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KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes (/showthread.php?tid=64738) |
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Pink Bean - 2013-06-05 KillerZero Wrote:It would of been nice i guess to have 2 line frosprey :/ it made me feel like our summon was really unique, for one we had a major skill based on it and two it attacked with two lines. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Death - 2013-06-05 Is the defense cap still raised to 10k? I heard some people say a while ago it wasn't removed so i'm rather confused. Also, with 250% defense... how much defense would I even get when I have 12k without shield mastery? Would I have to add all the %defense on my equips to 250% and find out my base defense to figure out what my total defense would be? KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Razmos - 2013-06-05 Death Wrote:Is the defense cap still raised to 10k? I heard some people say a while ago it wasn't removed so i'm rather confused.Yeah, defense cap is still 9999 KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Silento - 2013-06-05 Meh, I'm sad to see the variable animations on BaM attacks gone. Oh well, at least there are some damage buffs. vOv KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Yorckie - 2013-06-05 Dispel removing Seduce, Zombify and Stun, and Angel Ray's party healing effect ignoring Zombify... couldn't ask for more, I'm fully pleased. *tears of joy*
KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Death - 2013-06-05 Razmos Wrote:Yeah, defense cap is still 9999 Ah man... getting 9999 defense is so easy with just 50% already. I'm glad it's back to 250% but still a bit dissapointed. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Rexaar - 2013-06-05 KMST 1.2.478 Advanced Combo Attack Changed - damR (5 --> 10) (roundUp(level/6) --> 5+roundDown(level/6)) KMST 1.2.479 Advanced Combo Attack Changed - damR (10 --> 5) (5+roundDown(level/6) --> roundUp(level/6)) Does this mean that during 1.2.478, ACA was 15% damage per orb? KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Pink Bean - 2013-06-05 Death Wrote:Ah man... getting 9999 defense is so easy with just 50% already. paladins should have the ability to ignore HP % attacks. having all that defense and only able to use it on regular mobs is disappointing KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - JoeTang - 2013-06-05 Rexaar Wrote:KMST 1.2.478 Apparently. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Dark Link - 2013-06-05 Speiro Wrote:I'm glad they fixed Blast. Maybe next they can do something about Heaven's Hammer, because it's starting to feel like a waste of a skill. It's been a waste of a skill since they changed Sanc to not do fixed damage anymore. Nail in the coffin was when ACB was changed to hit mobs 6 times. Also Paladins should be the exception to the 9999 DEF cap. Just allow them to obtain up to 99999 or some pomegranate. They're supposed to be defensive supporters. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - FallenMemory - 2013-06-05 Anyone know if the new Angel Ray has more vertical range in KMST than the current version in GMS? GMS AR hits absolutely nothing unless it's in a straight line. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - JoeTang - 2013-06-05 FallenMemory Wrote:Anyone know if the new Angel Ray has more vertical range in KMST than the current version in GMS? GMS AR hits absolutely nothing unless it's in a straight line. I can tell you it has 100 more Horizontal range. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - CrazyForDex - 2013-06-05 I dislike the skill that looks like a UFO spamming arrows. Looks dumb as f'uck Edit: I agree with [MENTION=9606]Pink Bean[/MENTION]; Change the colors of our jump and FA. Green makes us look like WAs. We are bowmasters, we utilize fire to destroy enemies, our dam summon is a flaming bird. Incorporate the color red into our FA and jump or at the very least our mobbing. Don't take away everything that makes us who we are. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Teppi - 2013-06-05 they still need to increase the range for the summons.... KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Frostilyte - 2013-06-05 Death Wrote:Ah man... getting 9999 defense is so easy with just 50% already. Well at least it's easier to cap magic defence now. And it looks like we got a ton of attack from our elemental charge skill now. :f6: KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Locked - 2013-06-05 English translations posted for Warrior, Magician, and Archer/Bowman. Edit: Images are still uploading.. so.. sorry. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Arrol - 2013-06-05 Can anyone elaborate on Aran's Swing changes? KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - MountLag - 2013-06-05 Do Bishops still have to use Energy Bolt on Ariel? (last PB statue) It's silly how they still haven't done anything about that. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Takebacker - 2013-06-05 MountLag Wrote:Do Bishops still have to use Energy Bolt on Ariel? (last PB statue) The added horizontal range should allow them to hit her from the middle platform on the left with angel ray. KMST 1.2.479 - Archer Revamp and Warrior/Magician Skill Changes - Pink Bean - 2013-06-05 looking at wound shot.. hm, i'd have to memorize HP recovery cooldowns now asdfghjkl >we still have mortal blow >still have % accuracy stop it PLEASE DO SOMETHING WITH ACCURACY IT IS A USELESS STAT Takebacker Wrote:The added horizontal range should allow them to hit her from the middle platform on the left with angel ray. the problem is that ariel is immune to holy attacks |