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[1.2.318] [KOR] Adventurer Skill Revamps - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.318] [KOR] Adventurer Skill Revamps (/showthread.php?tid=26661) |
[1.2.318] [KOR] Adventurer Skill Revamps - Takebacker - 2010-06-23 Even if demolition isn't worth using, it will still be used when range is absolutely needed. For example, even with this change, spamming demo on pap will always be faster than barraging it. @ that video: HOLY F'UCKING S'HIT I WANT TO PLAY A BUCCANEER RIGHT NOW. F'UCKING FIX THE ADVANCEMENT NEXON KOREA. [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 Takebacker Wrote:Even if demolition isn't worth using, it will still be used when range is absolutely needed. For example, even with this change, spamming demo on pap will always be faster than barraging it. Which part of that video got you excited as balls? [1.2.318] [KOR] Adventurer Skill Revamps - Takebacker - 2010-06-23 IllegallySane Wrote:Which part of that video got you excited as balls? Because i always thought barrage was a s'hitty skill compared to every other 4th job 1v1 skill, and now it's just more beast. [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 Takebacker Wrote:Because i always thought barrage was a s'hitty skill compared to every other 4th job 1v1 skill, and now it's just more beast. So true. This is what Barrage should have been in the beginning. Damage may not be AS high per Barrage but makes it for it in speed (no delay). Nexon is showing care in lolaneers now.
[1.2.318] [KOR] Adventurer Skill Revamps - GodCanJudge - 2010-06-23 personally, i dont like the buccaneer changes, i would have been happier with the way they were before the reason i choss to play a brawler was to have a more exciting play style, now i might as well make a nightlord, at least they might have to press a button to pot up not to mention seeing large numbers makes me feel good, and barrage was unique before, now, i think buccaneers are even more lol [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 GodCanJudge Wrote:personally, i dont like the buccaneer changes, i would have been happier with the way they were before So you'd rather Buccaneers be completely useless at bosses in terms of dealing damage (face it. We are horrid at killing bosses, only above AMs and Bishops, and even THEY are getting single target/small mob buffs) other than MAYBE needing Speed Infusion and Time Leap. Their only gimmick was seeing a final Barrage hit of over 100k, which is pretty much overkill on normal enemies considering the previous 5 hits as well? Ok. [1.2.318] [KOR] Adventurer Skill Revamps - GodCanJudge - 2010-06-23 actually yeah [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 GodCanJudge Wrote:actually yeah You sir, have no bloody idea about a balanced character then. I am 169, and I welcome these future changes with open arms because I finally get a crit skill after being subjected to Thunder Breakers having one yet Brawlers didn't, Stun Mastery makes more sense now, 2 new buff skills that will make things more fun, and I can finally deal real damage at bosses. That is all I will say to you lest I end up derailing this thread. [1.2.318] [KOR] Adventurer Skill Revamps - Link - 2010-06-23 What's turning me off from the class is that they're turning away from what makes the class fun and unique and turning it into the same thing as other classes. Before, we were required to use more than one attack on single targets. Now, we're the same as a Hero or a Night Lord. We just spam the same attack over and over and over. So much for not falling asleep during boss runs. [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 ShiKage Wrote:What's turning me off from the class is that they're turning away from what makes the class fun and unique and turning it into the same thing as other classes. Before, we were required to use more than one attack on single targets. Now, we're the same as a Hero or a Night Lord. We just spam the same attack over and over and over. So much for not falling asleep during boss runs. Training will still be as fun as ever though. Given CSB mobs 6 now I say it'll be funner and faster EXP/hour as well. I admit bossing may seem more boring, but that depends. I nearly fell asleep once because I was on RUSH duty at Scarlion, that mobile lion boss. It required a lot of attention to make sure not to accidentally push the boss into my guildmates, but I still found it boring at times. I'd find bossing with one button more fun because I'm seeing how fast the HP bar goes down rather than relying on my guildmates to bring the HP down while being stuck doing the same action, unable to even talk because talking means the boss runs up to my guildies and they go splat. [1.2.318] [KOR] Adventurer Skill Revamps - GodCanJudge - 