't hit stuff if they are too up in the air, or TOO CLOSE TO YOU. Seriously, a warrior, mage, HECK, EVEN BOWMEN could attack multiple mobs at close range. I still remember an all NL Zakum run where the most hilarious parts came with summons, where 1s showed up EVERYWHERE. Seriously, give it a thought. Current state of KMST JOB Balance - Malthe - 2011-03-21 Alloy Wrote:You have no clue how a hermit was pre Big Bang. Mob control isn't mob control if you can't hit stuff if they are too up in the air, or TOO CLOSE TO YOU. Seriously, a warrior, mage, HECK, EVEN BOWMEN could attack multiple mobs at close range. I still remember an all NL Zakum run where the most hilarious parts came with summons, where 1s showed up EVERYWHERE.Funny because i've been at several zakum runs during 3rd job where 1 hermit was taking care of the mob control and we never had a problem. |