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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] [KOR] Adventurer Skill Revamps (/showthread.php?tid=26661) |
[1.2.318] [KOR] Adventurer Skill Revamps - Hanabira.Kage - 2010-06-27 Pride Wrote:It's passive, and not an attack. It says when you get HIT. I'd say that's pretty obvious, judging from the name of the skill (Vengeance).
So when you get hit, it's a 50% chance of sending all enemies a hundred and one miles away AND stunning them? Or are the probabilities of knockback and stun calculated separately? [1.2.318] [KOR] Adventurer Skill Revamps - JoeTang - 2010-06-27 Dusk Wrote:Thing is, with the critical ring, SE is currently adding an average of +162.5% damage to EVERY arrow that you fire (which is simply ridiculous; I'm glad it's being nerfed). That means right now, Hurricane is doing an average of 262.5% damage per arrow. As far as I can tell, under the new system, criticals will add less than +50% to your attacks. That means Hurricane will do less damage than it currently does, even with the upgrade to 200%. BM mob skills are no longer completely terrible though, which I do like. As far as I'm concerned, the only non-terrible 6 mob skills are Dragon Fury, Battle Ship Torpedo, Advanced Charge Blow, and possibly Pierce depending on how much faster the charge time is now. Everything else is just settling for what you have. [1.2.318] [KOR] Adventurer Skill Revamps - Dusk - 2010-06-27 JoeTang Wrote:As far as I'm concerned, the only non-terrible 6 mob skills are Dragon Fury, Battle Ship Torpedo, Advanced Charge Blow, and possibly Pierce depending on how much faster the charge time is now. Everything else is just settling for what you have. Well right now, BMs are usually better off holding the Hurricane button than using any mob skill, so any improvement over that is welcome. [1.2.318] [KOR] Adventurer Skill Revamps - Hanabira.Kage - 2010-06-27 Is there a problem with the page numbering for this thread? I see a page 30 button, but when I click on it it sends me back to page 29.
[1.2.318] [KOR] Adventurer Skill Revamps - Arroz - 2010-06-28 doubt it hit the limit, so vengence = guardian without the no dmg part? Sounds cool I'm still wondering how heroes are doing. I mean from the looks of it we are doing good but I wonder how the game will play out now. If darkness works on boss monsters (highly unlikely) than all hell will break loose not to mention the +30% dmg on monsters. It's nice to see the finishers having more use to them again but it would be real nice if they modified them for 4th job to actually have a use outside of using them when combo is about to run out like if they did a skill like advanced charge blow where you had a like a 40% chance to keep all orbs
[1.2.318] [KOR] Adventurer Skill Revamps - Zacairga - 2010-06-28 Hanabira.Kage Wrote: Same with the 1.2.321 thread. Had me clearin my Browser cache and everything... couldn't figure it out. Hell, I still can't. [1.2.318] [KOR] Adventurer Skill Revamps - Hanabira.Kage - 2010-06-28 I still can't figure out what the hell Shadow Resistance does (or whatever it's called. That +10% HP skill Thieves get).
