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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] [KOR] Adventurer Skill Revamps (/showthread.php?tid=26661) |
[1.2.318] [KOR] Adventurer Skill Revamps - Cyanne - 2010-07-11 Hats can also add 2 to all skills apparently: ![]() It says 모든스킬레벨 +2 at the bottom, or +2 to the levels of all skills. [1.2.318] [KOR] Adventurer Skill Revamps - Hazzy - 2010-07-11 So in a perfect world, a Loladin could have +7 to a single skill, and +6 to the rest? Lmao. [1.2.318] [KOR] Adventurer Skill Revamps - LiquidSwing - 2010-07-11 Hazzy Wrote:So in a perfect world, a Loladin could have +7 to a single skill, and +6 to the rest? Lmao. Fuck Yeah Time to bow down to our new paladin overlords I welcome the new administration.Love combat orders. [1.2.318] [KOR] Adventurer Skill Revamps - FrozNlite - 2010-07-13 One quick thing Paul: in your 1.2.326 thread, you said that Master Magic for all three Magician branches was changed to give +20% passive MATK buff as well. However, the skill tables translate the same as an ADDITION of MATK, similar to Meditate (ex. "20 horsepower increase" for both skills, not implying the 20 as a percent increase for Master Magic). Does the skill simply add +20 MATK at max or +20%? Perhaps Google Translate is failing me? [1.2.318] [KOR] Adventurer Skill Revamps - Kitteh - 2010-07-14 What are the range changes between levels for Rush? Unless it's the same at every level now. [1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-07-20 It appears on Official KMS that Arrow Blow and Double Shot have had their base damage increased by 10%. Was is also reflected in any recent KMST patches? [1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-07-20 Kitteh Wrote:What are the range changes between levels for Rush? Unless it's the same at every level now. Ranges are always the same for all levels. JoeTang Wrote:It appears on Official KMS that Arrow Blow and Double Shot have had their base damage increased by 10%. Was is also reflected in any recent KMST patches? Don't think so. And I don't save previous patches, so I wouldn't know. [1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-07-20 http://www.youtube.com/watch?v=0mxLUns_uDM&feature=player_embedded After seeing this video. Is it safe to assume, Enrage makes multitarget skills attack 1 monster? Is this how Homing and mutlitarget skills work for Corsairs as well? [1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-07-20 Phoenix Wrote:http://www.youtube.com/watch?v=0mxLUns_uDM&feature=player_embedded No it doesn't work like that for Corsairs. I've used Torpedo (6 target skill) a few times at Pap to clear the bombs and it hits both Pap and the bombs. [1.2.318] [KOR] Adventurer Skill Revamps - Cactuar - 2010-07-20 What's the range on smoke screen now Fiel? Looks like it's always 400%. [1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-07-20 I'd also like to know what the explosion radius is on Arrow Bomb, if any, and if it changes as it levels. It appears to be exceedingly small in use, and it seems to make for little balance compared to the already powerful Iron Arrow. [1.2.318] [KOR] Adventurer Skill Revamps - gummby8 - 2010-07-30 So with all these changes it just begs the question....will they give us a fair amount of 4th job skill resets? Because I have 30 points of energy orb that were made absolutely useless when they sped up dragon strike. [1.2.318] [KOR] Adventurer Skill Revamps - Loose - 2010-07-30 gummby8 Wrote:So with all these changes it just begs the question....will they give us a fair amount of 4th job skill resets? Because I have 30 points of energy orb that were made absolutely useless when they sped up dragon strike.I still have faith in my Energy Orb! [1.2.318] [KOR] Adventurer Skill Revamps - Yorckie - 2010-07-31 I'd really like to know, Fiel, if there's something in the extraction stuff that indicates which debuffs are affected by Holy Shield. [1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-07-31 Negative. Nothing in the data states exactly how Holy Shield works in that regard. [1.2.318] [KOR] Adventurer Skill Revamps - Yorckie - 2010-07-31 Fiel Wrote:Negative. Nothing in the data states exactly how Holy Shield works in that regard. Ok, thank you. n_n [1.2.318] [KOR] Adventurer Skill Revamps - Jellyflower - 2010-07-31 So if I'm understanding this correctly, only combat orders can bring skills beyond the level 30 cap? The all skills options you get from equipment will still cap skills at 30. [1.2.318] [KOR] Adventurer Skill Revamps - Kalovale - 2010-07-31 Jellyflower Wrote:So if I'm understanding this correctly, only combat orders can bring skills beyond the level 30 cap? The all skills options you get from equipment will still cap skills at 30. If I've been keeping up with the updates closely enough, the +skillpoints from Reverse/Timeless also do. [1.2.318] [KOR] Adventurer Skill Revamps - gummby8 - 2010-08-02 I heard completely differently. Even if you had max points in a skill a reverse/timeless wep cannot put more points into it. Even if you did get lucky with the 10% to add 1 point to a skill. Otherwise I would imagine there would be tons of people making the reverse armor since it isn't too hard to make and leveling that up. Bucc dragon strike comes on shoes (I think) How easy would it be for me to get lvl 40 dragon strike just by churning out some reverse boots every day. Even if I bought all the time pieces it would only cost about 100 mil per pair of boots. I could get another point in dragon strike nearly every week. [1.2.318] [KOR] Adventurer Skill Revamps - Fiel - 2010-08-02 You can only get the point in dragon strike by wearing the shoes. You can't logically wear ten pairs of shoes. |