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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] [KOR] Adventurer Skill Revamps (/showthread.php?tid=26661) |
[1.2.318] [KOR] Adventurer Skill Revamps - Will - 2010-06-17 ShiKage Wrote:HOLY CRAP @ Quick Motion! They must have changed the accuracy and avoid formula. 120 ACC at just 1st job is too much. [1.2.318] [KOR] Adventurer Skill Revamps - Beg - 2010-06-17 I think these changes only look terrible from the standpoint of the game as it is. We have no idea what they've done to the formulae, all of this might end up outputting alot more than our current system...unless there's a way to extract those too, which I don't think there is directly. 30 second cooldown on ultimates though would have to be compensated heavily, the %s on the 1v1 skills had better be highly effective. [1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-17 ShiKage Wrote:HOLY CRAP @ Quick Motion!lol at brawlers getting enough acc to hit every monster in the game just from skills. wow at +120 avo. [1.2.318] [KOR] Adventurer Skill Revamps - Will - 2010-06-17 Now im just dieing to know how the formulas have changed. This update is too..bleh. [1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-17 Oh, god, what is this new game that I had supposedly been playing for 7 years? [1.2.318] [KOR] Adventurer Skill Revamps - Lozmaster - 2010-06-17 WEll, I'm offically way in over my head, no idea what to make of any of this, but I really can't see the point of changing up most of the skills of every single class in the entire game... [1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17 I actually think some mages might be happy. They won't have to spend millions on pots anymore. Their highest MP usage is only 600 MP. Less MP usage = less money spent on pots. And less money spent on pots means more money to spend on equips and other stuff. Also, the Teleportation mastery got me thinking...With that huge range and possibly boosted minor skills, they could easily attack and teleport fast all over the screen so monsters wouldn't be able to hit them as often. This mastery might be key for a new method of training.. [1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-17 MetaSeraphim Wrote:Oh, god, what is this new game that I had supposedly been playing for 7 years? You've been playing MapleStory since '03? o.o [1.2.318] [KOR] Adventurer Skill Revamps - Schrono - 2010-06-17 Ugh, they nerfed Dragon Strike from 810% damage to 560% damage, and Demolition from 400% damage to 320% damage. They also upped barrage from 230% to 305%... So now the only thing demolition has on Barrage is the range of it, Barrage does more damage now. [1.2.318] [KOR] Adventurer Skill Revamps - Jon - 2010-06-17 ShiKage Wrote:HOLY CRAP @ Quick Motion!Because of this, I'm going to assume that the ACC and Avoid formulas were completely changed. Otherwise: what the f'uck? [1.2.318] [KOR] Adventurer Skill Revamps - Worthyness - 2010-06-17 WOW wtp? seriously 60% mastery on bowmasters? and then they screw SE? I am very disappointed. 130% hurricane with that doesn't make up for the -30% mastery... massive percentage decrease on Dragonstrike. Barrage got mega buffed. BTW: brawlers need to reorganize their skillpoints now because they have an extra skill ><" And if we get 20%/20% crits, what does stun mastery do since marauders still have it? these new skills best make up for this massive change. [1.2.318] [KOR] Adventurer Skill Revamps - Alloy - 2010-06-17 Lozmaster Wrote:WEll, I'm offically way in over my head, no idea what to make of any of this, but I really can't see the point of changing up most of the skills of every single class in the entire game... Maybe doing what everyone, included you, asked. Balance. And that's not achievable by only increasing bowmaster's damage a bit. This game needed a complete overlook. And well, here it is! Worthyness Wrote:WOW wtp? seriously 60% mastery on bowmasters? and then they screw SE? I am very disappointed. 130% hurricane with that doesn't make up for the -30% mastery... Something tells me a new class will buff masteries. [1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-17 Schrono Wrote:Ugh, they nerfed Dragon Strike from 810% damage to 560% damage, and Demolition from 400% damage to 320% damage. They also upped barrage from 230% to 305%... So now the only thing demolition has on Barrage is the range of it, Barrage does more damage now. Worthyness Wrote:WOW wtp? seriously 60% mastery on bowmasters? and then they screw SE? I am very disappointed. 130% hurricane with that doesn't make up for the -30% mastery... Yeah... This is extremely strange. I'm going to have to do a lot of testing once I'm able to log into the Tespia account. [1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-17 ShiKage Wrote:You've been playing MapleStory since '03? o.o I screwed around in KMS back when it first came out, quit, came back for Global Beta, quit, came back, quit, came back, quit. . . [1.2.318] [KOR] Adventurer Skill Revamps - KhainiWest - 2010-06-17 SOMEONE TELL ME WHAT THE HELL CHANGES DID THEY MAKE ON DRK'S please@@ c [1.2.318] [KOR] Adventurer Skill Revamps - RubberDonkey - 2010-06-17 nice they reduce the max sp for wk's charges. Are they going to increase the damage cap for these changes? [1.2.318] [KOR] Adventurer Skill Revamps - Shidoshi - 2010-06-17 And here is hoping they do a decent job at balancing the game! Mana reflection relflecting 1000% seems fun =D. % based magic attacks + (most likely) a new formula may change how mages works DEEPLY. EDIT: Also, I would expect free skill point reset to all characters when this goes on official. [1.2.318] [KOR] Adventurer Skill Revamps - Lozmaster - 2010-06-17 Alloy Wrote:Maybe doing what everyone, included you, asked. You mad? I did more complaining than anyone every time balance patches rolled around that changed classes that didn't need it. There was no need to touch any of the classes other than giving buccs passive crit and updating mages. >_> [1.2.318] [KOR] Adventurer Skill Revamps - GunisBack - 2010-06-17 Gah I wish there was a way to find what the boat hp formula is and if they've changed it, that's what I'm worried about now. [1.2.318] [KOR] Adventurer Skill Revamps - Stereo - 2010-06-17 ACB: 510% x 1 Brandish : 170% x 3 ... what Too many changes to even tell wtp is going on yet. |