WARNING! HILARIOUS TRANSLATIONS AHEAD! Bing Translator gives me this for its description: Quote:The dark and up through the friendly HP, status or more resistant, resistant to all property increases permanently.Friendly HP! Wow! I want to befriend that little red bar on my UI now! Systranet.com gives me this: Quote:Through friendship of gloom and the maximum HP, above of situation introspects, increases all attribute introspection coffin.Coffin? o.O No luck there, eh? Let's try the effects at skill Lv20: Bing: Quote:Up to 10%, HP status or more resistant to 20%, all property resistant 10% increase.Huh? HP is a status effect? Aww...I wanted to befriend my HP! Systranet: Quote:The maximum HP 10%, introspection 20% of above situation, all attribute introspection 10% increase.Introspection? *Checks dictionary* 1.A looking inward; specifically, the act or process of self-examination, or inspection of one's own thoughts and feelings; the cognition which the mind has of its own acts and states; self-consciousness; reflection. So the skill will make me reflect on my own attributes...? What was that whole coffin business about, then? Is it possible for you to clarify this by delving into the data, Fiel? [1.2.318] [KOR] Adventurer Skill Revamps - Takebacker - 2010-06-28 I think they removed ALL delays for brawler skills. Just tried backspin and it no longer has a delay just like DU and CSB. [1.2.318] [KOR] Adventurer Skill Revamps - Rob - 2010-06-28 [color="#000080"] Zacairga Wrote:Same with the 1.2.321 thread. Had me clearin my Browser cache and everything... couldn't figure it out. Hell, I still can't. Yeah, it's been bugging me for a while. [/color] [1.2.318] [KOR] Adventurer Skill Revamps - ScherzoDeLuce - 2010-06-28 Hanabira.Kage Wrote: increase max HP 10% 20% block status effect 10% elemental resistance [1.2.318] [KOR] Adventurer Skill Revamps - hadriel - 2010-06-28 My cleaned-up translation of Shadow Resistance, using GoogleTranslate. Did this when Fiel uploaded the data for 1.2.318, when I was mass-translating the skills individually.
Spoiler
Hadriel [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-28 Takebacker Wrote:I think they removed ALL delays for brawler skills. Just tried backspin and it no longer has a delay just like DU and CSB. This is nice. It's about time we stop being a class that is lol partly because some of our moves are so zetta slow to use again. *Also, what is the HP/level for kMST Brawlers with the HP skill? [1.2.318] [KOR] Adventurer Skill Revamps - Atruya - 2010-06-28 So what's the deal with Paralyze? In the patch 1.2.320 it says the damage is reduced to 460%, but here it still says 600%? And it now has a 90% chance to stone for 10 seconds? [1.2.318] [KOR] Adventurer Skill Revamps - Bribery - 2010-06-28 Atruya Wrote:So what's the deal with Paralyze? In the patch 1.2.320 it says the damage is reduced to 460%, but here it still says 600%? And it now has a 90% chance to stone for 10 seconds? The damage was boosted to 600% in 1.2.321. It was first 660%, then reduced to 460%, now raised to 600%. The 90% thing is 90% DoT damage for 10 seconds, according to Google Translate. It only "stones" them for 4 seconds now. [1.2.318] [KOR] Adventurer Skill Revamps - TamilTiger1 - 2010-06-28 hadriel Wrote:My cleaned-up translation of Shadow Resistance, using GoogleTranslate. Did this when Fiel uploaded the data for 1.2.318, when I was mass-translating the skills individually. "20% resistance to states", what is that? is it resistance to things like stun, seal, darkness, zombify and seduce? if is it that would be really awesome for thiefs who already have insane avoid. I guess we can't be sure how good the avoid is now with foruma changes, but they still have shadow shifter at 40%. I know shadowers got huge buffs for damage, but if this works for seduce they will be even more awesome to play that role at HT now. [1.2.318] [KOR] Adventurer Skill Revamps - jhkplaya888 - 2010-06-30 Anyone know if dual blades ultimate is spamable? Need to replace mages for leech. [1.2.318] [KOR] Adventurer Skill Revamps - Matryoshka - 2010-06-30 Can anyone tell me what all those percentages on Blast are? [1.2.318] [KOR] Adventurer Skill Revamps - Dusk - 2010-06-30 Matryoshka Wrote:Can anyone tell me what all those percentages on Blast are? MP -24, 740% Damage, ignore 20% defense (not sure if PDRate/PDDamage/how this works at all), 50% base crit, 15% chance instant kill [1.2.318] [KOR] Adventurer Skill Revamps - Matryoshka - 2010-06-30 Dusk Wrote:MP -24, 740% Damage, ignore 20% defense (not sure if PDRate/PDDamage/how this works at all), 50% base crit, 15% chance instant killThank you oh one more questions. do you happen to know what the last skill listed under White Knight is? [1.2.318] [KOR] Adventurer Skill Revamps - Shidoshi - 2010-06-30 I was just putting paralyze on google translator and it seemingly has a damage reduction proportional to the number of enemies: Quote:Farrell Rise If this is true, F/Ps are really screwed... |