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Team building thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71) +---- Forum: Pokemon (https://www.southperry.net/forumdisplay.php?fid=72) +---- Thread: Team building thread (/showthread.php?tid=67481) |
Team building thread - FoolsLove - 2013-11-29 This is the Trick Room team I've been running the past few days on Showdown (pre-bank OU), and I have about a 60% win rate with it. It's odd how effective it is at times. Still no where near what I'd like it to be as far as win rate, but it's better than my first team where I lost my first 10 battles with it by a landslide.
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Team building thread - Bomber - 2013-11-29 Icedemontrihorn Wrote:That Roli Poli almost killed two of the four pokemon you had in that battle. ;b That me was being stupid. ;b I was more along the lines of saying y u use scolipede dammit. But i have my pokemon back now.
Team building thread - Malthe - 2013-11-29 Definitely get scald over surf on slowking, drop the choice scarf on volcarona(Maybe use the bulky volcarona set with roost and a 240 HP / 252 Def / 16 Spe spread for EVs and a timid nature + leftovers), you can't even utilize your quiver dance with a choice scarf on you. Definitely get ice punch for coverage on machamp. Get sucker punch on mega mawile. I'd personally prefer reflect or light screen over yawn on espeon, or maybe calm mind. Obviously you can try some of these changes and see what you agree with, these are just the changes i'd personally make. [MENTION=286]FoolsLove[/MENTION]; Team building thread - Kubi - 2013-12-01 FoolsLove Wrote:This is the Trick Room team I've been running the past few days on Showdown (pre-bank OU), and I have about a 60% win rate with it. It's odd how effective it is at times. Still no where near what I'd like it to be as far as win rate, but it's better than my first team where I lost my first 10 battles with it by a landslide. Trick room just has very high maintenance on always trying to keep it up so it's not very practical in singles, but it's more viable in double/triple battles because stuff can benefit from it right away as well as teammates to draw fire. 5 turns is also usually enough time to pull off what you need to do. Matches don't last too long in double/triples either. Anyway, trick room has a priority of -7, so it'll always go last every time in a turn while trying to set it up, even with prankster (it just gives trick room -6 for priority). Fake outs/taunts/trick will probably screw or stall it over. You can try putting stuff to sleep or do something that gives you the chance to set it up without much trouble. I'd recommend using trick room where a few can benefit from 5 turns, and not dedicate most of your team into keeping it up. Mix in stuff that can use priority attacks (such as breloom, talonflame, mawile with sucker punch, etc) so you won't get entirely messed up when trick room wears off or against other things that has priority attacks. You can probably replace Slowking for something else. Dusclops with an eviolite has better bulk, but mostly used for support and stalling with will-o-wisp/trick room/pain split/destiny bond/disable/night shade. Volcarona is good enough that it can setup and sweep on its own without trick room. Choice items with status/buffing moves is really a bad idea. I'd go with this set: Volcarona @ Life Orb / Leftovers Ability: Flame Body / Swarm EVs: 4 HP / 252 SAtk / 252 Speed Modest / Timid Nature - Bug Buzz - Fiery Dance / Flamethrower /Fire blast - Quiver Dance - Roost / Hidden power Ground/Grass/Water / Giga drain (if you want to use the PokeBank) Swarm can work pretty well powering up bug buzz a little more when its HP gets a little low. Hurricane isn't reliable without rain so I'd replace it with roost to keep it healthy from stealth rock or something. Hidden power for more coverage. Fiery dance / flamethrower /fire blast are all good, either for more immediate power or reliability. Quiver dance adds more power, special bulk, and speed. Adding in speed is a little counter productive in a trick room team. But even with a hindering and uninvested speed, it's still pretty fast. The same applies to Espeon, where the opponent can take advantage of your own trick room. It's pretty common to see something like a Tyranitar where most don't put much into speed either. Team building thread - FoolsLove - 2013-12-01 Khainiwest had said something about dropping Slowking as well, but the entire reason I made a Trick Room team was so I could use him, so I have no intention of dropping Slowking. Made a few changes since the last post. I swapped out Machamp for Breloom, (as much as I loved Dynamic Punch No Guard) and I took out Reuniclus as well, but I can't quite figure out what Pokemon to fit in there in the 6th slot. I've played with several different ones, but haven't found one I really liked. I learned after the 0-10 streak with my first team that it was too high maintenance to try and do a full team of slow Pokemon that rely on Trick Room to do well. My lead is usually Espeon, because there are a lot of people with Sableye/Smeargle/Klefki and entry hazard setters that don't seem to realize their moves don't work on Espeon. I didn't think too much of it when I first put it in my team, but it works amazingly well when used right. Yawn is there to stop lead Pokemon that are looking to setup. I just wish it could learn U-Turn or Volt Switch, but alas it can't. Team building thread - FoolsLove - 2013-12-06 Double post but whatever ![]() After some trial and error with several Pokemon to fit into the 6th slot, and occasionally changing out another, I've settled on this team for the time being;
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I rather like Gliscor's ability to tank, and I needed something to get around Electric Pokemon that were giving me problems. Typical Toxic-Stall with it, but it works absolute wonders, and I've won more than a few matches when he was all I had left. I've been slowly climbing the ratings with it in Pre-Bank OU. I've got my win rate up to about 75% with it. I'm still learning quite a bit when it comes to the competitive side of Pokemon, but I'm getting the hang of it bit by bit. Oddly enough there are few Pokemon I ever have any actual problem handling. About the only time I lose now is against people who really know what they're doing, or when I fail to predict/let someone setup a sweeper and I've lost my Trick Roomers. Team building thread - Malthe - 2013-12-06 I don't quite agree with roost on volcarona if you're not going to be bulky with it anyway. I think you'd be better off with hidden power ground(For heatran and tentacruel, you're going to be running into it(Heatran) all the time in pokébank) or giga drain once pokébank opens, that. Hidden power ice is also an option if you're going for all out offensive(To deal with stuff like dragonite/Salamance/Gliscor) Team building thread - FoolsLove - 2013-12-06 My team'll probably be changing a bit once Pokebank opens up, as there's so many different Pokemon and moves I'll have access to then. Though I do agree with Roost. I haven't used it all that too much, and Leftovers usually is sufficient enough in healing if Volcarona is out there long enough. I'm probably gonna try out HP Ice first, as I run into more than enough Dragon switch ins on Volcarona that I can't really damage well with the attacks it has. Team building thread - Icedemontrihorn - 2013-12-07 [COLOR="#008080"]I got a new idea for a new team of mine~
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Team building thread - Kubi - 2013-12-07 Well, I made and tested out a new team. It's been pretty good so far, with a few fails. But anyway, I know it's pretty overused somewhat. I had the idea of a volt switch team, but mainly U-turn because nothing is immune to it. Though I guess if Mega Gengar is banned, I'd probably replace it with something else.
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