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KMST 1.2.478 - Warrior and Mage Skill Changes - Printable Version

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KMST 1.2.478 - Warrior and Mage Skill Changes - TagerBustah - 2013-05-28

There is this fully translated description with animations untill max updates his blog
http://leafre.net/korean-maplestory-tespia-announcements-75/1-2-478-warrior-mage-skill-revamps-27099/


KMST 1.2.478 - Warrior and Mage Skill Changes - Abysseon - 2013-05-28

TagerBustah Wrote:There is this fully translated description with animations untill max updates his blog
http://leafre.net/korean-maplestory-tespia-announcements-75/1-2-478-warrior-mage-skill-revamps-27099/


I wonder if they have any plans on expanding the 'series special skill' theme to other class groups.


 Spoiler


After reading the i/l translations this is looking to be a great revamp.


KMST 1.2.478 - Warrior and Mage Skill Changes - Bladester - 2013-05-28

JoeTang exists to say pineapple you to complainers. But how will you rationalize Paladins, eeeeeeeehhhh?


KMST 1.2.478 - Warrior and Mage Skill Changes - Thorr - 2013-05-28

Another note for mages - It would appear we may no longer be advancing at lvl 8. The new skill set is only 65 points at maximum. Mages advancing at lvl 8 would get 70 SP total. Bumping it to 10 would get it down to 64 like everyone else, which would result in everything in first job being maxed except for 1 skill (only 1 point short, like most others).


KMST 1.2.478 - Warrior and Mage Skill Changes - Celan - 2013-05-28

Abysseon Wrote:I wonder if they have any plans on expanding the 'series special skill' theme to other class groups.


 Spoiler


After reading the i/l translations this is looking to be a great revamp.

Also, Heros are getting Combo System and based Skills on that? SWEETJESUS.


I guess these are the individual 'special' skills for each class, in order to make them more appealing in party-situations.
Small parties want a Bishop to get even MOAR exp.
You want more criticals? Grab an I/L.


KMST 1.2.478 - Warrior and Mage Skill Changes - mithi9 - 2013-05-28

those changes to mages, i like them.


KMST 1.2.478 - Warrior and Mage Skill Changes - Arcana27961 - 2013-05-28

JoeTang Wrote:Damage Over Time Nerfs:
  • Poison Breath 80% for 10s to 40% for 8s
  • Poison Mist 180% for 15s to 140% for 10s
  • Fire Demon Removed
  • Meteor Shower DoT Removed

Damage Over Time Buffs:
  • Slime Virus 160% for 10s
  • Flame Haze 190% for 12s
  • Fervent Drain +25% for every dot

Yeah, that's such a gigantic nerf. Must suck to be Fire Poison Mages.

I edited my comment.


KMST 1.2.478 - Warrior and Mage Skill Changes - Razmos - 2013-05-28

Thorr Wrote:Another note for mages - It would appear we may no longer be advancing at lvl 8. The new skill set is only 65 points at maximum. Mages advancing at lvl 8 would get 70 SP total. Bumping it to 10 would get it down to 64 like everyone else, which would result in everything in first job being maxed except for 1 skill (only 1 point short, like most others).
I don't think so.
[Image: 334CH.png]
Look to the left. I don't need to speak korean to guess that says "Mages at level 8" "Warriors, Bowman, Thieves and Pirates at level 10"


KMST 1.2.478 - Warrior and Mage Skill Changes - TagerBustah - 2013-05-28

I love the changes to Paladin its about damn time! and now Paladin gets new 2nd party skill!
Quote:NEW! Parashock Guard: Give your party a chance to guard and increase their damage. ON/OFF Skill



KMST 1.2.478 - Warrior and Mage Skill Changes - Thorr - 2013-05-28

Razmos Wrote:I don't think so.

Look to the left. I don't need to speak korean to guess that says "Mages at level 8" "Warriors, Bowman, Thieves and Pirates at level 10"
Then it would appear that we will have Phantom syndrome and have a stack of unused SP. Using the extracted skill tables, I count 66 points of skills. Advancement at lvl 8 will give 70 points. The only solution for it would be to not give the standard 4 points for advancement that we get now.
EDIT - I hope they divided SP into job pools like non-adventurers do. If we have 4 unused 1st job points, how are we ever going to successfully do a SP reset?