2010-06-23 sigh... what i meant was what shikage said some of the changes are really good but i think i like buccs less now then before [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 GodCanJudge Wrote:sigh... what i meant was what shikage said Alternating between two attacks versus spamming one attack isn't too big a difference. However, who said that that's stopping us from using other attacks? If I'm low on HP or I got hit I can spam Drain until I'm okay again. If the boss summons a mob of monsters I'd Dragon Strike. I still see the Barrage change as a fix, because it is strong yet has a horrible delay in which we HAVE to add in another attack. I will admit I'll miss CSB+Barrage dancing around the boss, although all that does in the end is save a few potions, when I can Barrage+Dragon Strike down the boss faster. [1.2.318] [KOR] Adventurer Skill Revamps - Doom - 2010-06-23 with these new changes i mean super trans last 180 secs and a 200 cooldown , 20 secs just 20 secs =D and now barrage spammable the buccs will get the right to boss equally as the other classes? the dps will be really better or just a litlle better? [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-23 Doom Wrote:with these new changes i mean super trans last 180 secs and a 200 cooldown , 20 secs just 20 secs =D and now barrage spammable the buccs will get the right to boss equally as the other classes? the dps will be really better or just a litlle better? Let's see. That Buccaneer/Viper killed Manon faster than me while untransformed, except I'm level 169 with good equipment and the one in the video most likely has clear gear. I'm sure we'll be golden as an actual DPS class once this hits here. [1.2.318] [KOR] Adventurer Skill Revamps - Dusk - 2010-06-24 IllegallySane Wrote:Training will still be as fun as ever though. Given CSB mobs 6 now I say it'll be funner and faster EXP/hour as well. I admit bossing may seem more boring, but that depends. I nearly fell asleep once because I was on RUSH duty at Scarlion, that mobile lion boss. It required a lot of attention to make sure not to accidentally push the boss into my guildmates, but I still found it boring at times. I'd find bossing with one button more fun because I'm seeing how fast the HP bar goes down rather than relying on my guildmates to bring the HP down while being stuck doing the same action, unable to even talk because talking means the boss runs up to my guildies and they go splat. That's what Vent is for. I'd prefer a game where you can't stop and type messages in the middle of a boss fight. [1.2.318] [KOR] Adventurer Skill Revamps - Doom - 2010-06-24 IllegallySane Wrote:Let's see. That Buccaneer/Viper killed Manon faster than me while untransformed, except I'm level 169 with good equipment and the one in the video most likely has clear gear. I'm sure we'll be golden as an actual DPS class once this hits here. OMG at last it was what i was waiting for =D, i have a marauder and its hell to lvl up, then hearing ppl call u useless, lolaneer i felt like quit and make a slinger but hey dont got great survivality and now these glorious patchs come and give us a wink now i feel like continue owned to all the ppl who called us LOL.
[1.2.318] [KOR] Adventurer Skill Revamps - Hazzy - 2010-06-24 IllegallySane Wrote:Let's see. That Buccaneer/Viper killed Manon faster than me while untransformed, except I'm level 169 with good equipment and the one in the video most likely has clear gear. I'm sure we'll be golden as an actual DPS class once this hits here. You make the assumption that other classes were not buffed more. You might do 1.5x damage after this patch, but a NL might do 2. [1.2.318] [KOR] Adventurer Skill Revamps - IllegallySane - 2010-06-24 Hazzy Wrote:You make the assumption that other classes were not buffed more. You might do 1.5x damage after this patch, but a NL might do 2. Given we are still trying to figure out what are the actual formulas doing a gMS vs kMST comparison is that best I can do atm, and the comparison is looking very lovely. *Regardless, it's pretty awesome the same class with around 30-40 less attack (maybe even more) than me in equipment as well as 40 less levels of stats is beating me in bossing speed. [1.2.318] [KOR] Adventurer Skill Revamps - Shengz - 2010-06-24 Lol... Dual blades are nerfed.. Nightlords are no longer unique in anyway shape or form.. Sigh.. If things stay as is, i'll quit for sure when it hits GMS. [1.2.318] [KOR] Adventurer Skill Revamps - Phoenix - 2010-06-24 Shengz Wrote:Lol... Dual blades are nerfed.. Nightlords are no longer unique in anyway shape or form.. Sigh.. If things stay as is, i'll quit for sure when it hits GMS. Alchemist is still a damn good reason. That and Ranged attacks. Though if they buff Greed to include Alchemist like properties. I can understand. |