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[1.2.320] Massive Buff - Printable Version

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[1.2.320] Massive Buff - GunisBack - 2010-06-21

Fiel Wrote:Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range

How many hits on Cannon and Torpedo now?

Also lolRapid Fire is now pretty awesome too.

Edit: Nevermind I just read the thread and found the amount of hits now.


[1.2.320] Massive Buff - kirby756 - 2010-06-21

arroz Wrote:ofk came,

this!!!!!!!!!!that mount is sexy >.<

EDIT:lol my post is messed up someone FIX Sad

Arroz Wrote:ofk came

this!!!!!!!!!!that mount is sexy >.<



Also, I want to see what happened to Arans and Dual Blades.


[1.2.320] Massive Buff - Kabanaw - 2010-06-21

Abysseon Wrote:Lol, guess we'll have to wait to see if there are any more adjustments...

F/P is looking to be more superior with poison training/mob freeze abilities.

I can't imagine Nexon Korea will look at the two skills and say "yeah ok that's balanced."

Better damage - Paralyze
Better effects- Paralyze
Better range - Paralyze
More mobs - Chain Lightning
Better DPS- Paralyze

Yeah ok, balanced.


It would be cool if CL wasn't restricted to only move forwards. It would be awesome if CL had a full radius to hit the next mob in, and to make the 10 mob capacity more useful give it a much bigger range. I would love to use CL and see it bouce all around the map. There's so much they could do to make CL such a better skill.


[1.2.320] Massive Buff - Five Second Pose - 2010-06-21

Baklava Wrote:I dunno, my old CB was back in 2006. \o/

The new meso explosion looks like:
1 meso on the ground, regardless of value = 180%. One use of the skill can blow up up to 20 dropped mesos and hit up to 10 monsters.

If that's how it works, pickpocket + savage blow + meso explosion = 3600% AoE damage every couple of seconds.

Hot, no?

What about Greed?


[1.2.320] Massive Buff - Cactuar - 2010-06-21

Rayquaza2233 Wrote:What about Greed?

I wasn't counting greed. With greed it's still pretty nice. Too bad nobody has tested shadower skills due to thief advance being bugged.


[1.2.320] Massive Buff - FrozNlite - 2010-06-21

Abysseon Wrote:Well, at least i/l archmages with elquines has to count for something.

Although with a mob paralyze, f/p wouldn't even need the summon anymore... >.>

Summons attack 3 mobs every 3 seconds. At the speed of MapleStory's gameplay, that's nothing.

I agree that, ever since the first balance patches back in January, I/Ls have gotten shafted a bit for F/Ps. Hopefully they'll buff certain skills or at least "buff" certain aspects, like the damage slicing when CLing mobs. Plus it wouldn't hurt to let Ice Demon freeze either.


[1.2.320] Massive Buff - Locked - 2010-06-21

Everyone got buffed except Arans.

Also, this makes the patch seem much more pleasurable.


[1.2.320] Massive Buff - Abysseon - 2010-06-21

FrozNlite Wrote:Summons attack 3 mobs every 3 seconds. At the speed of MapleStory's gameplay, that's nothing.

I agree that, ever since the first balance patches back in January, I/Ls have gotten shafted a bit for F/Ps. Hopefully they'll buff certain skills or at least "buff" certain aspects, like the damage slicing when CLing mobs. Plus it wouldn't hurt to let Ice Demon freeze either.

Hmm, maybe nexon can adjust the summons to make them more efficent.

Allowing ice demon to freeze would help to even things out as well but if that were to happen, why
would I/L archmages need elquines?


[1.2.320] Massive Buff - Cheesecake - 2010-06-21

 Spoiler

[Image: hlcj246eqmltkq9bwkit.gif]

But a srs question, is the new bigbang epic enough to get AMs noticed for bossing?


[1.2.320] Massive Buff - Shidoshi - 2010-06-21

New Big Bang - CAME, BUCKETS.

Will probably be the first skill i'll max.
I'm prepared already:
 Spoiler



[1.2.320] Massive Buff - Des - 2010-06-21

speaking as old date shadower (also lvl 200 since yesterday)
we always got kicked in our ass and to be honest it kinda pissin me off (yea i still love my class no matter what) lets start:
Quote:- Assaulter's damage reduced to 180%.

lol180%? hell even with godly range its not possible to break 7-8k dmg with it before 120-130 and thats only with really good funding
ok maybe its 4 times .. so what no one knows how fast it look in practice so maybe ill do that 20-25k "assaulter" doesnt really matter if other nib will do 2-3 times more in the same time

Quote:- Band of Thieves now attacks each mob two times for 230% damage.
can't complain here gr8 change for shads imo