KMST 1.2.478 - Warrior and Mage Skill Changes - WyrmWrath - 2013-05-28

Woah, I was hoping they'd renew some of the old skills...and this definitely went beyond my expectations. Absolutely loving those renewed animations. Glitter


KMST 1.2.478 - Warrior and Mage Skill Changes - Abysseon - 2013-05-28

New i/l skill animations (http://www.basilmarket.com/forum/2667245/0/Kmst_Revamped_Il_solo_Zakum.html):

[video=youtube;0yC_WRswUS0]http://www.youtube.com/watch?v=0yC_WRswUS0[/video]

 Spoiler



KMST 1.2.478 - Warrior and Mage Skill Changes - TagerBustah - 2013-05-28

OMG PALADINS NOW HAVE RESSURECTION???? And we can make our allies invincible?????


KMST 1.2.478 - Warrior and Mage Skill Changes - Silento - 2013-05-28

The new I/L summons look kickass! I just need to see Chain Lightning hitting multiple monsters now, but I expect I'll be satisfied. I don't really give a pineapple about damage as long as Chain Lightning looks and sounds awesome.


KMST 1.2.478 - Warrior and Mage Skill Changes - aznbluejay - 2013-05-28

Glacial Chain moved to 3rd job and cooldown removed? Sweet mother oh yes.


KMST 1.2.478 - Warrior and Mage Skill Changes - Speiro - 2013-05-28

I'm so happy with the I/L changes, and the mages in general. All the newer mage classes have gotten better teleports, so I love that they've finally done something to make ours more unique with the ice and fire trails. It seems a little weird that we get two summons, but they both look great. It also looks like freeze now increases our crit rate, so now that has a use during bossing. I do wonder if it's just for us, or it works for anyone attacking an affected monster -- it would make a cool party skill.

Also: I need this ice dragon in my life.

[Image: 1369755705.2221011.keydown.gif]

As for the paladins, I don't really understand what's going on there. It looks like instead of the charges being buffs that affect charge blow, they're all separate attack skills now? If that's the case, that's really disappointing. Blast is also disappointing if I'm understanding this correctly and it no longer changes to match active charges. I also really wish they changed the animation for Heaven's Hammer because I've always hated how it looks. The revive and party defense are nice though.


KMST 1.2.478 - Warrior and Mage Skill Changes - Arrol - 2013-05-28

Speiro Wrote:I'm so happy with the I/L changes, and the mages in general. All the newer mage classes have gotten better teleports, so I love that they've finally done something to make ours more unique with the ice and fire trails. It seems a little weird that we get two summons, but they both look great. It also looks like freeze now increases our crit rate, so now that has a use during bossing. I do wonder if it's just for us, or it works for anyone attacking an affected monster -- it would make a cool party skill.

Imagine pairing your two summons with your UA sprite.


KMST 1.2.478 - Warrior and Mage Skill Changes - Jamesie - 2013-05-28

I'm pleased overall with the Mage changes. I still don't get why Magic Booster didn't get an animation revamp if Magic Guard did though.


KMST 1.2.478 - Warrior and Mage Skill Changes - Tukkun - 2013-05-28

Apparently Paladin got some defense nerfs.

Shield Mastery: DEF increase +200% --> +50%, Guard Rate +20% --> +40%, Elemental/Status Resistance 0% --> 20%
Guardian: Removed (loss of 32% Elemental/Status Resistance and 32% ignore damage chance)
Achilles: 21% resistance --> 20% resistance
Divine Shield: 12 hits --> 10 hits
Mastery: DEF +400, Mastery 95% --> 70%

Sounds like it will be much harder to reach 9,999 DEF, and guard chance is reduced in general. The buffs to attack skills and the added 10% instant kill chance seem nice though.

EDIT: Whoops, my bad. Forgot 20% resistance and 20% guard from Parashock. That's alright to me then.

Seriously though, I wish they just get rid of Mastery Books. Why must this be for testing only? Why???


KMST 1.2.478 - Warrior and Mage Skill Changes - ChronosXIII - 2013-05-28

Magic Guard finally got a renewed animation after all these years. Rolleyes

Doubling the time it takes to cast Booster? Are you serious...? And the flash jump and new Rush animation look similar to Mikhail's.

Time to wait for Max to update his blog with this entry and see the bedazzleness/rage.