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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] [KOR] Adventurer Skill Revamps (/showthread.php?tid=26661) |
[1.2.318] [KOR] Adventurer Skill Revamps - Nesso - 2010-06-17 Corsairs now have 30 second boat cooldown, has a second buff, Cannon fires 6 shots, Octo has a second buff what [1.2.318] [KOR] Adventurer Skill Revamps - Katforks - 2010-06-17 Oh my god, if I'm reading that right my lv8 Gen would have a 52sec cooldown... If that doesn't drop in price like a bomb I'm gonna cry so hard. [1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-17 Nesso Wrote:Corsairs now have 30 second boat cooldown, has a second buff, Cannon fires 6 shots, Octo has a second buffI'm not sure i like the cannon change. Maybe the DPS wont be changed due to crits, but without the crit it's a big drop. BUT, adventurer rings increase the DPS ALOT now. [1.2.318] [KOR] Adventurer Skill Revamps - John11 - 2010-06-17 Here's some differences I think I've been able to pick out of the skill tables for f/p mages: 2nd Job: Slow has gone from -40 mob speed for 40 sec to -80 mob speed for 80 sec Spell Mastery (Direct translation: Magical Skills 50%, Horsepower 10 Increase) 3rd Job: Partial resistance lowered to 60% from 70% resistance Ele amp changed from 200% mp for 150% increase to magic attack to 160% mp for 130% increase Poison mist 70% to 80% success rate Teleport Mastery - Teleport distance increased by 20, 30% chance to stun for 2 seconds, hits up to 6 enemies, does damage 210%, I can't really tell what Elemental Reset does but maybe -100% enemy elemental resistances? 4th Job: Meteor Shower now has a 30 second cooldown but only costs 600 mp Mana reflection returns 1000% instead of 200% Infinity - Recover HP and MP 10% per second, all the attacks increased by 10% of magic damage, 40 seconds duration, 4 minute cooldown Master Magic 50% increase to buff durations EDITED with more findings. [1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-17 Will Wrote:>Does not even know what is going on. Hard to say... I'm kind of indifferent about it. I guess we'll see how it is with KMST. [1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17 Katforks Wrote:Oh my god, if I'm reading that right my lv8 Gen would have a 52sec cooldown... Well all the mages ultimates have 30 second cooldowns now when they're maxed. So yeah. However it does look like the other skills might be getting boosted. [1.2.318] [KOR] Adventurer Skill Revamps - shouri - 2010-06-17 @ 'sair changes: Battleship cannon went fom 380 * 4 = 1520% damage to 195*6 = 1170% damage. Their critical will give 20% chance of 20% more damage on 6 hits right? (Definitely won't make up for the damage lost, but maybe this is because the potential system would have them be doing way too much damage otherwise?) [1.2.318] [KOR] Adventurer Skill Revamps - MorbidMagus - 2010-06-17 The new formula hardly means anything at that damage % for magicians if we still hit once and slow as f'uck. [1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-17 By the way - Thorns became 10% chance 15% increase too. [1.2.318] [KOR] Adventurer Skill Revamps - Tikey - 2010-06-17 John11 Wrote:Here's some differences I think I've been able to pick out of the skill tables for f/p mages: Correcto. Now instead of negating MP usage, it recovers 10% HP and MP every 4 seconds along with increasing damage by 10% for seconds. It has a 4 minute cooldown now. [1.2.318] [KOR] Adventurer Skill Revamps - Will - 2010-06-17 ShiKage Wrote:Hard to say... I'm kind of indifferent about it. I guess we'll see how it is with KMST. Alright, looking forward to some videos and/or thoughts. [1.2.318] [KOR] Adventurer Skill Revamps - GunisBack - 2010-06-17 Holy @*^# 30 second cooldown for battleship?!? [1.2.318] [KOR] Adventurer Skill Revamps - shouri - 2010-06-17 Wonder if they saw that aran training in O4 doing nearly max damage with just a normal swing and thought.... uh... something's not quite right there. [1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17 Tikey Wrote:Correcto. Now instead of negating MP usage, it recovers 10% HP and MP every 4 seconds along with increasing damage by 10% for seconds. It has a 4 minute cooldown now. That's actually not that bad, considering how mages won't be dependent on their ultimates anymore...Mana Reflection also sounds better too. [1.2.318] [KOR] Adventurer Skill Revamps - MetaSeraphim - 2010-06-17 Monster Magnet became interesting. [1.2.318] [KOR] Adventurer Skill Revamps - Blup - 2010-06-17 So, has anyone found out nerfs for short ranged classes? (warriors). only ones i found were -20% on each crusher hit and berzerk nerf, but i've seen some critical hidden somewhere, so maybe it makes up for that. Maplestory 2.0 indeed. [1.2.318] [KOR] Adventurer Skill Revamps - shouri - 2010-06-17 Tikey Wrote:Correcto. Now instead of negating MP usage, it recovers 10% HP and MP every 4 seconds along with increasing damage by 10% for seconds. It has a 4 minute cooldown now. Well I guess that's a better use for infinity than we have right now. But now the name doesn't make sense. [1.2.318] [KOR] Adventurer Skill Revamps - Lozmaster - 2010-06-17 Blup Wrote:So, has anyone found out nerfs for short ranged classes? (warriors). only ones i found were -20% on each crusher hit and berzerk nerf, but i've seen some critical hidden somewhere, so maybe it makes up for that. Heroes brandish went from 2 htis of 260% (520%) to what I assume is 3 hits of 170%, ie 510%, so slight nerf there [1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-17 HOLY CRAP @ Quick Motion! Level 20 : +120 accuracy and 120 avoidability [1.2.318] [KOR] Adventurer Skill Revamps - holyforest - 2010-06-17 shouri Wrote:Well I guess that's a better use for infinity than we have right now. But now the name doesn't make sense. Maybe they'll change the name... |