Quote:- Venom's DoT increased to 100

dont really understand it so not saying much...
Quote:- Ninja Ambush's damage increased to 200%
wee now i can do 7k!!!!! per mob (atm doin 3.5k with maxed ambush) not to mention their hp got buffed 2-3 times more
Quote:- Assassinate's damage decreased to 480%

EXCUSE ME WHAT??!?!?!
our main bossing move (which is already nerfed imo by its short range -we cant even hit stupid top left arm at zak without timing or left ht head while all other classes doin it without any problem... not to mention no ability to work with se) getting nerfed? SCREW YOU!!... now my slow assasinate gets even weaker (and probably still wont be working with se) f7

all i have to say about shadower changes...
so if there's anyone playing kmst (i know there are few) would be nice if you guys could say "something" to them about shadowers situation (ya rite ... honestly i dont really belive anyone would do it tho, also idk if there's some kind of forum for testers when you can actually write your opinions for them or something)

sorry for any errors 3 am here


[1.2.320] Massive Buff - Skylit - 2010-06-21

@ des, I would of enjoyed if they actually changed assassinate. (I.E more range, No stupid charge) Our Bstep was fine IMO, but w/e lol


"Maplestory, It doesn't make sense."


[1.2.320] Massive Buff - Des - 2010-06-21

yup our bs could stay as it is now i wouldnt complain but you gotta agree that even with our "powerful" assainate as many ppl think we are still behind at least half of jobs in bossing cause of things i pointed out also i cant really understand why they buff our useless skills cause even after those changes i dont see any use for some of them (example : ambush)


[1.2.320] Massive Buff - byakugan - 2010-06-21

I'm not pleased by all these changes. It seems to me that they didn't change the damage formula, but they are simply "balancing" all jobs by buffing up all their attacks, which is nothing but an illusion since now Fire mages beat ice mages, strafe beats hurricane, shadowers suck while night lords beat most jobs on both bossing and mobbing and heroes are still slower than dark knights. To top all of it, they made the accuracy problem even worse than it already was . At this rate every one will still dropout Mages because apples can't increase their damage as higher as physical classes.

They better increase the Brave slash's speed to that of brandish.


[1.2.320] Massive Buff - Cactuar - 2010-06-21

byakugan Wrote:I'm not pleased by all these changes. It seems to me that they didn't change the damage formula, but simply "balancing" all jobs by buffing up all their attacks, which is nothing but an illusion since now Fire mages beat ice mages, strafe beats hurricane, shadowers suck while night lords beat most jobs on both bossing and mobbing and heroes are still slower than dark knights. To top all of it, they made the accuracy problem even worse than it already was . At this rate every one will still dropout Mages because apples can't increase their damage as higher as physical classes.

They better increase the Brave slash's speed to that of brandish.

Magic attack works exactly or near exactly like physical attack now. And there are FAR more sources of magic attack possible than weapon attack.


[1.2.320] Massive Buff - soren5556 - 2010-06-21

byakugan Wrote:I'm not pleased by all these changes. It seems to me that they didn't change the damage formula, but simply "balancing" all jobs by buffing up all their attacks, which is nothing but an illusion since now Fire mages beat ice mages, strafe beats hurricane, shadowers suck while night lords beat most jobs on both bossing and mobbing and heroes are still slower than dark knights. To top all of it, they made the accuracy problem even worse than it already was . At this rate every one will still dropout Mages because apples can't increase their damage as higher as physical classes.

They better increase the Brave slash's speed to that of brandish.

Not even that just making it like 9xx ms instead of 1080 would make better dpm then brandish. If it stays as it is brandish will still be more ideal then brave slash for bossing. Using a 3rd job skill past 4th job x.x Not liking that


[1.2.320] Massive Buff - Wheels1 - 2010-06-21

Dam! I thought I couldn't stand those KMST skill revamps, but I'm starting to love most of these skill changes now! Well, except Dual Bladers are going to get fairly overpowered again, but only Chains of Hell. Wink

If Shadowers get nerfed, how weak is Boomerang Step going to be? Last time I saw that skill on previous revamps was 450% damage times 4.

Jesus christ at Paladin buffs! Mad I hope Paladins won't overpower Heroes, Dark Knights, and Arans.


[1.2.320] Massive Buff - Cancambo - 2010-06-21

Why do they hate my Aran? D:


[1.2.320] Massive Buff - foxtales - 2010-06-21

Is this the same Southperry that seemed to hate Bishop's just a week ago? :B

I kid~ But seriously, is it just me or do Bishop's just seem to own Arch Mage's now?


[1.2.320] Massive Buff - MetaSeraphim - 2010-06-21

Wheels1 Wrote:Jesus christ at Paladin buffs! Mad I hope Paladins won't overpower Heroes, Dark Knights, and Arans.

Unless Dark Knight's critical skill adds a fair amount of damage, it's looking like Dark Knights will fall below all other warriors.