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Mathematical Analysis of Magicians and DoT Post-Jump - Printable Version

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Mathematical Analysis of Magicians and DoT Post-Jump - Abysseon - 2011-04-18

JoeTang Wrote:With Fire Demon, Big Bang, Poison Mist, Poison Breath, and Paralyze, the overall DPS with Criticals and Elemental Amplification appears to be 4269.8%/s. 1.4x with Arcane Ames, and 1.2x with Extreme Magic gives 7173.3%/s.
Even without teleport, it has a base of 3558.5%/s, and 5978.3%/s after AA and EM. It also has a 620%/s DoT. It's overpowered. 17223%x3 at maximum damage every 10 seconds? Yeah, that's a bit high, considering they can guarantee that will happen given the smallest window for DoT to run out is 20 seconds. In fact, if they had six DoTs that did irrelevant damage and Poison Mist cast every ten seconds, they would still be doing 5167%/s single target, albeit you're required to attack to keep up Arcane Ames, without it, Mist Eruption is still the strongest %/s skill in the game, even if you do nothing during the cool down which is scary.

Really nexon?...

There better be a major boost to I/L next update. >=/


Mathematical Analysis of Magicians and DoT Post-Jump - Green4Ever - 2011-04-18

Shidoshi Wrote:This is awesome, makes me feel proud for sticking to F/P, though I don't doubt the skill will be seeing a nerf in the next KMST patch.
However, with how high the % for Mist Explosion goes we'll be seeing the damage cap really soon. Haven't seen it in any videos still, though.

I'll be seeing it x3 if they don't nerf the skill Rolleyes


Mathematical Analysis of Magicians and DoT Post-Jump - Chilly - 2011-04-18

Goodness, that's a bigg-a meatball! I still am curious if I (an L/I) throw down some DoTs on a monster what destruction you could reek, of course, I'm sure the damage cap will be reached, but what theoretical number can I expect, let's see...Blizzard, Glacial Chains, Ice Demon, what will these buy me? Synergy!

Enough gushing...it's time to turn Glacial Chains into Snipe or some semblance of it.


Mathematical Analysis of Magicians and DoT Post-Jump - IllegallySane - 2011-04-18

JoeTang Wrote:With Fire Demon, Big Bang, Poison Mist, Poison Breath, and Paralyze, the overall DPS with Criticals and Elemental Amplification appears to be 4269.8%/s. 1.4x with Arcane Ames, and 1.2x with Extreme Magic gives 7173.3%/s.
Even without teleport, it has a base of 3558.5%/s, and 5978.3%/s after AA and EM. It also has a 620%/s DoT. It's overpowered. 17223%x3 at maximum damage every 10 seconds? Yeah, that's a bit high, considering they can guarantee that will happen given the smallest window for DoT to run out is 20 seconds. In fact, if they had six DoTs that did irrelevant damage and Poison Mist cast every ten seconds, they would still be doing 5167%/s single target, albeit you're required to attack to keep up Arcane Ames, without it, Mist Eruption is still the strongest %/s skill in the game, even if you do nothing during the cool down which is scary.

WHOA WHOA WHOA this is nothing but short of insane! All I'm seeing here is insanely high and scarily crazy numbers. In comparison with the top tier DPS classes like Mechs/Dual Blades/Night Lords/Wild Hunters/Bowmasters do the newly revamped F/P Archmage stand a chance to be in such a tier?


Mathematical Analysis of Magicians and DoT Post-Jump - JoeTang - 2011-04-18

IllegallySane Wrote:WHOA WHOA WHOA this is nothing but short of insane! All I'm seeing here is insanely high and scarily crazy numbers. In comparison with the top tier DPS classes like Mechs/Dual Blades/Night Lords/Wild Hunters/Bowmasters do the newly revamped F/P Archmage stand a chance to be in such a tier?

I think they'll have to nerf the damage bonus that DoT gives Mist Eruption since it is completely imbalanced when compared with I/Ls. Otherwise, Mages should be on par with what Warriors have gotten, if not better off in terms of training as well as single target. Given that Elemental Reset lets them attack with no disadvantage, they can output as much as their %/s dictates, which is rather high. In terms of their overall damage though, I can't say because it depends on how well Magic Damage scales compared to Physical Damage ranges. So if you had a magician with the same damage range as a warrior, the magician should be doing a bit better I believe. I want to say this was balanced under the assumption that it is more difficult to get a higher range with a magician than a warrior as well as other small details about each individual job.


Mathematical Analysis of Magicians and DoT Post-Jump - yo72 - 2011-04-18

If mist explosion isnt nerfed, they need to abandon Glacial Chains! Don't scrap it into a new skill just abandon it and save it for a new class or something. And give I/L a passive to all their skills, such as a skill that adds another 1 maybe 2 hits to all skills at same or lower % or a secondary amp on electric based attacks.