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Why Dual Blades were limited. - Printable Version

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Why Dual Blades were limited. - Takebacker - 2010-06-02

ShiKage Wrote:180k x2 Brandishes in GMS

Hacks.


Why Dual Blades were limited. - MorbidMagus - 2010-06-02

At this rate we'll need a higher damage cap again. Paladins finally have higher 1v1 potential then Heroes, but if a hero can hit 199k x2 with Brandish at the same speed of blast it doesn't mean s'hit.


Why Dual Blades were limited. - Takebacker - 2010-06-02

350k damage cap please.


Why Dual Blades were limited. - Hazzy - 2010-06-02

Assuming they fixed damage hacks, I don't see any reason to have a damage cap, beyond numerical limits like 255 and 2^32-1.


Why Dual Blades were limited. - byakugan - 2010-06-02

ShiKage Wrote:Blaine told me he was already doing 180k x2 Brandishes in GMS. After about a year after the new scrolling system, that'll be the regular damage.

Wait, are you guys talking about total damage after the two brandish hits? because if you're saying 180k per brandish hit that is hacks indeed. The higher I've seen was 90k per hit, having SE. apple, Echo, and maybe lvl 30 MW (it was a SS so IDK). summing up to 180k per WHOLE brandish.


Why Dual Blades were limited. - Link - 2010-06-02

byakugan Wrote:Wait, are you guys talking about total damage after the two brandish hits? because if you're saying 180k per brandish hit that is hacks indeed. The higher I've seen was 90k per hit, having SE. apple, Echo, and maybe lvl 30 MW (it was a SS so IDK). summing up to 180k per WHOLE brandish.

Well, accoring to Blaine, he was doing 180k per hit (180k and 180k per attack with Brandish).


Why Dual Blades were limited. - Alilatias - 2010-06-02

Hazzy Wrote:Assuming they fixed damage hacks, I don't see any reason to have a damage cap, beyond numerical limits like 255 and 2^32-1.

Snipe says hi.

I say bump the damage cap to 350k or something. Maybe even 400k.

But now that I think about it, it's been a long while since we've heard anything regarding MapleStory 2. I'm beginning to think that they either scrapped it, and/or MapleStory 2 means a completely overhauled MapleStory, with this potential system being the first step. I'd be hoping that the next step involves overhauling the magic damage formula and the defense formula, and possibly readjusting the HP of mobs.


Why Dual Blades were limited. - Coogi - 2010-06-03




Why Dual Blades were limited. - maiiev - 2010-06-03

Have you seen VarsityHero's video of him solo-ing Targa/Scarlion?

He uses: gelt, 164 attack lunchbox (+11 glitched), MW30, Echo, other semi-godly items, while being level 200 and he just BARELY hits 100k brandishes. As a level 200 axe hero who can hit 100k brandishes with apple/mw30/echo I can personally attest to this fact as well. The godliest Heroes in GMS are just barely breaking into 100k brandishes (SE excluded) so 200k is still VERY far away.

Heroes in GMS don't get close to the damage cap at all with brandish (panic is another story), even with the best buffs and items at the moment. It's really just not possible.

The VasityHero video is here: http://www.youtube.com/watch?v=HB5kGbB-lv8
Just skip to the last minute of the video to see his gelt damage. It's mostly 70~90ks, but there's some scattered 100ks in there.


Why Dual Blades were limited. - UltimaSteele - 2010-06-03

ShiKage Wrote:Well, accoring to Blaine, he was doing 180k per hit (180k and 180k per attack with Brandish).

This is simply impossible with GMS' current equips. To hit that kind of damage, you'd need an upper range of around ~36,000 which is absolutely ridiculous. The highest clean range for a hero that I've seen is around 13,500. I'm sure with the new scrolling system this will be possible, but right now? Hell no.


Why Dual Blades were limited. - LiquidSwing - 2010-06-03

Coogi Wrote:And you're here why?

I wonder why people don't say the same thing about dusk, the king of all sore ex-maplers.

I think that the dual blades were limited in time so as to give them a gimmick. Since you get some of their mastery books from cash shop, this would give Nexon a huge influx of money because the class creation is limited by time.

Very smart, imo. By also making them powerful, fast, and fun to play this would give alot of players to play the class.


Why Dual Blades were limited. - Hazzy - 2010-06-03




Why Dual Blades were limited. - shouri - 2010-06-03

Hmm.... didn't we get people doing a snipe of over 400k with the pyramid PQ damage buff(Implying that snipe ignores the damage cap, but was hard coded to deal damage near the damage cap)? or was that person using Pierce?


Why Dual Blades were limited. - byakugan - 2010-06-03

I thinkn it works based on the monsters HP for regular mobs, and based on the cap for bosses. Isn't that why MM can 1hko those guardians with 10 mill HP in Neo City?


Why Dual Blades were limited. - street - 2010-06-03

ShiKage Wrote:Blaine told me he was already doing 180k x2 Brandishes in GMS. After about a year after the new scrolling system, that'll be the regular damage.

Pyramid buff


Why Dual Blades were limited. - Stereo - 2010-06-03

Hazzy Wrote:How does Snipe work, exactly? if its damage is based off the cap, that's really bad game design....

Seems to do 200k minus the monster def it would have if it was actually ~800% skill (so about 193-194k)

It also 1hkos any non-boss.


Paladin + skill updates -> 14700 range is sufficient to do the cap with Blast. Currently my range is ~10900 with Apples, so about 35% gear would have me hitting the cap.



Why Dual Blades were limited. - Cyanne - 2010-06-03

Stereo Wrote:Seems to do 200k minus the monster def it would have if it was actually ~800% skill (so about 193-194k)

It also 1hkos any non-boss.


Paladin + skill updates -> 14700 range is sufficient to do the cap with Blast. Currently my range is ~10900 with Apples, so about 35% gear would have me hitting the cap.

Snipe actually always does 199999 on bosses, it's just the skill shows anywhere from 189999-199999, or a pink 1 with weapon cancel. This was tested with the 200k hp blue mushmom with one snipe + a 1 damage ducking poke.